+++ /dev/null
-#include "engine.h"
-
-extern int intel_mapbufferrange_bug;
-
-VARNP(blobs, showblobs, 0, 1, 1);
-VARFP(blobintensity, 0, 60, 100, resetblobs());
-VARFP(blobheight, 1, 32, 128, resetblobs());
-VARFP(blobfadelow, 1, 8, 32, resetblobs());
-VARFP(blobfadehigh, 1, 8, 32, resetblobs());
-VARFP(blobmargin, 0, 1, 16, resetblobs());
-
-VAR(dbgblob, 0, 0, 1);
-
-enum
-{
- BL_DUP = 1<<0,
- BL_RENDER = 1<<1
-};
-
-struct blobinfo
-{
- vec o;
- float radius;
- int millis;
- ushort startindex, endindex, startvert, endvert, next, flags;
-};
-
-struct blobvert
-{
- vec pos;
- bvec4 color;
- vec2 tc;
-};
-
-struct blobrenderer
-{
- const char *texname;
- Texture *tex;
- ushort *cache;
- int cachesize;
- blobinfo *blobs;
- int maxblobs, startblob, endblob;
- blobvert *verts;
- int maxverts, startvert, endvert, availverts;
- ushort *indexes;
- int maxindexes, startindex, endindex, availindexes;
- GLuint ebo, vbo;
- ushort *edata;
- blobvert *vdata;
- int numedata, numvdata;
- blobinfo *startrender, *endrender;
-
- blobinfo *lastblob;
-
- vec blobmin, blobmax;
- ivec bbmin, bbmax;
- float blobalphalow, blobalphahigh;
- uchar blobalpha;
-
- blobrenderer(const char *texname)
- : texname(texname), tex(NULL),
- cache(NULL), cachesize(0),
- blobs(NULL), maxblobs(0), startblob(0), endblob(0),
- verts(NULL), maxverts(0), startvert(0), endvert(0), availverts(0),
- indexes(NULL), maxindexes(0), startindex(0), endindex(0), availindexes(0),
- ebo(0), vbo(0), edata(NULL), vdata(NULL), numedata(0), numvdata(0),
- startrender(NULL), endrender(NULL), lastblob(NULL)
- {}
-
- ~blobrenderer()
- {
- DELETEA(cache);
- DELETEA(blobs);
- DELETEA(verts);
- DELETEA(indexes);
- }
-
- void cleanup()
- {
- if(ebo) { glDeleteBuffers_(1, &ebo); ebo = 0; }
- if(vbo) { glDeleteBuffers_(1, &vbo); vbo = 0; }
- DELETEA(edata);
- DELETEA(vdata);
- numedata = numvdata = 0;
- startrender = endrender = NULL;
- }
-
- void init(int tris)
- {
- cleanup();
- if(cache)
- {
- DELETEA(cache);
- cachesize = 0;
- }
- if(blobs)
- {
- DELETEA(blobs);
- maxblobs = startblob = endblob = 0;
- }
- if(verts)
- {
- DELETEA(verts);
- maxverts = startvert = endvert = availverts = 0;
- }
- if(indexes)
- {
- DELETEA(indexes);
- maxindexes = startindex = endindex = availindexes = 0;
- }
- if(!tris) return;
- tex = textureload(texname, 3);
- cachesize = tris/2;
- cache = new ushort[cachesize];
- memset(cache, 0xFF, cachesize * sizeof(ushort));
- maxblobs = tris/2;
- blobs = new blobinfo[maxblobs];
- memclear(blobs, maxblobs);
- maxindexes = tris*3 + 3;
- availindexes = maxindexes - 3;
- indexes = new ushort[maxindexes];
- maxverts = min(tris*3/2 + 1, (1<<16)-1);
- availverts = maxverts - 1;
- verts = new blobvert[maxverts];
- }
-
- bool freeblob()
- {
- blobinfo &b = blobs[startblob];
