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#ifndef EVERYTHING_ALWAYS_H_
#define EVERYTHING_ALWAYS_H_

#include <stdio.h>
#include <stdint.h>
#include <math.h>
#include <raylib.h>

#define TEXT_BUFFER_LIMIT (1<<12)
#define FRAME_LIMIT (1<<4)

#define MIN(a,b) ((a)<(b)?(a):(b))
#define MAX(a,b) ((a)>(b)?(a):(b))
#define CLAMP(a,b,c) (a)<(b)?(b):(a)>(c)?(c):(a)

typedef struct {
  Font font;
  float frame_x[FRAME_LIMIT];
  float frame_y[FRAME_LIMIT];
  int horizontal, vertical;
  float ups, fps;
} game_t;

/* render.c */

void DrawSquareGrid		(game_t * game, size_t frame, int size, Texture * texture, int * array, size_t length);
void DrawVerticalBargraph	(game_t * game, size_t frame, int size, Color color, int * arr, size_t length);
void DrawCenteredText		(game_t * game, size_t frame, int font_size, Color color, char * format, ...);

/* game.c */

void GameInitialize(game_t * game, char * window_name);
void GameDeinitialize(game_t * game);
void GameFrame(game_t * game, size_t frame, float x, float y);
void GameFrameReset(game_t * game);
Vector2 GameFrameVector(game_t * game, size_t frame);

/* ... */

#endif /* EVERYTHING_ALWAYS_H_ */