From f7973d58b2eb298bffe0ad3f88897e02e0497de8 Mon Sep 17 00:00:00 2001 From: Emil Williams Date: Sun, 1 Feb 2026 11:18:13 +0000 Subject: game_t and example rendering functions --- source/all.h | 39 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 source/all.h (limited to 'source/all.h') diff --git a/source/all.h b/source/all.h new file mode 100644 index 0000000..b8f13bd --- /dev/null +++ b/source/all.h @@ -0,0 +1,39 @@ +#ifndef EVERYTHING_ALWAYS_H_ +#define EVERYTHING_ALWAYS_H_ + +#include +#include +#include +#include + +#define TEXT_BUFFER_LIMIT (1<<12) +#define FRAME_LIMIT (1<<4) + +typedef struct { + Font font; + float frame_x[FRAME_LIMIT]; + float frame_y[FRAME_LIMIT]; + int horizontal, vertical; +} game_t; + +/* render.c */ + +/* Everything here assumes White On Black = OK. for now. */ +/* Things should be textured and have backgrounds which is a lot of extra params, + which are not important right now. */ + +/* I would prefer that things remain CENTERED as that makes preportional to WINDOW SIZE shit easier */ +/* The Window is resizable, by the way. */ + +void draw_square_grid (game_t * game, size_t frame, int size, Texture * texture, int * array, size_t length); +void draw_vertical_bargraph (game_t * game, size_t frame, int size, Color color, int * arr, size_t length); +void draw_centered_text (game_t * game, size_t frame, int font_size, Color color, char * format, ...); + +/* game.c */ + +void game_frame(game_t * game, size_t frame, float x, float y); +Vector2 game_frame_vector(game_t * game, size_t frame); + +/* ... */ + +#endif /* EVERYTHING_ALWAYS_H_ */ -- cgit v1.2.3