Convention => C,
External_Name => "DrawPolyLinesEx";
- --~procedure DrawSplineLinear (
- --~Vector2 *points, int pointCount, float thick, Color color
- --~) with
- --~Import => True,
- --~Convention => C,
- --~External_Name => "";
-
- --~procedure DrawSplineBasis (
- --~Vector2 *points, int pointCount, float thick, Color color
- --~) with
- --~Import => True,
- --~Convention => C,
- --~External_Name => "";
+ procedure Draw_Spline_Linear (
+ Points : access Vector_2D := null;
+ Point_Count : Natural := 0;
+ Thickness : Float := 0.0;
+ Tint : Color := White
+ ) with
+ Import => True,
+ Convention => C,
+ External_Name => "DrawSplineLinear";
- --~procedure DrawSplineCatmullRom (
- --~Vector2 *points, int pointCount, float thick, Color color
- --~) with
- --~Import => True,
- --~Convention => C,
- --~External_Name => "";
+ procedure Draw_Spline_Basis (
+ Points : access Vector_2D := null;
+ Point_Count : Natural := 0;
+ Thickness : Float := 0.0;
+ Tint : Color := White
+ ) with
+ Import => True,
+ Convention => C,
+ External_Name => "DrawSplineBasis";
- --~procedure DrawSplineBezierQuadratic (
- --~Vector2 *points, int pointCount, float thick, Color color
- --~) with
- --~Import => True,
- --~Convention => C,
- --~External_Name => "";
+ procedure Draw_Spline_Catmull_Rom (
+ Points : access Vector_2D := null;
+ Point_Count : Natural := 0;
+ Thickness : Float := 0.0;
+ Tint : Color := White
+ ) with
+ Import => True,
+ Convention => C,
+ External_Name => "DrawSplineCatmullRom";
- --~procedure DrawSplineBezierCubic (
- --~Vector2 *points, int pointCount, float thick, Color color
- --~) with
- --~Import => True,
- --~Convention => C,
- --~External_Name => "";
+ procedure Draw_Spline_Bezier_Quadratic (
+ Points : access Vector_2D := null;
+ Point_Count : Natural := 0;
+ Thickness : Float := 0.0;
+ Tint : Color := White
+ ) with
+ Import => True,
+ Convention => C,
+ External_Name => "DrawSplineBezierQuadratic";
- --~procedure DrawSplineSegmentLinear (
- --~Vector2 p1, Vector2 p2, float thick, Color color
- --~) with
- --~Import => True,
- --~Convention => C,
- --~External_Name => "";
+ procedure Draw_Spline_Bezier_Cubic (
+ Points : access Vector_2D := null;
+ Point_Count : Natural := 0;
+ Thickness : Float := 0.0;
+ Tint : Color := White
+ ) with
+ Import => True,
+ Convention => C,
+ External_Name => "DrawSplineBezierCubic";
- --~procedure DrawSplineSegmentBasis (
- --~Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color
- --~) with
- --~Import => True,
- --~Convention => C,
- --~External_Name => "";
+ procedure Draw_Spline_Segment_Linear (
+ From : Vector_2D := (others => 0.0);
+ To : Vector_2D := (others => 0.0);
+ Thickness : Float := 0.0;
+ Tint : Color := White
+ ) with
+ Import => True,
+ Convention => C,
+ External_Name => "DrawSplineSegmentLinear";
- --~procedure DrawSplineSegmentCatmullRom (
- --~Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color
- --~) with
- --~Import => True,
- --~Convention => C,
- --~External_Name => "";
+ procedure Draw_Spline_Segment_Basis (
+ Point_1 : Vector_2D := (others => 0.0);
+ Point_2 : Vector_2D := (others => 0.0);
+ Point_3 : Vector_2D := (others => 0.0);
+ Point_4 : Vector_2D := (others => 0.0);
+ Thickness : Float := 0.0;
+ Tint : Color := White
+ ) with
+ Import => True,
+ Convention => C,
+ External_Name => "DrawSplineSegmentBasis";
- --~procedure DrawSplineSegmentBezierQuadratic (
- --~Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color
- --~) with
- --~Import => True,
- --~Convention => C,
- --~External_Name => "";
+ procedure Draw_Spline_Segment_Catmull_Rom (
+ Point_1 : Vector_2D := (others => 0.0);
+ Point_2 : Vector_2D := (others => 0.0);
+ Point_3 : Vector_2D := (others => 0.0);
