unbloatation
This commit is contained in:
parent
3c6307762b
commit
462962efca
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|
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|
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|
||||
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|
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|
||||
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|
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|
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||||
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|
||||
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|
||||
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|
||||
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|
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|
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||||
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|
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|
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|
||||
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|
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|
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|
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|
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"version": "[6.0.0, 6.0.0]"
|
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}
|
||||
],
|
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"frameworkReferences": {
|
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"Microsoft.NETCore.App": {
|
||||
"privateAssets": "all"
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
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<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
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||||
<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
|
||||
<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
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<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
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<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">/home/jacob/.nuget/packages/</NuGetPackageRoot>
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<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">/home/jacob/.nuget/packages/</NuGetPackageFolders>
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<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
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<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.0.0</NuGetToolVersion>
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||||
</PropertyGroup>
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||||
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
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<SourceRoot Include="/home/jacob/.nuget/packages/" />
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</ItemGroup>
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</Project>
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<?xml version="1.0" encoding="utf-8" standalone="no"?>
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||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" />
|
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// <autogenerated />
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using System;
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using System.Reflection;
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[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")]
|
@ -1,22 +0,0 @@
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||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
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using System.Reflection;
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|
||||
[assembly: System.Reflection.AssemblyCompanyAttribute("Chess")]
|
||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
|
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
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[assembly: System.Reflection.AssemblyProductAttribute("Chess")]
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[assembly: System.Reflection.AssemblyTitleAttribute("Chess")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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@ -1,10 +0,0 @@
