#include "all.h" void GameInitialize(game_t * game, char * window_name) { SetConfigFlags(FLAG_WINDOW_RESIZABLE); SetTraceLogLevel(LOG_NONE); /* :config */ game->horizontal = 1920; game->vertical = 1080; InitWindow(game->horizontal, game->vertical, window_name); game->ups = 60; game->fps = 30; game->font = DefaultFont("fonts/Atkinson/mono/AtkinsonHyperlegibleMono-Bold.otf"); /* :setup */ SetWindowState(FLAG_WINDOW_HIDDEN); InitAudioDevice(); SetWindowPosition(0, 0); GuiLoadStyleDarkSimple(); GuiSetFont(game->font); /* --- */ } void GameDeinitialize(game_t * game) { SetWindowState(FLAG_WINDOW_HIDDEN); UnloadFont(game->font); CloseAudioDevice(); CloseWindow(); } void GameLoop(game_t * game) { #define StepStart(prefix) \ prefix##_delta = timespec_sub(now, prefix##_last); \ if (timespec_cmp(prefix##_delta, prefix##_interval) >= 0) { (void) 0 #define StepStop(prefix) \ prefix##s_per_second++; \ prefix##_total++; \ prefix##_last = timespec_add(prefix##_last, prefix##_interval); \ if (timespec_cmp(prefix##_last, now) < 0) { \ prefix##_last = now; \ } \ } #define StepSimpleStart(prefix,linear) \ prefix##_delta = timespec_sub(now, prefix##_last); \ if (timespec_cmp(prefix##_delta, (timespec_t){1.,0.}) >= 0) { \ (void)0 #define StepSimpleStop(prefix) \ prefix##_last = now; \ } timespec_t now, update_interval = {0, (f64) TIMESPEC_HZ / game->ups}, frame_interval = {0, (f64) TIMESPEC_HZ / game->fps}, update_last, frame_last, print_last, update_delta, frame_delta, print_delta, wait; u16 updates_per_second = 0, frames_per_second = 0; u32 frame_total = 0, update_total = 0; f64 interpolation = 0.; ClearWindowState(FLAG_WINDOW_HIDDEN); clock_gettime(CLOCK_MONOTONIC, &now); update_last = frame_last = print_last = now; while (1) { StepStart(update); if (GameUpdate(game, now)) { return; } StepStop(update); StepStart(frame); clock_gettime(CLOCK_MONOTONIC, &now); interpolation = CLAMP( TIMESPEC_TO_F64(update_delta) / TIMESPEC_TO_F64(update_interval), 0.0, 1.0f); GameRender(game, interpolation); StepStop(frame); clock_gettime(CLOCK_MONOTONIC, &now); wait = timespec_sub( timespec_min( timespec_add(update_last, update_interval), timespec_add(frame_last, frame_interval)), now); if (timespec_cmp(wait, zero_seconds) > 0) { nanosleep(&wait, NULL); } StepSimpleStart(print, one_second); GameReport(game, round(frames_per_second / TIMESPEC_TO_F64(print_delta)), round(updates_per_second / TIMESPEC_TO_F64(print_delta)), frame_total, update_total); frames_per_second = updates_per_second = 0; StepSimpleStop(print); clock_gettime(CLOCK_MONOTONIC, &now); } } i16 GameUpdate(game_t * game, timespec_t now) { (void) now; PollInputEvents(); if (IsWindowResized()) { game->horizontal = GetScreenWidth(); game->vertical = GetScreenHeight(); } switch (GetKeyPressed()) { case KEY_ESCAPE: return 1; } return 0; } void GameRender(game_t * game, f64 interpolation) { (void)interpolation; BeginDrawing(); ClearBackground(BLACK); /* >>> */ /* --- */ rlDrawRenderBatchActive(); SwapScreenBuffer(); } void GameReport(game_t * game, f32 fps, f32 ups, u32 total_fps, u32 total_ups) { printf("[FPS|UPS|Total] (%3.0f : %3.0f) | [%7u/%7u]\n", fps, ups, total_fps, total_ups); }