diff options
Diffstat (limited to 'source/all.h')
| -rw-r--r-- | source/all.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/source/all.h b/source/all.h new file mode 100644 index 0000000..b8f13bd --- /dev/null +++ b/source/all.h @@ -0,0 +1,39 @@ +#ifndef EVERYTHING_ALWAYS_H_ +#define EVERYTHING_ALWAYS_H_ + +#include <stdio.h> +#include <stdint.h> +#include <math.h> +#include <raylib.h> + +#define TEXT_BUFFER_LIMIT (1<<12) +#define FRAME_LIMIT (1<<4) + +typedef struct { + Font font; + float frame_x[FRAME_LIMIT]; + float frame_y[FRAME_LIMIT]; + int horizontal, vertical; +} game_t; + +/* render.c */ + +/* Everything here assumes White On Black = OK. for now. */ +/* Things should be textured and have backgrounds which is a lot of extra params, + which are not important right now. */ + +/* I would prefer that things remain CENTERED as that makes preportional to WINDOW SIZE shit easier */ +/* The Window is resizable, by the way. */ + +void draw_square_grid (game_t * game, size_t frame, int size, Texture * texture, int * array, size_t length); +void draw_vertical_bargraph (game_t * game, size_t frame, int size, Color color, int * arr, size_t length); +void draw_centered_text (game_t * game, size_t frame, int font_size, Color color, char * format, ...); + +/* game.c */ + +void game_frame(game_t * game, size_t frame, float x, float y); +Vector2 game_frame_vector(game_t * game, size_t frame); + +/* ... */ + +#endif /* EVERYTHING_ALWAYS_H_ */ |