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is_global = true
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build_property.TargetFramework = net6.0
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||||
build_property.TargetPlatformMinVersion =
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||||
build_property.UsingMicrosoftNETSdkWeb =
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build_property.ProjectTypeGuids =
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build_property.InvariantGlobalization =
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build_property.PlatformNeutralAssembly =
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build_property._SupportedPlatformList = Linux,macOS,Windows
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build_property.RootNamespace = Chess
|
||||
build_property.ProjectDir = /home/jacob/Desktop/minecraft mod/C#/chess/Chess/
|
@ -1,8 +0,0 @@
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||||
// <auto-generated/>
|
||||
global using global::System;
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||||
global using global::System.Collections.Generic;
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||||
global using global::System.IO;
|
||||
global using global::System.Linq;
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||||
global using global::System.Net.Http;
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||||
global using global::System.Threading;
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||||
global using global::System.Threading.Tasks;
|
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@ -1,45 +0,0 @@
|
||||
/home/jacob/Desktop/minecraft mod/C#/chess/Chess/bin/Debug/net6.0/Chess
|
||||
/home/jacob/Desktop/minecraft mod/C#/chess/Chess/bin/Debug/net6.0/Chess.deps.json
|
||||
/home/jacob/Desktop/minecraft mod/C#/chess/Chess/bin/Debug/net6.0/Chess.runtimeconfig.json
|
||||
/home/jacob/Desktop/minecraft mod/C#/chess/Chess/bin/Debug/net6.0/Chess.dll
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||||
/home/jacob/Desktop/minecraft mod/C#/chess/Chess/bin/Debug/net6.0/ref/Chess.dll
|
||||
/home/jacob/Desktop/minecraft mod/C#/chess/Chess/bin/Debug/net6.0/Chess.pdb
|
||||
/home/jacob/Desktop/minecraft mod/C#/chess/Chess/obj/Debug/net6.0/Chess.csproj.AssemblyReference.cache
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/home/jacob/Desktop/minecraft mod/C#/chess/Chess/obj/Debug/net6.0/Chess.dll
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/home/jacob/Desktop/minecraft mod/C#/chess/Chess/obj/Debug/net6.0/ref/Chess.dll
|
||||
/home/jacob/Desktop/minecraft mod/C#/chess/Chess/obj/Debug/net6.0/Chess.pdb
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/home/jacob/Desktop/minecraft mod/C#/chess/Chess/obj/Debug/net6.0/Chess.genruntimeconfig.cache
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||||
/media/eriks/ARCH_202109/chess/Chess/bin/Debug/net6.0/Chess
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||||
/media/eriks/ARCH_202109/chess/Chess/bin/Debug/net6.0/Chess.deps.json
|
||||
/media/eriks/ARCH_202109/chess/Chess/bin/Debug/net6.0/Chess.runtimeconfig.json
|
||||
/media/eriks/ARCH_202109/chess/Chess/bin/Debug/net6.0/Chess.dll
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||||
/media/eriks/ARCH_202109/chess/Chess/bin/Debug/net6.0/Chess.pdb
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/media/eriks/ARCH_202109/chess/Chess/obj/Debug/net6.0/Chess.csproj.AssemblyReference.cache
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||||
/media/eriks/ARCH_202109/chess/Chess/obj/Debug/net6.0/Chess.AssemblyInfo.cs
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/media/eriks/ARCH_202109/chess/Chess/obj/Debug/net6.0/Chess.csproj.CoreCompileInputs.cache
|
||||
/media/eriks/ARCH_202109/chess/Chess/obj/Debug/net6.0/Chess.dll
|
||||
/media/eriks/ARCH_202109/chess/Chess/obj/Debug/net6.0/refint/Chess.dll
|
||||
/media/eriks/ARCH_202109/chess/Chess/obj/Debug/net6.0/Chess.pdb
|
||||
/media/eriks/ARCH_202109/chess/Chess/obj/Debug/net6.0/Chess.genruntimeconfig.cache
|
||||
/media/eriks/ARCH_202109/chess/Chess/obj/Debug/net6.0/ref/Chess.dll
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||||
/home/eriks/Documents/chess/Chess/bin/Debug/net6.0/Chess
|
||||
/home/eriks/Documents/chess/Chess/bin/Debug/net6.0/Chess.deps.json