- if(&b == lastblob) return false;
-
- if(b.flags & BL_RENDER) flushblobs();
-
- startblob++;
- if(startblob >= maxblobs) startblob = 0;
-
- startvert = b.endvert;
- if(startvert>=maxverts) startvert = 0;
- availverts += b.endvert - b.startvert;
-
- startindex = b.endindex;
- if(startindex>=maxindexes) startindex = 0;
- availindexes += b.endindex - b.startindex;
-
- b.millis = lastreset;
- b.flags = 0;
-
- return true;
- }
-
- blobinfo &newblob(const vec &o, float radius)
- {
- blobinfo &b = blobs[endblob];
- int next = endblob + 1;
- if(next>=maxblobs) next = 0;
- if(next==startblob)
- {
- lastblob = &b;
- freeblob();
- }
- endblob = next;
- b.o = o;
- b.radius = radius;
- b.millis = totalmillis;
- b.flags = 0;
- b.next = 0xFFFF;
- b.startindex = b.endindex = endindex;
- b.startvert = b.endvert = endvert;
- lastblob = &b;
- return b;
- }
-
- template<int C>
- static int split(const vec *in, int numin, float below, float above, vec *out)
- {
- int numout = 0;
- const vec *p = &in[numin-1];
- float pc = (*p)[C];
- loopi(numin)
- {
- const vec &v = in[i];
- float c = v[C];
- if(c < below)
- {
- if(pc > above) out[numout++] = vec(*p).sub(v).mul((above - c)/(pc - c)).add(v);
- if(pc > below) out[numout++] = vec(*p).sub(v).mul((below - c)/(pc - c)).add(v);
- }
- else if(c > above)
- {
- if(pc < below) out[numout++] = vec(*p).sub(v).mul((below - c)/(pc - c)).add(v);
- if(pc < above) out[numout++] = vec(*p).sub(v).mul((above - c)/(pc - c)).add(v);
- }
- else if(pc < below)
- {
- if(c > below) out[numout++] = vec(*p).sub(v).mul((below - c)/(pc - c)).add(v);
- }
- else if(pc > above && c < above) out[numout++] = vec(*p).sub(v).mul((above - c)/(pc - c)).add(v);
- out[numout++] = v;
- p = &v;
- pc = c;
- }
- return numout;
- }
-
- template<int C>
- static int clip(const vec *in, int numin, float below, float above, vec *out)
- {
- int numout = 0;
- const vec *p = &in[numin-1];
- float pc = (*p)[C];
- loopi(numin)
- {
- const vec &v = in[i];
- float c = v[C];
- if(c < below)
- {
- if(pc > above) out[numout++] = vec(*p).sub(v).mul((above - c)/(pc - c)).add(v);
- if(pc > below) out[numout++] = vec(*p).sub(v).mul((below - c)/(pc - c)).add(v);
- }
- else if(c > above)
- {
- if(pc < below) out[numout++] = vec(*p).sub(v).mul((below - c)/(pc - c)).add(v);
- if(pc < above) out[numout++] = vec(*p).sub(v).mul((above - c)/(pc - c)).add(v);
- }
- else
- {
- if(pc < below)
- {
- if(c > below) out[numout++] = vec(*p).sub(v).mul((below - c)/(pc - c)).add(v);
- }
- else if(pc > above && c < above) out[numout++] = vec(*p).sub(v).mul((above - c)/(pc - c)).add(v);
- out[numout++] = v;
- }
- p = &v;
- pc = c;
- }
- return numout;
- }
-
- void dupblob()
- {
- if(lastblob->startvert >= lastblob->endvert)
- {
- lastblob->startindex = lastblob->endindex = endindex;
