Convention => C,
External_Name => "ResumeSound";
- --~function bool IsSoundPlaying (Sound sound) with
- --~Import => True,
- --~Convention => C,
- --~External_Name => "";
-
- --~procedure SetSoundVolume (Sound sound, float volume) with
- --~Import => True,
- --~Convention => C,
- --~External_Name => "";
+ function Is_Sound_Playing (
+ Data : Sound := No_Sound
+ ) return Logical with
+ Import => True,
+ Convention => C,
+ External_Name => "IsSoundPlaying";
- --~procedure SetSoundPitch (Sound sound, float pitch) with
- --~Import => True,
- --~Convention => C,
- --~External_Name => "";
+ procedure Set_Sound_Volume (
+ Data : Sound := No_Sound;
+ Volume : Float := 0.0
+ ) with
+ Import => True,
+ Convention => C,
+ External_Name => "SetSoundVolume";
- --~procedure SetSoundPan (Sound sound, float pan) with
- --~Import => True,
- --~Convention => C,
- --~External_Name => "";
+ procedure Set_Sound_Pitch (
+ Data : Sound := No_Sound;
+ Pitch : Float := 0.0
+ ) with
+ Import => True,
+ Convention => C,
+ External_Name => "SetSoundPitch";
+ procedure Set_Sound_Pan (
+ Data : Sound := No_Sound;
+ Pan : Float := 0.0
+ ) with
+ Import => True,
+ Convention => C,
+ External_Name => "SetSoundPan";
+################################################################
--~function Wave WaveCopy (Wave wave) with
--~Import => True,
--~Convention => C,