#ifndef UNTIL_H #define UNTIL_H static float distance(float x1, float y1, float x2, float y2) { return sqrt(pow(x2 - x1, 2) + pow(y2 - y1, 2)); } int random_wiggle(int denominator, int radius) { return (rand() % denominator) ? (rand() % (2*radius)) - radius : 0 ; } #endif