2023-12-08 23:18:22 +01:00

235 lines
4.8 KiB
Haskell

import Numeric
import Data.Char
import System.Random
import System.Random.Shuffle
import System.IO
import System.Console.ANSI
import Control.Monad
-- Settings:
startingLifes, tableSize :: Int
startingLifes = 4
tableSize = 32
-- Static data
targetWords :: [String]
targetWords =
[ "mutate"
, "dubbed"
, "repair"
, "rugrat"
, "system"
, "human"
, "defend"
, "stream"
, "wagons"
, "subtle"
, "carved"
, "banana"
, "guitar"
, "temple"
, "frozen"
, "candle"
, "rocket"
, "spring"
, "sunset"
, "rhythm"
, "yellow"
, "zephyr"
, "jigsaw"
, "quasar"
, "fluffy"
, "whale"
, "glitch"
, "pickle"
, "planet"
, "rabbit"
, "silent"
, "thirst"
, "violet"
, "waffle"
, "summer"
, "breeze"
, "flame"
, "rocket"
, "dragon"
, "bucket"
, "palace"
, "shadow"
, "thorny"
, "window"
, "fierce"
, "ocean"
, "whisky"
, "forest"
, "python"
, "garden"
, "humble"
, "jungle"
, "kettle"
, "mellow"
, "noodle"
, "pickle"
, "quartz"
, "rattle"
, "sizzle"
, "tender"
, "unique"
, "velvet"
, "wombat"
, "yogurt"
]
garbage :: String
garbage = "$@#`|:=;-<>()[]{}%+*^/\\!?'\""
--
entryWidth :: Int
entryWidth = 12
--
data GameHand = GameHand
{ start :: Int
, entries :: [String]
, litteredEntries :: [String]
, solution :: String
} deriving Show
likeness :: Eq a => [a] -> [a] -> Int
likeness [] _ = 0
likeness _ [] = 0
likeness (g:gx) (l:lx) = (if g == l then 1 else 0) + (likeness gx lx)
truncatedHex' :: String -> String
truncatedHex' s
| len < 4 = truncatedHex' ("0" ++ s)
| len == 4 = "0x" ++ s
where len = length s
truncatedHex :: Int -> String
truncatedHex i
| len < 4 = truncatedHex' $ "0" ++ h
| len > 4 = truncatedHex $ i' `mod` (16^4 - tableSize)
| len == 4 = truncatedHex' $ h
where
{ i' = abs i
; h = showHex i' ""
; len = length h
}
garbageChar :: IO Char
garbageChar = do
rindex <- randomIO :: IO Int
return $ garbage !! (mod rindex (length garbage))
garbageEntry' :: Int -> [IO Char] -> [IO Char]
garbageEntry' i s
| i > 0 = [garbageChar] ++ (garbageEntry' (i - 1) s)
| otherwise = s
garbageEntry :: [IO Char]
garbageEntry = garbageEntry' entryWidth []
litterRight :: String -> IO String
litterRight e
| (length e) < entryWidth = do
{ a <- garbageChar
; litterRight (e ++ [a])
}
| otherwise = return e
litterEntry' :: String -> Int -> IO String
litterEntry' e i
| i > 0 = do
{ a <- garbageChar
; litterEntry' ([a] ++ e) (i - 1)
}
| otherwise = litterRight e
litterEntry :: String -> IO String
litterEntry e = do
r <- randomIO :: IO Int
let i = (r `mod` entryWidth - (length e))
litterEntry' e i
litterEntries :: [String] -> IO [String]
litterEntries l
| (length l) < tableSize = do
{ a <- sequence garbageEntry
; litterEntries (l ++ [a])
}
| otherwise = do
{ a <- sequence garbageEntry
; return l
}
renderEntry :: Int -> String -> String
renderEntry i w =
(truncatedHex i) ++ " " ++ w
renderOdd, renderEven, renderEntries :: Int -> [String] -> String
renderOdd i [] = ""
renderOdd i (l:ls) =
(renderEntry i l) ++ " " ++ (renderEven (i + entryWidth) ls)
renderEven i [] = ""
renderEven i (l:ls) =
(renderEntry i l) ++ "\n" ++ (renderOdd (i + entryWidth) ls)
renderEntries i l =
renderOdd i l
printConsole :: GameHand -> IO ()
printConsole s = do
putStr $ renderEntries (start s) (litteredEntries s)
printLifes, printLifes' :: Int -> IO ()
printLifes' i
| i > 0 = do
{ putStr " #"
; printLifes' (i - 1)
}
| otherwise = putStrLn ""
printLifes i = do
putStr "Attempts remaining:"
printLifes' i
gameCycle :: Int -> GameHand -> IO ()
gameCycle i s = do
putStrLn "Password Required"
putStrLn ""
printLifes i
putStrLn ""
printConsole s
putStr ">"
hFlush stdout
guess <- getLine
putStrLn ""
putStrLn $ ">" ++ (map toUpper guess)
if guess == (solution s) then do
putStrLn ""
putStrLn "> Password Accepted."
else do
putStrLn ">Entry denied."
let l = likeness guess (solution s)
when (elem guess (entries s)) $ putStrLn $ ">Likeness=" ++ show l
putStrLn ""
putStrLn ""
when (i > 1) $ gameCycle (i - 1) s
main :: IO ()
main = do
setSGR [SetConsoleIntensity BoldIntensity, SetColor Foreground Dull Yellow]
seed <- randomIO :: IO Int
i <- randomIO :: IO Int
let ronnie = mkStdGen seed
let e = take 12 (shuffle' targetWords (length targetWords) ronnie)
e' <- litterEntries e
e' <- mapM litterEntry e'
let e'' = shuffle' e' (length e') ronnie
let solutionIndex = i `mod` (length targetWords)
gameCycle startingLifes (GameHand
{ entries = e
, litteredEntries = e''
, start = seed
, solution = targetWords !! solutionIndex
}
)