#ifndef EVERYTHING_ALWAYS_H_ #define EVERYTHING_ALWAYS_H_ #include #include #include #include #define TEXT_BUFFER_LIMIT (1<<12) #define FRAME_LIMIT (1<<4) #define MIN(a,b) (a)<(b)?(a):(b) typedef struct { Font font; float frame_x[FRAME_LIMIT]; float frame_y[FRAME_LIMIT]; int horizontal, vertical; } game_t; /* render.c */ /* Everything here assumes White On Black = OK. for now. */ /* Things should be textured and have backgrounds which is a lot of extra params, which are not important right now. */ /* I would prefer that things remain CENTERED as that makes preportional to WINDOW SIZE shit easier */ /* The Window is resizable, by the way. */ void draw_square_grid (game_t * game, size_t frame, int size, Texture * texture, int * array, size_t length); void draw_vertical_bargraph (game_t * game, size_t frame, int size, Color color, int * arr, size_t length); void draw_centered_text (game_t * game, size_t frame, int font_size, Color color, char * format, ...); /* game.c */ void game_frame(game_t * game, size_t frame, float x, float y); Vector2 game_frame_vector(game_t * game, size_t frame); /* ... */ #endif /* EVERYTHING_ALWAYS_H_ */