- lastblob->startvert = lastblob->endvert = endvert;
- return;
- }
- blobinfo &b = newblob(lastblob->o, lastblob->radius);
- b.flags |= BL_DUP;
- }
-
- inline int addvert(const vec &pos)
- {
- blobvert &v = verts[endvert];
- v.pos = pos;
- v.tc = vec2((pos.x - blobmin.x) / (blobmax.x - blobmin.x),
- (pos.y - blobmin.y) / (blobmax.y - blobmin.y));
- uchar alpha;
- if(pos.z < blobmin.z + blobfadelow) alpha = uchar(blobalphalow * (pos.z - blobmin.z));
- else if(pos.z > blobmax.z - blobfadehigh) alpha = uchar(blobalphahigh * (blobmax.z - pos.z));
- else alpha = blobalpha;
- v.color = bvec4(255, 255, 255, alpha);
- return endvert++;
- }
-
- void addtris(const vec *v, int numv)
- {
- if(endvert != int(lastblob->endvert) || endindex != int(lastblob->endindex)) dupblob();
- for(const vec *cur = &v[2], *end = &v[numv];;)
- {
- int limit = maxverts - endvert - 2;
- if(limit <= 0)
- {
- while(availverts < limit+2) if(!freeblob()) return;
- availverts -= limit+2;
- lastblob->endvert = maxverts;
- endvert = 0;
- dupblob();
- limit = maxverts - 2;
- }
- limit = min(int(end - cur), min(limit, (maxindexes - endindex)/3));
- while(availverts < limit+2) if(!freeblob()) return;
- while(availindexes < limit*3) if(!freeblob()) return;
-
- int i1 = addvert(v[0]), i2 = addvert(cur[-1]);
- loopk(limit)
- {
- indexes[endindex++] = i1;
- indexes[endindex++] = i2;
- i2 = addvert(*cur++);
- indexes[endindex++] = i2;
- }
-
- availverts -= endvert - lastblob->endvert;
- availindexes -= endindex - lastblob->endindex;
- lastblob->endvert = endvert;
- lastblob->endindex = endindex;
- if(endvert >= maxverts) endvert = 0;
- if(endindex >= maxindexes) endindex = 0;
-
- if(cur >= end) break;
- dupblob();
- }
- }
-
- void gentris(cube &cu, int orient, const ivec &o, int size, materialsurface *mat = NULL, int vismask = 0)
- {
- vec pos[MAXFACEVERTS+8];
- int dim = dimension(orient), numverts = 0, numplanes = 1, flat = -1;
- if(mat)
- {
- switch(orient)
- {
- #define GENFACEORIENT(orient, v0, v1, v2, v3) \
- case orient: v0 v1 v2 v3 break;
- #define GENFACEVERT(orient, vert, x,y,z, xv,yv,zv) \
- pos[numverts++] = vec(x xv, y yv, z zv);
- GENFACEVERTS(o.x, o.x, o.y, o.y, o.z, o.z, , + mat->csize, , + mat->rsize, + 0.1f, - 0.1f);
- #undef GENFACEORIENT
- #undef GENFACEVERT
- default:
- return;
- }
- flat = dim;
- }
- else if(cu.texture[orient] == DEFAULT_SKY) return;
- else if(cu.ext && (numverts = cu.ext->surfaces[orient].numverts&MAXFACEVERTS))
- {
- vertinfo *verts = cu.ext->verts() + cu.ext->surfaces[orient].verts;
- ivec vo = ivec(o).mask(~0xFFF).shl(3);
- loopj(numverts) pos[j] = vec(verts[j].getxyz().add(vo)).mul(1/8.0f);
- if(numverts >= 4 && !(cu.merged&(1<<orient)) && !flataxisface(cu, orient) && faceconvexity(verts, numverts, size)) numplanes++;
- else flat = dim;
- }
