#include "Player.hpp" #include class Doomer : public Player { std::vector results; public: Doomer() { name = "Doomer"; } void new_game() override { ; } void push_result(reaction_t opponents_last_reaction) override { results.push_back(opponents_last_reaction); } reaction_t play() override { return results.empty() || results.back() == CONFLICT ? CONFLICT : COOPERATE; } };