|
||||
/home/eriks/Documents/chess/Chess/bin/Debug/net6.0/Chess.runtimeconfig.json
|
||||
/home/eriks/Documents/chess/Chess/bin/Debug/net6.0/Chess.dll
|
||||
/home/eriks/Documents/chess/Chess/bin/Debug/net6.0/Chess.pdb
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||||
/home/eriks/Documents/chess/Chess/obj/Debug/net6.0/Chess.csproj.AssemblyReference.cache
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/home/eriks/Documents/chess/Chess/obj/Debug/net6.0/Chess.GeneratedMSBuildEditorConfig.editorconfig
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/home/eriks/Documents/chess/Chess/obj/Debug/net6.0/Chess.AssemblyInfoInputs.cache
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||||
/home/eriks/Documents/chess/Chess/obj/Debug/net6.0/Chess.AssemblyInfo.cs
|
||||
/home/eriks/Documents/chess/Chess/obj/Debug/net6.0/Chess.csproj.CoreCompileInputs.cache
|
||||
/home/eriks/Documents/chess/Chess/obj/Debug/net6.0/Chess.dll
|
||||
/home/eriks/Documents/chess/Chess/obj/Debug/net6.0/refint/Chess.dll
|
||||
/home/eriks/Documents/chess/Chess/obj/Debug/net6.0/Chess.pdb
|
||||
/home/eriks/Documents/chess/Chess/obj/Debug/net6.0/Chess.genruntimeconfig.cache
|
||||
/home/eriks/Documents/chess/Chess/obj/Debug/net6.0/ref/Chess.dll
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1ca55350402c4bcb916ac2bb9eb4b643e8a1550e
|
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@ -1,4 +0,0 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")]
|
@ -1,23 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: System.Reflection.AssemblyCompanyAttribute("Chess")]
|
||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")]
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||||
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
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||||
[assembly: System.Reflection.AssemblyProductAttribute("Chess")]
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[assembly: System.Reflection.AssemblyTitleAttribute("Chess")]
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||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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||||
// Generated by the MSBuild WriteCodeFragment class.
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is_global = true
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build_property.TargetFramework = net6.0
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build_property.TargetPlatformMinVersion =
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build_property.UsingMicrosoftNETSdkWeb =
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build_property.ProjectTypeGuids =
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build_property.PublishSingleFile =
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build_property.IncludeAllContentForSelfExtract =
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build_property._SupportedPlatformList = Android,iOS,Linux,macOS,Windows
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build_property.RootNamespace = Chess
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build_property.ProjectDir = G:\chess\Chess\
|
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"/home/jacob/.nuget/packages/": {}
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||||
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||||
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"net47",
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"net472",
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|
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"logs": []
|
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}
|
545
Chess/ű
545
Chess/ű
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using System;
|
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using System.Collections.Generic;
|
||||
|
||||
/*-----------------------------------------Megjegyzések--------------------------------------------\\
|
||||
| >az elnevezések direkt ékezet mentes szavak, ezért érződnek sutának
|
||||
\\-------------------------------------------------------------------------------------------------*/
|
||||
|
||||
/*--------------------------------------------Todos------------------------------------------------\\
|
||||
| >rájönni a dotnet cli-vel, hogy lehet több fájlban dolgozni