- else if(cu.merged&(1<<orient)) return;
- else if(!vismask || (vismask&0x40 && visibleface(cu, orient, o, size, MAT_AIR, (cu.material&MAT_ALPHA)^MAT_ALPHA, MAT_ALPHA)))
- {
- ivec v[4];
- genfaceverts(cu, orient, v);
- int vis = 3, convex = faceconvexity(v, vis), order = convex < 0 ? 1 : 0;
- vec vo(o);
- pos[numverts++] = vec(v[order]).mul(size/8.0f).add(vo);
- if(vis&1) pos[numverts++] = vec(v[order+1]).mul(size/8.0f).add(vo);
- pos[numverts++] = vec(v[order+2]).mul(size/8.0f).add(vo);
- if(vis&2) pos[numverts++] = vec(v[(order+3)&3]).mul(size/8.0f).add(vo);
- if(convex) numplanes++;
- else flat = dim;
- }
- else return;
-
- if(flat >= 0)
- {
- float offset = pos[0][dim];
- if(offset < blobmin[dim] || offset > blobmax[dim]) return;
- flat = dim;
- }
-
- vec vmin = pos[0], vmax = pos[0];
- for(int i = 1; i < numverts; i++) { vmin.min(pos[i]); vmax.max(pos[i]); }
- if(vmax.x < blobmin.x || vmin.x > blobmax.x || vmax.y < blobmin.y || vmin.y > blobmax.y ||
- vmax.z < blobmin.z || vmin.z > blobmax.z)
- return;
-
- vec v1[MAXFACEVERTS+6+4], v2[MAXFACEVERTS+6+4];
- loopl(numplanes)
- {
- vec *v = pos;
- int numv = numverts;
- if(numplanes >= 2)
- {
- if(l) { pos[1] = pos[2]; pos[2] = pos[3]; }
- numv = 3;
- }
- if(vec().cross(v[0], v[1], v[2]).z <= 0) continue;
- #define CLIPSIDE(clip, below, above) \
- { \
- vec *in = v; \
- v = in==v1 ? v2 : v1; \
- numv = clip(in, numv, below, above, v); \
- if(numv < 3) continue; \
- }
- if(flat!=0) CLIPSIDE(clip<0>, blobmin.x, blobmax.x);
- if(flat!=1) CLIPSIDE(clip<1>, blobmin.y, blobmax.y);
- if(flat!=2)
- {
- CLIPSIDE(clip<2>, blobmin.z, blobmax.z);
- CLIPSIDE(split<2>, blobmin.z + blobfadelow, blobmax.z - blobfadehigh);
- }
- addtris(v, numv);
- }
- }
-
- void findmaterials(vtxarray *va)
- {
- materialsurface *matbuf = va->matbuf;
- int matsurfs = va->matsurfs;
- loopi(matsurfs)
- {
- materialsurface &m = matbuf[i];
- if(!isclipped(m.material&MATF_VOLUME) || m.orient == O_BOTTOM) { i += m.skip; continue; }
- int dim = dimension(m.orient), c = C[dim], r = R[dim];
- for(;;)
- {
- materialsurface &m = matbuf[i];
- if(m.o[dim] >= blobmin[dim] && m.o[dim] <= blobmax[dim] &&
- m.o[c] + m.csize >= blobmin[c] && m.o[c] <= blobmax[c] &&
- m.o[r] + m.rsize >= blobmin[r] && m.o[r] <= blobmax[r])
- {
- static cube dummy;
- gentris(dummy, m.orient, m.o, max(m.csize, m.rsize), &m);
- }
- if(i+1 >= matsurfs) break;
- materialsurface &n = matbuf[i+1];
- if(n.material != m.material || n.orient != m.orient) break;
- i++;
- }
- }
- }
-
- void findescaped(cube *cu, const ivec &o, int size, int escaped)
- {
- loopi(8)
- {
- if(escaped&(1<<i))
- {
- ivec co(i, o, size);
- if(cu[i].children) findescaped(cu[i].children, co, size>>1, cu[i].escaped);
- else
- {
- int vismask = cu[i].merged;
