#include <string.h>
#include <math.h>
#include <unistd.h>
+#ifdef WIN32
+#include <windows.h>
+#include <conio.h>
+#endif
#define WIDTH 96
#define HEIGHT 48
-#define FPS 30
+#define FPS 30.f
#define GRAVITY 2.0f
#define DECELERATION 0.65f
+#define MARGIN 0.05f
typedef enum PIXEL{
} PIXEL;
static PIXEL display[WIDTH*HEIGHT];
-static char pixels[4] = " -^C";
+static char pixels[4] = " .'O";
}
void move(int x, int y){
+ #ifdef _WIN32
+ COORD coord = {.X = x, .Y = y};
+ SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
+ #else
printf("\033[%d;%dH", y, x);
+ #endif
}
void hide(int o){
+ #ifndef WIN32
if(o)
printf("\e[?25h");
else
printf("\e[?251");
+ #endif
}
void back(){
move(0, 0);
}
+void csleep(int milliseconds){
+ #ifdef _WIN32
+ Sleep(milliseconds);
+ #else
+ float fmilliseconds = milliseconds/1000;
+ sleep(fmilliseconds);
+ #endif
+}
+
void clearDisplay(){
for(int y = 0; y < HEIGHT; ++y){
for(int x = 0; x < WIDTH; ++x){
for(int x = min.x; x < max.x; ++x){
float px = b.center.x - x - 0.5f, py = b.center.y - y - 0.5f;
if((px*px + py*py) <= b.radius*b.radius){
- if(x >= 0 && x <= WIDTH && y >= 0 && y <= HEIGHT){
- display[x + y*WIDTH] = FULL;
- };
+ if(x >= 0 && x <= WIDTH && y >= 0 && y <= HEIGHT){
+ display[x + y*WIDTH] = FULL;
+ }
}
}
}
}
void drawDisplay(){
+ char row[WIDTH];
for(int y = 0; y < HEIGHT/2; ++y){
for(int x = 0; x < WIDTH; ++x){
PIXEL t = display[x + (2*y+0)*WIDTH];
PIXEL b = display[x + (2*y+1)*WIDTH];
- putchar(pixels[b + t*2]);
+ row[x] = (pixels[b + t*2]);
}
+ fwrite(row, sizeof(char), WIDTH, stdout);
putchar('\n');
}
}
int main(){
+
clear();
clearDisplay();
back();
- hide(0);
+ hide(1);
ball b = initBall(10, 10, 8);
- v2 vel = initV2(0, 0.1);
+ v2 vel = initV2(3, 0.1);
- while(vel.y != 0){
-
- int v = 1;
- if(b.center.y+b.radius-HEIGHT == 0)
- v = 0;
+ while(vel.y != 0 || vel.x != 0){
+
+ if(vel.x < MARGIN && vel.x > -MARGIN)
+ vel.x = 0;
+ if(vel.y < MARGIN && vel.y > -MARGIN)
+ vel.y = 0;
+
+
+ vel.y += (GRAVITY/FPS)*(b.center.y+b.radius-HEIGHT < 0);
- vel.y += (GRAVITY/FPS)*v;
b.center.x += vel.x;
b.center.y += vel.y;
- if(v == 0){
- printf("CERO: %f\n", vel.y);
+
+ if(b.center.x+b.radius > WIDTH || b.center.x+b.radius+MARGIN > WIDTH){
+ b.center.x = WIDTH - b.radius;
+ vel.x *= -DECELERATION;;
+ }
+ if(b.center.x-b.radius < 0 || b.center.x-b.radius-MARGIN < 0){
+ b.center.x = b.radius;
+ vel.x *= -DECELERATION;
}
- printf("v: %f\n", vel.y);
- getchar();
- if(b.center.y+b.radius > HEIGHT){
+ if(b.center.y+b.radius > HEIGHT || b.center.y+b.radius+MARGIN > HEIGHT){
b.center.y = HEIGHT - b.radius;
- //b.center.y -= floor(b.radius*(vel.y*(GRAVITY/FPS)));
- float a = vel.y;
vel.y *= -DECELERATION;
- printf("\n%f *= -%f = %f", a, DECELERATION, vel.y);
- getchar();
+ vel.x *= 1.5*DECELERATION;
}
-
- clear();
back();
drawBall(b);
drawDisplay();
-
-
- usleep(1000*1000/FPS);
+ csleep(1000/FPS);
}
return 0;