|
||||
| >horda
|
||||
| -nevek:
|
||||
| >"játékmód"
|
||||
| >"fehér"
|
||||
| >a klasszikus felállítás algoritmizálása
|
||||
\\-------------------------------------------------------------------------------------------------*/
|
||||
|
||||
namespace Hazi{
|
||||
|
||||
#region progi
|
||||
//###########################
|
||||
// ¤¤¤ Execution Entry ¤¤¤
|
||||
//###########################
|
||||
class Program{
|
||||
static Random r = new Random();
|
||||
|
||||
static void Main(string[] args){
|
||||
Asztal tabla = new Asztal(Jatekmod.klasszikus);
|
||||
|
||||
while(true){
|
||||
tabla.print();
|
||||
tabla.mozgat();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
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|
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|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#region enums\
|
||||
//I^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\
|
||||
//I _____ \
|
||||
//I | ___| \
|
||||
//I | |__ _ __ _ _ _ __ ___ ___ \
|
||||
//I | __| '_ \| | | | '_ ` _ \/ __| \
|
||||
//I | |__| | | | |_| | | | | | \__ \ \
|
||||
//I \____/_| |_|\__,_|_| |_| |_|___/ \
|
||||
//I..................................I
|
||||
public enum MozgatErrno{
|
||||
FAIN,
|
||||
NULL_FIGURA,
|
||||
NULL_ASZTAL,
|
||||
SZEGELVE,
|
||||
BLOKKOLVA,
|
||||
TILOS,
|
||||
NEM_RUBLIKA,
|
||||
ROSSZ_SZIN
|
||||
}
|
||||
|
||||
public enum Jatekmod{
|
||||
klasszikus,
|
||||
horda
|
||||
}
|
||||
|
||||
public enum Szin{
|
||||
FEKETE = -1,
|
||||
FEHER = 1
|
||||
}
|
||||
|
||||
public enum Helyszin{
|
||||
FEKETE,
|
||||
WHITE,
|
||||
SEMMILYEN
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public class HelyInfo{
|
||||
public uint x;
|
||||
public uint y;
|
||||
public Asztal asztal;
|
||||
|
||||
public HelyInfo(){}
|
||||
public HelyInfo(uint _x, uint _y, Asztal _asztal){
|
||||
this.x = _x;
|
||||
this.y = _y;
|
||||
this.asztal = _asztal;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#region Figura
|
||||
//I^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\
|
||||
//I ______ _ \
|
||||
//I | ___(_) \
|
||||
//I | |_ _ __ _ _ _ _ __ __ _ \
|
||||
//I | _| | |/ _` | | | | '__/ _` | \
|
||||
//I | | | | (_| | |_| | | | (_| | \
|
||||
//I \_| |_|\__, |\__,_|_| \__,_| \
|
||||
//I __/ | \
|
||||
//I |___/ \
|
||||
//I.................................I
|
||||
public class Figura{
|
||||
//------------------------
|
||||
// Belső változók
|
||||
//------------------------
|
||||
public static MozgatErrno mozgat_errno = MozgatErrno.FAIN;
|
||||
public bool vajon_szegelve;
|
||||
public bool vajon_asztalon;
|
||||
|
||||
protected Szin szin;
|
||||
protected HelyInfo helyinfo;
|
||||
protected uint meritum;
|
||||
protected char jel;
|
||||
// ### Set-Get ###
|
||||
public uint X{
|
||||
get{
|
||||
if(!this.vajon_asztalon){ throw new NullReferenceException(""); }
|
||||
return this.helyinfo.x;
|
||||
}
|
||||
set{
|
||||
if(Asztal.TERMET < value) throw new ArgumentOutOfRangeException("");
|
||||
this.helyinfo.x = value;
|
||||
}
|
||||
}
|
||||
public uint Y{
|
||||
get{
|
||||
if(!this.vajon_asztalon){ throw new NullReferenceException(""); }
|
||||
return this.helyinfo.y;
|
||||
}
|
||||
set{
|
||||
if (Asztal.TERMET < value) throw new ArgumentOutOfRangeException("");
|
||||
this.helyinfo.y = value;
|
||||
}
|
||||
}
|
||||
public Asztal Asztal{
|
||||
get{ return this.helyinfo.asztal; }
|
||||
set{ this.helyinfo.asztal = value; }
|
||||
}
|
||||
public uint Meritum{
|
||||
get{ return this.meritum; }
|
||||
}
|
||||
public char Jel{
|
||||
get{ return this.jel; }
|
||||
}
|
||||
public Szin Szin{
|
||||
get{ return this.szin; }
|
||||
}
|
||||
//------------------------
|
||||
// Belső eljárások
|
||||
//------------------------
|
||||
// ### Speciális ###
|
||||
// Constructor-ok
|
||||
public Figura(Szin _szin, HelyInfo _helyinfo = null,
|
||||
bool _vajon_szegelve = false){
|
||||
this.szin = _szin;
|
||||
this.helyinfo = new HelyInfo();
|
||||
if(_helyinfo == null){
|
||||
this.vajon_asztalon = false;
|
||||
this.vajon_szegelve = false;
|
||||
}else{
|
||||
if(_helyinfo.asztal == null){ throw new NullReferenceException(""); }
|
||||
this.X = _helyinfo.x;
|
||||
this.Y = _helyinfo.y;
|
||||
this.Asztal = _helyinfo.asztal;
|
||||
this.vajon_asztalon = true;
|
||||
this.vajon_szegelve = _vajon_szegelve;
|