- if(vismask) loopj(6) if(vismask&(1<<j)) gentris(cu[i], j, co, size);
- }
- }
- }
- }
-
- void gentris(cube *cu, const ivec &o, int size, int escaped = 0)
- {
- int overlap = octaboxoverlap(o, size, bbmin, bbmax);
- loopi(8)
- {
- if(overlap&(1<<i))
- {
- ivec co(i, o, size);
- if(cu[i].ext && cu[i].ext->va && cu[i].ext->va->matsurfs)
- findmaterials(cu[i].ext->va);
- if(cu[i].children) gentris(cu[i].children, co, size>>1, cu[i].escaped);
- else
- {
- int vismask = cu[i].visible;
- if(vismask&0xC0)
- {
- if(vismask&0x80) loopj(6) gentris(cu[i], j, co, size, NULL, vismask);
- else loopj(6) if(vismask&(1<<j)) gentris(cu[i], j, co, size);
- }
- }
- }
- else if(escaped&(1<<i))
- {
- ivec co(i, o, size);
- if(cu[i].children) findescaped(cu[i].children, co, size>>1, cu[i].escaped);
- else
- {
- int vismask = cu[i].merged;
- if(vismask) loopj(6) if(vismask&(1<<j)) gentris(cu[i], j, co, size);
- }
- }
- }
- }
-
- blobinfo *addblob(const vec &o, float radius, float fade)
- {
- lastblob = &blobs[endblob];
- blobinfo &b = newblob(o, radius);
- blobmin = blobmax = o;
- blobmin.x -= radius;
- blobmin.y -= radius;
- blobmin.z -= blobheight + blobfadelow;
- blobmax.x += radius;
- blobmax.y += radius;
- blobmax.z += blobfadehigh;
- (bbmin = ivec(blobmin)).sub(2);
- (bbmax = ivec(blobmax)).add(2);
- float scale = fade*blobintensity*255/100.0f;
- blobalphalow = scale / blobfadelow;
- blobalphahigh = scale / blobfadehigh;
- blobalpha = uchar(scale);
- gentris(worldroot, ivec(0, 0, 0), worldsize>>1);
- return !(b.flags & BL_DUP) ? &b : NULL;
- }
-
- static void setuprenderstate()
- {
- foggedshader->set();
-
- enablepolygonoffset(GL_POLYGON_OFFSET_FILL);
-
- glDepthMask(GL_FALSE);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- if(!dbgblob) glEnable(GL_BLEND);
-
- gle::enablevertex();
- gle::enabletexcoord0();
- gle::enablecolor();
- }
-
- static void cleanuprenderstate()
- {
- gle::disablevertex();
- gle::disabletexcoord0();
- gle::disablecolor();
-
- gle::clearvbo();
- if(glversion >= 300) gle::clearebo();
-
- glDepthMask(GL_TRUE);
- glDisable(GL_BLEND);
-
- disablepolygonoffset(GL_POLYGON_OFFSET_FILL);
- }
-
- static int lastreset;
-
- static void reset()
- {
- lastreset = totalmillis;
- }
-
- static blobrenderer *lastrender;
-
- void fadeblob(blobinfo *b, float fade)
- {
- float minz = b->o.z - (blobheight + blobfadelow), maxz = b->o.z + blobfadehigh,
- scale = fade*blobintensity*255/100.0f, scalelow = scale / blobfadelow, scalehigh = scale / blobfadehigh;
- uchar alpha = uchar(scale);
- b->millis = totalmillis;
- do
- {
- if(b->endvert - b->startvert >= 3) for(blobvert *v = &verts[b->startvert], *end = &verts[b->endvert]; v < end; v++)
- {
- float z = v->pos.z;
- if(z < minz + blobfadelow) v->color.a = uchar(scalelow * (z - minz));
