#include "all.h" int Main(int count, char ** arguments) { (void)count; char * window_name = arguments[0]; config_t config = (config_t){0}; char * p = strchr(window_name, '/'); strlcpy(config.window_name, p ? p+1 : window_name, CONFIG_STRING_LIMIT); srand(time(NULL)); Root(window_name); GameStart(config); return 0; } int main (int count, char ** arguments) __attribute__((alias("Main")));