||||
}
|
||||
}
|
||||
// ### Állapot befolyásolók ###
|
||||
public bool vajon_mozgat(){
|
||||
if(!this.vajon_asztalon){ mozgat_errno = MozgatErrno.NULL_ASZTAL; return false; }
|
||||
if(this.vajon_szegelve){ mozgat_errno = MozgatErrno.SZEGELVE; return false; }
|
||||
return true;
|
||||
}
|
||||
public virtual bool mozgat(uint _x, uint _y){ return false; }
|
||||
protected void rak(uint _x, uint _y){
|
||||
this.Asztal[this.X, this.Y] = null;
|
||||
this.X = _x;
|
||||
this.Y = _y;
|
||||
this.Asztal[_x, _y] = this;
|
||||
mozgat_errno = MozgatErrno.FAIN;
|
||||
}
|
||||
// ### Állapot ellenőrzők ###
|
||||
}
|
||||
|
||||
// ___ _
|
||||
// / __|_ _ ___ _ __ _ _ ___ _ __ ___| |__
|
||||
//| (_ | || / -_) ' \| '_/ -_) ' \/ -_) / /
|
||||
// \___|\_, \___|_|_|_|_| \___|_|_|_\___|_\_\
|
||||
// |__/
|
||||
class Gyalog : Figura{
|
||||
private bool vajon_kezdett;
|
||||
public Gyalog(Szin _szin, HelyInfo _helyinfo = null,
|
||||
bool _vajon_szegelve = false, bool _vajon_kezdett = false)
|
||||
: base(_szin, _helyinfo, _vajon_szegelve){
|
||||
|
||||
this.vajon_kezdett = _vajon_kezdett;
|
||||
this.meritum = 1;
|
||||
if(this.szin == Szin.FEKETE){
|
||||
this.jel = '♟';
|
||||
}else{
|
||||
this.jel = '♙';
|
||||
}
|
||||
}
|
||||
public override bool mozgat(uint _x, uint _y){
|
||||
// Simpla
|
||||
if(_y == (this.Y + (int)this.szin)){
|
||||
if(this.Asztal[this.X, _y] != null){ mozgat_errno = MozgatErrno.BLOKKOLVA; return false; }
|
||||
}else
|
||||
// Dupla
|
||||
if( !this.vajon_kezdett && _y == (this.Y + (int)this.szin * 2) ){
|
||||
if(this.Asztal[this.X, (uint)(this.Y + (int)this.szin)] != null || this.Asztal[this.X, _y] != null){
|
||||
mozgat_errno = MozgatErrno.BLOKKOLVA; return false;
|
||||
}
|
||||
}else
|
||||
// Ütés
|
||||
if(false){
|
||||
}else
|
||||
// En passant
|
||||
if(false){
|
||||
}else
|
||||
// Illegális
|
||||
{
|
||||
mozgat_errno = MozgatErrno.TILOS;
|
||||
return false;
|
||||
}
|
||||
this.rak(_x, _y);
|
||||
this.vajon_kezdett = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class Paci : Figura{
|
||||
public Paci(Szin _szin, HelyInfo _helyinfo = null,
|
||||
bool _vajon_szegelve = false)
|
||||
: base(_szin, _helyinfo, _vajon_szegelve){
|
||||
|
||||
this.meritum = 3;
|
||||
if(this.szin == Szin.FEKETE){
|
||||
this.jel = '♞';
|
||||
}else{
|
||||
this.jel = '♘';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class RohamOsztagos : Figura{
|
||||
private Helyszin helyszin;
|
||||
public RohamOsztagos(Szin _szin, HelyInfo _helyinfo = null,
|
||||
bool _vajon_szegelve = false, Helyszin _helyszin = Helyszin.SEMMILYEN)
|
||||
: base(_szin, _helyinfo, _vajon_szegelve){
|
||||
|
||||
this.helyszin = _helyszin;
|
||||
this.meritum = 3;
|
||||
if(this.szin == Szin.FEKETE){
|
||||
this.jel = '♝';
|
||||
}else{
|
||||
this.jel = '♗';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class Torony : Figura{
|
||||
private bool vajon_kezdett;
|
||||
public Torony(Szin _szin, HelyInfo _helyinfo = null,
|
||||
bool _vajon_szegelve = false, bool _vajon_kezdett = false)
|
||||
: base(_szin, _helyinfo, _vajon_szegelve){
|
||||
|
||||
this.vajon_kezdett = _vajon_kezdett;
|
||||
this.meritum = 1;
|
||||
if(this.szin == Szin.FEKETE){
|
||||
this.jel = '♜';
|
||||
}else{
|
||||
this.jel = '♖';
|
||||
}
|
||||
}
|
||||
public override bool mozgat(uint _x, uint _y){
|
||||
if(this.X == _x){
|
||||
int h = Math.sign(this.Y - _y)
|
||||
for(int i = this.Y; i != (_y + h); i = i + h){
|
||||
if(this.Asztal[_x, _y] != null){ mozgat_errno = MozgatErrno.BLOKKOLVA; return false; }
|
||||
}
|
||||
if(this.Asztal[_x, _y] != null){
|
||||
this.Asztal.addHalottak(this.Asztal[_x, _y]);
|
||||
}
|
||||
}else
|
||||
// Illegális
|
||||
{
|
||||
mozgat_errno = MozgatErrno.TILOS;
|
||||
return false;
|
||||
}
|
||||
this.rak(_x, _y);
|
||||
this.vajon_kezdett = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class Parancsnok : Figura{
|
||||
public Parancsnok(Szin _szin, HelyInfo _helyinfo,
|
||||
bool _vajon_szegelve = false)
|
||||
: base(_szin, _helyinfo, _vajon_szegelve){
|
||||
this.meritum = 9;
|
||||
if(this.szin == Szin.FEKETE){
|
||||
this.jel = '♛';
|
||||
}else{
|
||||
this.jel = '♕';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class Fejedelem : Figura{
|
||||
private bool vajon_kezdett;
|
||||
private bool sakk;
|
||||
