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| author | Emil Williams | 2026-02-11 08:05:44 +0000 |
|---|---|---|
| committer | Emil Williams | 2026-02-11 08:05:44 +0000 |
| commit | 35bc8bc9f7df8bdb731d7d190b50d05ebd9c94ab (patch) | |
| tree | 81592743a5512e486913d796f7201a65825fc29f /source/game.c | |
| download | Monobomberman-35bc8bc9f7df8bdb731d7d190b50d05ebd9c94ab.tar.xz Monobomberman-35bc8bc9f7df8bdb731d7d190b50d05ebd9c94ab.tar.zst | |
init
Diffstat (limited to 'source/game.c')
| -rw-r--r-- | source/game.c | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/source/game.c b/source/game.c new file mode 100644 index 0000000..2ade12a --- /dev/null +++ b/source/game.c @@ -0,0 +1,143 @@ +#include "all.h" + +void GameInitialize(game_t * game, char * window_name) { + SetConfigFlags(FLAG_WINDOW_RESIZABLE); + SetTraceLogLevel(LOG_NONE); + /* :config */ + game->horizontal = 1920; + game->vertical = 1080; + InitWindow(game->horizontal, game->vertical, window_name); + game->ups = 60; + game->fps = 30; + game->font = DefaultFont("fonts/Atkinson/mono/AtkinsonHyperlegibleMono-Bold.otf"); + /* :setup */ + SetWindowState(FLAG_WINDOW_HIDDEN); + InitAudioDevice(); + SetWindowPosition(0, 0); + GuiLoadStyleDarkSimple(); + GuiSetFont(game->font); + /* --- */ +} + +void GameDeinitialize(game_t * game) { + SetWindowState(FLAG_WINDOW_HIDDEN); + UnloadFont(game->font); + CloseAudioDevice(); + CloseWindow(); +} + +void GameLoop(game_t * game) { + + #define StepStart(prefix) \ + prefix##_delta = timespec_sub(now, prefix##_last); \ + if (timespec_cmp(prefix##_delta, prefix##_interval) >= 0) { (void) 0 + + #define StepStop(prefix) \ + prefix##s_per_second++; \ + prefix##_total++; \ + prefix##_last = timespec_add(prefix##_last, prefix##_interval); \ + if (timespec_cmp(prefix##_last, now) < 0) { \ + prefix##_last = now; \ + } \ + } + + #define StepSimpleStart(prefix,linear) \ + prefix##_delta = timespec_sub(now, prefix##_last); \ + if (timespec_cmp(prefix##_delta, (timespec_t){1.,0.}) >= 0) { \ + (void)0 + + #define StepSimpleStop(prefix) \ + prefix##_last = now; \ + } + + timespec_t + now, + update_interval = {0, (f64) TIMESPEC_HZ / game->ups}, + frame_interval = {0, (f64) TIMESPEC_HZ / game->fps}, + update_last, frame_last, print_last, + update_delta, frame_delta, print_delta, + wait; + + u16 + updates_per_second = 0, frames_per_second = 0; + + u32 + frame_total = 0, update_total = 0; + + f64 interpolation = 0.; + + ClearWindowState(FLAG_WINDOW_HIDDEN); + + clock_gettime(CLOCK_MONOTONIC, &now); + update_last = frame_last = print_last = now; + + while (1) { + StepStart(update); + if (GameUpdate(game, now)) { return; } + StepStop(update); + + StepStart(frame); + clock_gettime(CLOCK_MONOTONIC, &now); + interpolation = + CLAMP( + TIMESPEC_TO_F64(update_delta) + / TIMESPEC_TO_F64(update_interval), + 0.0, 1.0f); + GameRender(game, interpolation); + StepStop(frame); + + clock_gettime(CLOCK_MONOTONIC, &now); + + wait = timespec_sub( + timespec_min( + timespec_add(update_last, update_interval), + timespec_add(frame_last, frame_interval)), + now); + + if (timespec_cmp(wait, zero_seconds) > 0) { + nanosleep(&wait, NULL); + } + + StepSimpleStart(print, one_second); + GameReport(game, + round(frames_per_second / TIMESPEC_TO_F64(print_delta)), + round(updates_per_second / TIMESPEC_TO_F64(print_delta)), + frame_total, + update_total); + frames_per_second = updates_per_second = 0; + StepSimpleStop(print); + + clock_gettime(CLOCK_MONOTONIC, &now); + } +} + +i16 GameUpdate(game_t * game, timespec_t now) { + (void) now; + + PollInputEvents(); + if (IsWindowResized()) { + game->horizontal = GetScreenWidth(); + game->vertical = GetScreenHeight(); + } + switch (GetKeyPressed()) { + case KEY_ESCAPE: return 1; + } + return 0; +} + +void GameRender(game_t * game, f64 interpolation) { + (void)interpolation; + + BeginDrawing(); + ClearBackground(BLACK); + /* >>> */ + + /* --- */ + rlDrawRenderBatchActive(); + SwapScreenBuffer(); +} + +void GameReport(game_t * game, f32 fps, f32 ups, u32 total_fps, u32 total_ups) { + printf("[FPS|UPS|Total] (%3.0f : %3.0f) | [%7u/%7u]\n", + fps, ups, total_fps, total_ups); +} |