- else if(z > maxz - blobfadehigh) v->color.a = uchar(scalehigh * (maxz - z));
- else v->color.a = alpha;
- }
- int offset = b - &blobs[0] + 1;
- if(offset >= maxblobs) offset = 0;
- if(offset < endblob ? offset > startblob || startblob > endblob : offset > startblob) b = &blobs[offset];
- else break;
- } while(b->flags & BL_DUP);
- }
-
- void renderblob(const vec &o, float radius, float fade)
- {
- if(!blobs) initblobs();
-
- if(glversion < 300 && lastrender != this)
- {
- if(!lastrender) setuprenderstate();
- gle::vertexpointer(sizeof(blobvert), verts->pos.v);
- gle::texcoord0pointer(sizeof(blobvert), verts->tc.v);
- gle::colorpointer(sizeof(blobvert), verts->color.v);
- if(!lastrender || lastrender->tex != tex) glBindTexture(GL_TEXTURE_2D, tex->id);
- lastrender = this;
- }
-
- union { int i; float f; } ox, oy;
- ox.f = o.x; oy.f = o.y;
- uint hash = uint(ox.i^~oy.i^(INT_MAX-oy.i)^uint(radius));
- hash %= cachesize;
- blobinfo *b = &blobs[cache[hash]];
- if(b >= &blobs[maxblobs] || b->millis - lastreset <= 0 || b->o!=o || b->radius!=radius)
- {
- b = addblob(o, radius, fade);
- cache[hash] = ushort(b - blobs);
- if(!b) return;
- }
- else if(fade < 1 && totalmillis - b->millis > 0) fadeblob(b, fade);
- do
- {
- if(b->endvert - b->startvert >= 3)
- {
- if(glversion >= 300)
- {
- if(!startrender) { numedata = numvdata = 0; startrender = endrender = b; }
- else { endrender->next = ushort(b - blobs); endrender = b; }
- b->flags |= BL_RENDER;
- b->next = 0xFFFF;
- numedata += b->endindex - b->startindex;
- numvdata += b->endvert - b->startvert;
- }
- else
- {
- glDrawRangeElements_(GL_TRIANGLES, b->startvert, b->endvert-1, b->endindex - b->startindex, GL_UNSIGNED_SHORT, &indexes[b->startindex]);
- xtravertsva += b->endvert - b->startvert;
- }
- }
- int offset = b - &blobs[0] + 1;
- if(offset >= maxblobs) offset = 0;
- if(offset < endblob ? offset > startblob || startblob > endblob : offset > startblob) b = &blobs[offset];
- else break;
- } while(b->flags & BL_DUP);
- }
-
- void flushblobs()
- {
- if(glversion < 300 || !startrender) return;
-
- if(lastrender != this)
- {
- if(!lastrender) setuprenderstate();
- lastrender = this;
- }
-
- if(!ebo) glGenBuffers_(1, &ebo);
- if(!vbo) glGenBuffers_(1, &vbo);
-
- gle::bindebo(ebo);
- glBufferData_(GL_ELEMENT_ARRAY_BUFFER, maxindexes*sizeof(ushort), NULL, GL_STREAM_DRAW);
- gle::bindvbo(vbo);
- glBufferData_(GL_ARRAY_BUFFER, maxverts*sizeof(blobvert), NULL, GL_STREAM_DRAW);
-
- ushort *estart;
- blobvert *vstart;
- if(intel_mapbufferrange_bug)
- {
- if(!edata) edata = new ushort[maxindexes];
- if(!vdata) vdata = new blobvert[maxverts];
- estart = edata;
- vstart = vdata;
- }
- else
- {
- estart = (ushort *)glMapBufferRange_(GL_ELEMENT_ARRAY_BUFFER, 0, numedata*sizeof(ushort), GL_MAP_WRITE_BIT|GL_MAP_INVALIDATE_RANGE_BIT|GL_MAP_UNSYNCHRONIZED_BIT);