public Fejedelem(Szin _szin, HelyInfo _helyinfo = null,
|
||||
bool _vajon_szegelve = false, bool _vajon_kezdett = false, bool _sakk = false)
|
||||
: base(_szin, _helyinfo, _vajon_szegelve){
|
||||
this.vajon_kezdett = _vajon_kezdett;
|
||||
this.sakk = _sakk;
|
||||
this.meritum = 10;
|
||||
if(this.szin == Szin.FEKETE){
|
||||
this.jel = '♚';
|
||||
}else{
|
||||
this.jel = '♔';
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#region Asztal\
|
||||
//I^^^^^^^^^^^^^^^^^^^^^^^^^^^^\
|
||||
//I ___ _ _ \
|
||||
//I / _ \ | | | | \
|
||||
//I / /_\ \___ ___| |_ __ _| | \
|
||||
//I | _ / __|_ / __/ _` | | \
|
||||
//I | | | \__ \/ /| || (_| | | \
|
||||
//I \_| |_/___/___|\__\__,_|_| \
|
||||
//I............................I
|
||||
public class Asztal{
|
||||
//------------------------
|
||||
// Belső változók
|
||||
//------------------------
|
||||
public const uint TERMET = 8;
|
||||
private const string VKOCKA_ELEM = "+---";
|
||||
private const string HKOCKA_ELEM = "| ";
|
||||
private const string VKOCKA_DUGASZ = "+";
|
||||
private const string HKOCKA_DUGASZ = "|";
|
||||
|
||||
private Jatekmod jatekmod;
|
||||
private Figura[,] rublika = new Figura[TERMET, TERMET];
|
||||
private List<Figura> halottak = new List<Figura>();
|
||||
private Szin mozgatgat = Szin.FEHER;
|
||||
|
||||
// ### Set-Get ###
|
||||
public Jatekmod Jatekmod{
|
||||
get{ return this.jatekmod; }
|
||||
set{ this.jatekmod = value; }
|
||||
}
|
||||
public Figura this[uint _x, uint _y]{
|
||||
get {
|
||||
if(_x > TERMET || _y > TERMET){ throw new ArgumentOutOfRangeException(""); }
|
||||
return rublika[_x-1, _y-1];
|
||||
}
|
||||
set {
|
||||
if(_x > TERMET || _y > TERMET || _x == 0 || _y == 0) throw new ArgumentOutOfRangeException("");
|
||||
rublika[_x-1, _y-1] = value;
|
||||
|
||||
}
|
||||
}
|
||||
public void addHalottak(Figura figura){
|
||||
this.halottak.Add(figura);
|
||||
}
|
||||
public void clearHalottak(){
|
||||
this.halottak.Clear();
|
||||
}
|
||||
|
||||
//------------------------
|
||||
// Belső eljárások
|
||||
//------------------------
|
||||
// ### Speciális ###
|
||||
// Constructor-ok
|
||||
public Asztal(){}
|
||||
public Asztal(Jatekmod _jatekmod){
|
||||
this.jatekmod = _jatekmod;
|
||||
if(this.jatekmod == Jatekmod.klasszikus){
|
||||
for(uint i = 1; i <= TERMET; i++){
|
||||
this[i, 2] = new Gyalog(Szin.FEHER, new HelyInfo(i, 2, this));
|
||||
this[i, 7] = new Gyalog(Szin.FEKETE, new HelyInfo(i, 7, this));
|
||||
}
|
||||
this[1, 1] = new Torony(Szin.FEHER, new HelyInfo(1, 1, this));
|
||||
this[8, 1] = new Torony(Szin.FEHER, new HelyInfo(8, 1, this));
|
||||
this[1, 8] = new Torony(Szin.FEKETE, new HelyInfo(1, 8, this));
|
||||
this[8, 8] = new Torony(Szin.FEKETE, new HelyInfo(8, 8, this));
|
||||
this[2, 1] = new Paci(Szin.FEHER, new HelyInfo(2, 1, this));
|
||||
this[7, 1] = new Paci(Szin.FEHER, new HelyInfo(7, 1, this));
|
||||
this[2, 8] = new Paci(Szin.FEKETE, new HelyInfo(2, 8, this));
|
||||
this[7, 8] = new Paci(Szin.FEKETE, new HelyInfo(7, 8, this));
|
||||
this[3, 1] = new RohamOsztagos(Szin.FEHER, new HelyInfo(3, 1, this));
|
||||
this[6, 1] = new RohamOsztagos(Szin.FEHER, new HelyInfo(6, 1, this));
|
||||
this[3, 8] = new RohamOsztagos(Szin.FEKETE, new HelyInfo(3, 8, this));
|
||||
this[6, 8] = new RohamOsztagos(Szin.FEKETE, new HelyInfo(6, 8, this));
|
||||
this[4, 1] = new Parancsnok(Szin.FEHER, new HelyInfo(4, 1, this));
|
||||
this[4, 8] = new Parancsnok(Szin.FEKETE, new HelyInfo(5, 8, this));
|
||||
this[5, 1] = new Fejedelem(Szin.FEHER, new HelyInfo(5, 1, this));
|
||||
this[5, 8] = new Fejedelem(Szin.FEKETE, new HelyInfo(4, 8, this));
|
||||
}
|
||||
}
|
||||
// ### Állapot befolyásolók ###
|
||||
private bool _mozgat(uint _x1, uint _y1, uint _x2, uint _y2){
|
||||
// -ből határon belül?
|
||||
if(_x1 > TERMET || _y1 > TERMET || _x1 == 0 || _y1 == 0){
|
||||
Figura.mozgat_errno = MozgatErrno.NEM_RUBLIKA; return false;
|
||||
}
|
||||
// létező figura?
|
||||
if(this[_x1, _y1] == null){ Figura.mozgat_errno = MozgatErrno.NULL_FIGURA; return false; }
|
||||
// jó szin?
|
||||
if(this[_x1, _y1].Szin != this.mozgatgat){ Figura.mozgat_errno = MozgatErrno.ROSSZ_SZIN; return false; }
|
||||
// -be határon belül?
|
||||
if(_x2 > TERMET || _y2 > TERMET || _x2 == 0 || _y2 == 0){
|
||||
Figura.mozgat_errno = MozgatErrno.NEM_RUBLIKA; return false;
|
||||
}
|
||||
// mozoghat?
