#include "Player.hpp" class Segv : public Player { public: Segv() { name = "SEGV"; } void new_game() override { ; } void push_result(reaction_t opponents_last_reaction) override { ; } reaction_t play() override { extern int main(); void * p = (void *)main; return (reaction_t)((int)(((char *)main)[rand() % 32] % 2) & (int)CONFLICT); } };