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authorEmil Williams2026-02-11 08:05:44 +0000
committerEmil Williams2026-02-11 08:05:44 +0000
commit35bc8bc9f7df8bdb731d7d190b50d05ebd9c94ab (patch)
tree81592743a5512e486913d796f7201a65825fc29f /source/game.c
downloadMonobomberman-35bc8bc9f7df8bdb731d7d190b50d05ebd9c94ab.tar.xz
Monobomberman-35bc8bc9f7df8bdb731d7d190b50d05ebd9c94ab.tar.zst
init
Diffstat (limited to 'source/game.c')
-rw-r--r--source/game.c143
1 files changed, 143 insertions, 0 deletions
diff --git a/source/game.c b/source/game.c
new file mode 100644
index 0000000..2ade12a
--- /dev/null
+++ b/source/game.c
@@ -0,0 +1,143 @@
+#include "all.h"
+
+void GameInitialize(game_t * game, char * window_name) {
+ SetConfigFlags(FLAG_WINDOW_RESIZABLE);
+ SetTraceLogLevel(LOG_NONE);
+ /* :config */
+ game->horizontal = 1920;
+ game->vertical = 1080;
+ InitWindow(game->horizontal, game->vertical, window_name);
+ game->ups = 60;
+ game->fps = 30;
+ game->font = DefaultFont("fonts/Atkinson/mono/AtkinsonHyperlegibleMono-Bold.otf");
+ /* :setup */
+ SetWindowState(FLAG_WINDOW_HIDDEN);
+ InitAudioDevice();
+ SetWindowPosition(0, 0);
+ GuiLoadStyleDarkSimple();
+ GuiSetFont(game->font);
+ /* --- */
+}
+
+void GameDeinitialize(game_t * game) {
+ SetWindowState(FLAG_WINDOW_HIDDEN);
+ UnloadFont(game->font);
+ CloseAudioDevice();
+ CloseWindow();
+}
+
+void GameLoop(game_t * game) {
+
+ #define StepStart(prefix) \
+ prefix##_delta = timespec_sub(now, prefix##_last); \
+ if (timespec_cmp(prefix##_delta, prefix##_interval) >= 0) { (void) 0
+
+ #define StepStop(prefix) \
+ prefix##s_per_second++; \
+ prefix##_total++; \
+ prefix##_last = timespec_add(prefix##_last, prefix##_interval); \
+ if (timespec_cmp(prefix##_last, now) < 0) { \
+ prefix##_last = now; \
+ } \
+ }
+
+ #define StepSimpleStart(prefix,linear) \
+ prefix##_delta = timespec_sub(now, prefix##_last); \
+ if (timespec_cmp(prefix##_delta, (timespec_t){1.,0.}) >= 0) { \
+ (void)0
+
+ #define StepSimpleStop(prefix) \
+ prefix##_last = now; \
+ }
+
+ timespec_t
+ now,
+ update_interval = {0, (f64) TIMESPEC_HZ / game->ups},
+ frame_interval = {0, (f64) TIMESPEC_HZ / game->fps},
+ update_last, frame_last, print_last,
+ update_delta, frame_delta, print_delta,
+ wait;
+
+ u16
+ updates_per_second = 0, frames_per_second = 0;
+
+ u32
+ frame_total = 0, update_total = 0;
+
+ f64 interpolation = 0.;
+
+ ClearWindowState(FLAG_WINDOW_HIDDEN);
+
+ clock_gettime(CLOCK_MONOTONIC, &now);
+ update_last = frame_last = print_last = now;
+
+ while (1) {
+ StepStart(update);
+ if (GameUpdate(game, now)) { return; }
+ StepStop(update);
+
+ StepStart(frame);
+ clock_gettime(CLOCK_MONOTONIC, &now);
+ interpolation =
+ CLAMP(
+ TIMESPEC_TO_F64(update_delta)
+ / TIMESPEC_TO_F64(update_interval),
+ 0.0, 1.0f);
+ GameRender(game, interpolation);
+ StepStop(frame);
+
+ clock_gettime(CLOCK_MONOTONIC, &now);
+
+ wait = timespec_sub(
+ timespec_min(
+ timespec_add(update_last, update_interval),
+ timespec_add(frame_last, frame_interval)),
+ now);
+
+ if (timespec_cmp(wait, zero_seconds) > 0) {
+ nanosleep(&wait, NULL);
+ }
+
+ StepSimpleStart(print, one_second);
+ GameReport(game,
+ round(frames_per_second / TIMESPEC_TO_F64(print_delta)),
+ round(updates_per_second / TIMESPEC_TO_F64(print_delta)),
+ frame_total,
+ update_total);
+ frames_per_second = updates_per_second = 0;
+ StepSimpleStop(print);
+
+ clock_gettime(CLOCK_MONOTONIC, &now);
+ }
+}
+
+i16 GameUpdate(game_t * game, timespec_t now) {
+ (void) now;
+
+ PollInputEvents();
+ if (IsWindowResized()) {
+ game->horizontal = GetScreenWidth();
+ game->vertical = GetScreenHeight();
+ }
+ switch (GetKeyPressed()) {
+ case KEY_ESCAPE: return 1;
+ }
+ return 0;
+}
+
+void GameRender(game_t * game, f64 interpolation) {
+ (void)interpolation;
+
+ BeginDrawing();
+ ClearBackground(BLACK);
+ /* >>> */
+
+ /* --- */
+ rlDrawRenderBatchActive();
+ SwapScreenBuffer();
+}
+
+void GameReport(game_t * game, f32 fps, f32 ups, u32 total_fps, u32 total_ups) {
+ printf("[FPS|UPS|Total] (%3.0f : %3.0f) | [%7u/%7u]\n",
+ fps, ups, total_fps, total_ups);
+}