|
||||
if(!this[_x1, _y1].vajon_mozgat()){ return false; }
|
||||
|
||||
return this[_x1, _y1].mozgat(_x2, _y2);
|
||||
}
|
||||
public void mozgat(){
|
||||
Console.Write(": ");
|
||||
|
||||
INPUT:
|
||||
string l = Console.ReadLine();
|
||||
string[] k = l.Split("->");
|
||||
foreach(var i in k){
|
||||
if(i.Length < 2){ goto INPUT; }
|
||||
}
|
||||
uint x1, y1, x2, y2;
|
||||
x1 = (uint)(k[0][0] - 96);
|
||||
x2 = (uint)(k[1][0] - 96);
|
||||
y1 = (uint)(k[0][1] - 48);
|
||||
y2 = (uint)(k[1][1] - 48);
|
||||
Console.WriteLine("{0}, {1}; {2}, {3}", x1, y1, x2, y2);
|
||||
|
||||
if(this._mozgat(x1, y1, x2, y2)){
|
||||
if(this.mozgatgat == Szin.FEHER){
|
||||
this.mozgatgat = Szin.FEKETE;
|
||||
}else{
|
||||
this.mozgatgat = Szin.FEHER;
|
||||
}
|
||||
}
|
||||
}
|
||||
// ### Állapot ellenőrzők ###
|
||||
public void print(){
|
||||
Console.WriteLine("\n\n");
|
||||
// --- Tábla és bábúk ---
|
||||
for(uint i = Asztal.TERMET; i >= 1; i--){
|
||||
|
||||
Console.Write(" ");
|
||||
for(uint h = 1; h <= Asztal.TERMET; h++){
|
||||
Console.Write(Asztal.VKOCKA_ELEM);
|
||||
}
|
||||
Console.WriteLine(Asztal.VKOCKA_DUGASZ);
|
||||
|
||||
Console.Write(" " + i + " ");
|
||||
for(uint h = 1; h <= Asztal.TERMET; h++){
|
||||
Console.Write(Asztal.HKOCKA_ELEM);
|
||||
if(this[h, i] != null){
|
||||
Console.Write(this[h, i].Jel);
|
||||
}else{
|
||||
Console.Write(' ');
|
||||
}
|
||||
Console.Write(' ');
|
||||
}
|
||||
Console.WriteLine(Asztal.HKOCKA_DUGASZ);
|
||||
|
||||
}
|
||||
Console.Write(" ");
|
||||
for(uint h = 1; h <= Asztal.TERMET; h++){
|
||||
Console.Write(Asztal.VKOCKA_ELEM);
|
||||
}
|
||||
Console.WriteLine(Asztal.VKOCKA_DUGASZ);
|
||||
Console.Write(" ");
|
||||
for(uint i = 0; i < Asztal.TERMET; i++){
|
||||
Console.Write(" " + (char)('a'+i) + " " );
|
||||
}
|
||||
Console.WriteLine();
|
||||
|
||||
// --- Leütött bábúk ---
|
||||
Console.Write("\x1b[1mLeütött bábúk: \x1b[0m");
|
||||
foreach(var i in this.halottak){
|
||||
Console.Write(" " + i.Jel + ',');
|
||||
}
|
||||
Console.WriteLine();
|
||||
|
||||
// --- Lépés állapot ---
|
||||
Console.Write("\x1b[1mSoron következő játékos: \x1b[0m");
|
||||
if(this.mozgatgat == Szin.FEHER){
|
||||
Console.Write("□ ");
|
||||
}else{
|
||||
Console.Write("■ ");
|
||||
}
|
||||
Console.WriteLine("\n\x1b[1mUtolsó lépés legalitása: \x1b[0m" + Figura.mozgat_errno);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
9
Makefile
9
Makefile
@ -1,9 +1,14 @@
|
||||
.PHONY: main clean
|
||||
|
||||
SRCD:=src/
|
||||
SRC:=Program.cs
|
||||
SRC:=$(addprefix ${SRCD},${SRC})
|
||||
OUTPUT:=chess.out
|
||||
|
||||
main:
|
||||
dotnet build Chess
|
||||
mcs ${SRC} -o ${OUTPUT}
|
||||
|
||||
run:
|
||||
dotnet run --project Chess
|
||||
mono ${OUTPUT}
|
||||
|
||||
clean:
|
||||
|
@ -1,113 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace DavidHazi
|
||||
{
|
||||
enum szinek
|
||||
{
|
||||
BLACK,
|
||||
EMBER
|
||||
}
|
||||
enum helyszinek
|
||||
{
|
||||
FEKETE,
|
||||
WHITE,
|
||||
VUOTA
|
||||
}
|
||||
class Babuk
|
||||
{
|
||||
private szinek szin;
|
||||
private int x;
|
||||
private int y;
|
||||
public bool isPinned;
|
||||
private int value;
|
||||
public bool onBoard;
|
||||
public char c;
|
||||
public Babuk(szinek szin, int x, int y , bool isPinned = false, bool onBoard = false)
|
||||
{
|
||||
this.szin = szin;
|
||||
X = x;
|
||||
Y = y;
|
||||
this.isPinned = isPinned;
|
||||
this.onBoard = onBoard;
|
||||
|
||||
}
|
||||
public int X
|
||||
{
|
||||
get
|
||||
{
|
||||
return x;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (x < 1 || x > 8) throw new Exception("ez szar lesz öcsi");
|
||||
x = value;
|
||||
}
|
||||
}
|
||||
public int Y
|
||||
{
|
||||
get
|
||||
{
|
||||
return y;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (y < 1 || y > 8) throw new Exception("ez szar lesz öcsi");
