------------------------------------------------------------------------
---
--- raylib v5.1-dev - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
---
--- FEATURES:
--- - NO external dependencies, all required libraries included with raylib
--- - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly,
--- MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5.
--- - Written in plain C code (C99) in PascalCase/camelCase notation
--- - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3 or ES2 - choose at compile)
--- - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
--- - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts)
--- - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
--- - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
--- - Flexible Materials system, supporting classic maps and PBR maps
--- - Animated 3D models supported (skeletal bones animation) (IQM)
--- - Shaders support, including Model shaders and Postprocessing shaders
--- - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
--- - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
--- - VR stereo rendering with configurable HMD device parameters
--- - Bindings to multiple programming languages available!
---
--- NOTES:
--- - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text]
--- - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2)
--- - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2)
--- - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
---
--- DEPENDENCIES (included):
--- [rcore] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP)
--- [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP)
--- [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management
---
--- OPTIONAL DEPENDENCIES (included):
--- [rcore] msf_gif (Miles Fogle) for GIF recording
--- [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm
--- [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm
--- [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
--- [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG)
--- [rtextures] stb_image_resize (Sean Barret) for image resizing algorithms
--- [rtext] stb_truetype (Sean Barret) for ttf fonts loading
--- [rtext] stb_rect_pack (Sean Barret) for rectangles packing
--- [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
--- [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
--- [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)
--- [rmodels] Model3D (bzt) for models loading (M3D, https:--bztsrc.gitlab.io/model3d)
--- [raudio] dr_wav (David Reid) for WAV audio file loading
--- [raudio] dr_flac (David Reid) for FLAC audio file loading
--- [raudio] dr_mp3 (David Reid) for MP3 audio file loading
--- [raudio] stb_vorbis (Sean Barret) for OGG audio loading
--- [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading
--- [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading
---
---
--- LICENSE: zlib/libpng
---
--- raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
--- BSD-like license that allows static linking with closed source software:
---
--- Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
---
--- This software is provided "as-is", without any express or implied warranty. In no event
--- will the authors be held liable for any damages arising from the use of this software.
---
--- Permission is granted to anyone to use this software for any purpose, including commercial
--- applications, and to alter it and redistribute it freely, subject to the following restrictions:
---
--- 1. The origin of this software must not be misrepresented; you must not claim that you
--- wrote the original software. If you use this software in a product, an acknowledgment
--- in the product documentation would be appreciated but is not required.
---
--- 2. Altered source versions must be plainly marked as such, and must not be misrepresented
--- as being the original software.
---
--- 3. This notice may not be removed or altered from any source distribution.
---
--- Documenting small changes I've made to avoid the confusion:
--- -- Changed all names from PascalCase to Ada_Case.
--- -- Removed 2D from some names, added _ND to other names.
--- -- What was once an integer is now a properly checked enumeration.
--- -- IDE with search support can handle things changed above...
--- --
--- --
--- --
--- --
---
-------------------------------------------------------------------------
with System;
procedure Draw_Text (
Text : String := "";
- --~Text : access String := null;
- --~Text : String := "";
X : Integer := 0;
Y : Integer := 0;
Size : Integer := 32;
- Tint : Color := Dark_Gray
+ Tint : Color := White
) with
Import => True,
Convention => C,
Rotation : Float := 0.0;
Font_Size : Float := 0.0;
Spacing : Float := 0.0;
- Tint : Color := Dark_Gray
+ Tint : Color := White
) with
Import => True,
Convention => C,