From dc655ac2079e0eea55c56b6712bf6a2167b57845 Mon Sep 17 00:00:00 2001 From: Emil Williams Date: Wed, 11 Feb 2026 22:40:44 +0000 Subject: primitive implementation added movement, explosions, the conception of death, and bugs --- source/render.c | 76 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100644 source/render.c (limited to 'source/render.c') diff --git a/source/render.c b/source/render.c new file mode 100644 index 0000000..5af04f8 --- /dev/null +++ b/source/render.c @@ -0,0 +1,76 @@ +#include "all.h" + +static void RenderTiles(game_t * game); +static void RenderPlayers(game_t * game); +static void RenderBombs(game_t * game); + +void Render(game_t * game, f64 interpolation) { + (void)game; + (void)interpolation; + + BeginDrawing(); + ClearBackground(BLACK); + BeginMode2D(game->camera); + RenderTiles(game); + RenderBombs(game); + RenderPlayers(game); + EndMode2D(); + /* --- */ + rlDrawRenderBatchActive(); + SwapScreenBuffer(); +} + +void RenderTiles(game_t * game) { + for (int i = 0; i < game->config.map_x; ++i) { + for (int j = 0; j < game->config.map_y; ++j) { + if ((game->tiles.state[i][j]._ | 1) & PASSIBLE || game->tiles.state[i][j]._ == IMPASSIBLE_NOTHING) { + DrawRectangleRec((Rectangle) {i*game->config.spritesheet_scale, j*game->config.spritesheet_scale, game->config.spritesheet_scale, game->config.spritesheet_scale}, COLOR_TO_RAYLIB(game->tiles.color)); + } + + if (game->tiles.state[i][j]._ < 2) { + DrawTextureRec( + game->spritesheet, + game->tiles.wall[game->tiles.state[i][j].texture], + (Vector2) {i*game->config.spritesheet_scale, j*game->config.spritesheet_scale}, + COLOR_TO_RAYLIB(game->tiles.color)); + } + + /* This almost requires horrible no good melding. Almost. */ + if (game->tiles.state[i][j]._ & EXPLOSIVE) { + DrawTextureRec( + game->spritesheet, + game->tiles.explosion[game->tiles.state[i][j].texture], + (Vector2) {i*game->config.spritesheet_scale, j*game->config.spritesheet_scale}, + WHITE); + } + + + } + } +} + +void RenderPlayers(game_t * game) { + for (int i = 0; i < PLAYER_LIMIT; ++i) { + if (game->players.state[i].alive) { + DrawTextureRec( + game->spritesheet, + game->players.player[game->players.state[i].direction], + (Vector2) {game->players.x[i] * game->config.spritesheet_scale, game->players.y[i] * game->config.spritesheet_scale}, + COLOR_TO_RAYLIB(game->players.color[i])); + } + } +} + +void RenderBombs(game_t * game) { + for (int i = 0; i < PLAYER_LIMIT; ++i) { + for (int j = 0; j < PLAYER_LIMIT; ++j) { + if (game->bombs.timer[i][j]) { + DrawTextureRec( + game->spritesheet, + game->bombs.bomb[game->bombs.timer[i][j] % 4], + (Vector2) {game->bombs.x[i][j]*game->config.spritesheet_scale, game->bombs.y[i][j]*game->config.spritesheet_scale}, + COLOR_TO_RAYLIB(game->bombs.color[game->bombs.timer[i][j]%2])); + } + } + } +} -- cgit v1.2.3