- vstart = (blobvert *)glMapBufferRange_(GL_ARRAY_BUFFER, 0, numvdata*sizeof(blobvert), GL_MAP_WRITE_BIT|GL_MAP_INVALIDATE_RANGE_BIT|GL_MAP_UNSYNCHRONIZED_BIT);
- if(!estart || !vstart)
- {
- if(estart) glUnmapBuffer_(GL_ELEMENT_ARRAY_BUFFER);
- if(vstart) glUnmapBuffer_(GL_ARRAY_BUFFER);
- for(blobinfo *b = startrender;; b = &blobs[b->next])
- {
- b->flags &= ~BL_RENDER;
- if(b->next >= maxblobs) break;
- }
- startrender = endrender = NULL;
- return;
- }
- }
-
- ushort *edst = estart;
- blobvert *vdst = vstart;
- for(blobinfo *b = startrender;; b = &blobs[b->next])
- {
- b->flags &= ~BL_RENDER;
- ushort offset = ushort(vdst - vstart) - b->startvert;
- for(int i = b->startindex; i < b->endindex; ++i)
- *edst++ = indexes[i] + offset;
- memcpy(vdst, &verts[b->startvert], (b->endvert - b->startvert)*sizeof(blobvert));
- vdst += b->endvert - b->startvert;
- if(b->next >= maxblobs) break;
- }
- startrender = endrender = NULL;
-
- if(intel_mapbufferrange_bug)
- {
- glBufferSubData_(GL_ELEMENT_ARRAY_BUFFER, 0, numedata*sizeof(ushort), estart);
- glBufferSubData_(GL_ARRAY_BUFFER, 0, numvdata*sizeof(blobvert), vstart);
- }
- else
- {
- glUnmapBuffer_(GL_ELEMENT_ARRAY_BUFFER);
- glUnmapBuffer_(GL_ARRAY_BUFFER);
- }
-
- const blobvert *ptr = 0;
- gle::vertexpointer(sizeof(blobvert), ptr->pos.v);
- gle::texcoord0pointer(sizeof(blobvert), ptr->tc.v);
- gle::colorpointer(sizeof(blobvert), ptr->color.v);
-
- glBindTexture(GL_TEXTURE_2D, tex->id);
-
- glDrawRangeElements_(GL_TRIANGLES, 0, numvdata-1, numedata, GL_UNSIGNED_SHORT, (ushort *)0);
- }
-};
-
-int blobrenderer::lastreset = 0;
-blobrenderer *blobrenderer::lastrender = NULL;
-
-VARFP(blobstattris, 128, 4096, 16384, initblobs(BLOB_STATIC));
-VARFP(blobdyntris, 128, 4096, 16384, initblobs(BLOB_DYNAMIC));
-
-static blobrenderer blobs[] =
-{
- blobrenderer("<grey>packages/particles/blob.png"),
- blobrenderer("<grey>packages/particles/blob.png")
-};
-
-void initblobs(int type)
-{
- if(type < 0 || (type==BLOB_STATIC && blobs[BLOB_STATIC].blobs)) blobs[BLOB_STATIC].init(showblobs ? blobstattris : 0);
- if(type < 0 || (type==BLOB_DYNAMIC && blobs[BLOB_DYNAMIC].blobs)) blobs[BLOB_DYNAMIC].init(showblobs ? blobdyntris : 0);
-}
-
-void resetblobs()
-{
- blobrenderer::reset();
-}
-
-void renderblob(int type, const vec &o, float radius, float fade)
-{
- if(!showblobs) return;
- if(refracting < 0 && o.z - blobheight - blobfadelow >= reflectz) return;
- blobs[type].renderblob(o, radius + blobmargin, fade);
-}
-
-void flushblobs()
-{
- loopi(sizeof(blobs)/sizeof(blobs[0])) blobs[i].flushblobs();
- if(blobrenderer::lastrender) blobrenderer::cleanuprenderstate();
- blobrenderer::lastrender = NULL;
-}
-
-void cleanupblobs()
-{
- loopi(sizeof(blobs)/sizeof(blobs[0])) blobs[i].cleanup();
-}
-