+ Point_4 : Vector_2D := (others => 0.0);
+ Thickness : Float := 0.0;
+ Tint : Color := White
+ ) with
+ Import => True,
+ Convention => C,
+ External_Name => "DrawSplineSegmentCatmullRom";
- --~procedure DrawSplineSegmentBezierCubic (
- --~Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color
- --~) with
- --~Import => True,
- --~Convention => C,
- --~External_Name => "";
+ procedure Draw_Spline_Segment_Bezier_Quadratic (
+ Point_1 : Vector_2D := (others => 0.0);
+ Point_2 : Vector_2D := (others => 0.0);
+ Point_3 : Vector_2D := (others => 0.0);
+ Thickness : Float := 0.0;
+ Tint : Color := White
+ ) with
+ Import => True,
+ Convention => C,
+ External_Name => "DrawSplineSegmentBezierQuadratic";
- --~function Vector2 GetSplinePointLinear (
- --~Vector2 startPos, Vector2 endPos, float t
- --~) with
- --~Import => True,
- --~Convention => C,
- --~External_Name => "";
+ procedure Draw_Spline_Segment_Bezier_Cubic (
+ Point_1 : Vector_2D := (others => 0.0);
+ Point_2 : Vector_2D := (others => 0.0);
+ Point_3 : Vector_2D := (others => 0.0);
+ Point_4 : Vector_2D := (others => 0.0);
+ Thickness : Float := 0.0;
+ Tint : Color := White
+ ) with
+ Import => True,
+ Convention => C,
+ External_Name => "DrawSplineSegmentBezierCubic";
+--~################################################################
+ function Get_Spline_Point_Linear (
+ From : Vector_2D := (others => 0.0);
+ To : Vector_2D := (others => 0.0);
+ Off : Float := 0.0
+ ) return Vector_2D with
+ Import => True,
+ Convention => C,
+ External_Name => "GetSplinePointLinear";
- --~function Vector2 GetSplinePointBasis (
- --~Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t
- --~) with
- --~Import => True,
- --~Convention => C,
- --~External_Name => "";
+ function Get_Spline_Point_Basis (
+ Point_1 : Vector_2D := (others => 0.0);
+ Point_2 : Vector_2D := (others => 0.0);
+ Point_3 : Vector_2D := (others => 0.0);
+ Point_4 : Vector_2D := (others => 0.0);
+ Off : Float := 0.0
+ ) return Vector_2D with
+ Import => True,
+ Convention => C,
+ External_Name => "GetSplinePointBasis";
- --~function Vector2 GetSplinePointCatmullRom (
- --~Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t
- --~) with
- --~Import => True,
- --~Convention => C,
- --~External_Name => "";
+ function Get_Spline_Point_Catmull_Rom (
+ Point_1 : Vector_2D := (others => 0.0);
+ Point_2 : Vector_2D := (others => 0.0);
+ Point_3 : Vector_2D := (others => 0.0);
+ Point_4 : Vector_2D := (others => 0.0);
+ Off : Float := 0.0
+ ) return Vector_2D with
+ Import => True,
+ Convention => C,
+ External_Name => "GetSplinePointCatmullRom";
- --~function Vector2 GetSplinePointBezierQuad (
- --~Vector2 p1, Vector2 c2, Vector2 p3, float t
- --~) with
- --~Import => True,
- --~Convention => C,
- --~External_Name => "";
+ function Get_Spline_Point_Bezier_Quad (
+ Point_1 : Vector_2D := (others => 0.0);
+ Point_2 : Vector_2D := (others => 0.0);
+ Point_3 : Vector_2D := (others => 0.0);
+ Off : Float := 0.0
+ ) return Vector_2D with
+ Import => True,
+ Convention => C,
+ External_Name => "GetSplinePointBezierQuad";
- --~function Vector2 GetSplinePointBezierCubic (
- --~Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t
- --~) with
- --~Import => True,
- --~Convention => C,
- --~External_Name => "";
+ function Get_Spline_Point_Bezier_Cubic (
+ Point_1 : Vector_2D := (others => 0.0);
+ Point_2 : Vector_2D := (others => 0.0);
+ Point_3 : Vector_2D := (others => 0.0);
+ Point_4 : Vector_2D := (others => 0.0);
+ Off : Float := 0.0
+ ) return Vector_2D with
+ Import => True,
+ Convention => C,
+ External_Name => "GetSplinePointBezierCubic";
--~function bool CheckCollisionRecs (
--~Rectangle rec1, Rectangle rec2