|
||||
y = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
class Pawn : Babuk
|
||||
{
|
||||
private bool firstMove;
|
||||
public Pawn(szinek szin, int x, int y, bool isPinned = false, bool onBoard = false, bool firstMove = false) : base(szin, x, y, isPinned, onBoard = false)
|
||||
{
|
||||
this.firstMove = firstMove;
|
||||
c = 'P';
|
||||
}
|
||||
}
|
||||
class Rook : Babuk
|
||||
{
|
||||
private bool firstMove;
|
||||
public Rook(szinek szin, int x, int y, bool isPinned = false, bool onBoard = false, bool firstMove = false) : base(szin, x, y, isPinned, onBoard = false)
|
||||
{
|
||||
this.firstMove = firstMove;
|
||||
c = 'R';
|
||||
}
|
||||
}
|
||||
class Queen : Babuk
|
||||
{
|
||||
public Queen(szinek szin, int x, int y, bool isPinned = false, bool onBoard = false) : base(szin, x, y, isPinned, onBoard = false)
|
||||
{
|
||||
c = 'Q';
|
||||
}
|
||||
}
|
||||
class Bishop : Babuk
|
||||
{
|
||||
private helyszinek helyszin;
|
||||
public Bishop(szinek szin, int x, int y, bool isPinned = false, bool onBoard = false, helyszinek helyszinek = helyszinek.VUOTA) : base(szin, x, y, isPinned, onBoard = false)
|
||||
{
|
||||
this.helyszin = helyszinek;
|
||||
c = 'B';
|
||||
}
|
||||
}
|
||||
class Knight : Babuk
|
||||
{
|
||||
public Knight(szinek szin, int x, int y, bool isPinned = false, bool onBoard = false) : base(szin, x, y, isPinned, onBoard = false)
|
||||
{
|
||||
c = 'k';
|
||||
}
|
||||
}
|
||||
class King : Babuk
|
||||
{
|
||||
private bool firstMove;
|
||||
private bool sakk;
|
||||
public King(szinek szin, int x, int y, bool isPinned = false, bool onBoard = false, bool firstMove = false,bool sakk = false) : base(szin, x, y, isPinned, onBoard = false)
|
||||
{
|
||||
this.firstMove = firstMove;
|
||||
this.sakk = sakk;
|
||||
c = 'K';
|
||||
}
|
||||
}
|
||||
}
|
@ -1,15 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace DavidHazi
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Tabla tabla = new Tabla(jatekmod.classical);
|
||||
tabla.print();
|
||||
|
||||
Console.ReadLine();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,67 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace DavidHazi
|
||||
{
|
||||
enum jatekmod
|
||||
{
|
||||
classical,
|
||||
horde
|
||||
}
|
||||
class Tabla
|
||||
{
|
||||
private static string sor = "+--+--+--+--+--+--+--+--+";
|
||||
public const int szelesseg = 8;
|
||||
private Babuk[,] mezo = new Babuk[8,8];
|
||||
private List<Babuk> dead = new List<Babuk>();
|
||||
public Babuk getMezo(int x,int y)
|
||||
{
|
||||
if (x > szelesseg || y > szelesseg || x < 1 || y < 1) throw new Exception("nem megfelelő koordináták");
|
||||
return mezo[x-1, y-1];
|
||||
}
|
||||
public void setMezo( int x, int y, Babuk babu = null)
|
||||
{
|
||||
if (x > szelesseg || y > szelesseg || x < 1 || y < 1) throw new Exception("nem megfelelő koordináták");
|
||||
mezo[x-1, y-1] = babu;
|
||||
}
|
||||
public Tabla()
|
||||
{
|
||||
|
||||
}
|
||||
public Tabla(jatekmod jatekmod)
|
||||
{
|
||||
if(jatekmod == jatekmod.classical)
|
||||
{
|
||||
for (int i = 1; i <= szelesseg; i++)
|
||||
{
|
||||
setMezo(i, 2, new Pawn(szinek.EMBER,i,2));
|
||||
setMezo(i, 7, new Pawn(szinek.BLACK,i,7));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void print()
|
||||
{
|
||||
for (int i = 1; i < 8; i++) {
|
||||
Console.WriteLine(sor)
|
||||
;for (int h = 1; h < 8; h++) {
|
||||
Console.Write("| ")
|
||||
; if (getMezo(i, h) != null)
|
||||
{
|
||||
Console.Write(getMezo(i, h).c)
|
||||
;
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.Write(' ')
|
||||
;
|
||||
}
|
||||
}
|
||||
Console.WriteLine("|");
|
||||
}
|
||||
Console.WriteLine(sor)
|
||||
;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user