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lugaru/Source/Globals.cpp
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140
lugaru/Source/Globals.cpp
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/*
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Copyright (C) 2003, 2010 - Wolfire Games
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Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
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This file is part of Lugaru.
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Lugaru is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Lugaru is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Graphic/Stereo.hpp"
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#include "Math/XYZ.hpp"
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#include "Objects/Weapons.hpp"
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#include <SDL.h>
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#include <string>
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bool visibleloading = false;
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float volume = 0;
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bool ismotionblur = false;
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float usermousesensitivity = 0;
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bool floatjump = false;
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bool cellophane = false;
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bool autoslomo = false;
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bool decalstoggle = false;
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bool invertmouse = false;
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bool texttoggle = false;
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float blurness = 0;
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float targetblurness = 0;
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float windvar = 0;
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float precipdelay = 0;
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float gamespeed = 0;
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float oldgamespeed = 0;
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int difficulty = 0;
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float multiplier = 0;
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float realmultiplier = 0;
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float screenwidth = 0, screenheight = 0;
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float minscreenwidth = 640, minscreenheight = 480;
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float maxscreenwidth = 3000, maxscreenheight = 3000;
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bool fullscreen = 0;
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float viewdistance = 0;
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XYZ viewer;
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XYZ viewerfacing;
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float fadestart = 0;
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int environment = 0;
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float texscale = 0;
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float gravity = 0;
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Light light;
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Terrain terrain;
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SDL_Window* sdlwindow;
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int kTextureSize = 0;
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int detail = 0;
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FRUSTUM frustum;
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float texdetail = 0;
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float realtexdetail = 0;
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float playerdist = 0;
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int slomo = 0;
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float slomodelay = 0;
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int bloodtoggle = 0;
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float camerashake = 0;
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float woozy = 0;
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float blackout = 0;
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bool foliage = false;
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bool musictoggle = false;
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bool trilinear;
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Weapons weapons;
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bool damageeffects = false;
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bool ambientsound = false;
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bool mousejump = false;
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bool freeze = false;
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bool winfreeze = false;
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float flashamount = 0, flashr = 0, flashg = 0, flashb = 0;
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int flashdelay = 0;
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float motionbluramount = 0;
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bool stillloading = false;
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bool showpoints = false;
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bool showdamagebar = false;
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bool alwaysblur = false;
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bool immediate = false;
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bool velocityblur = false;
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XYZ windvector;
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int mainmenu = 0;
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int whichjointstartarray[26] = { 0 };
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int whichjointendarray[26] = { 0 };
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float smoketex = 0;
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float slomospeed = 0;
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float slomofreq = 0;
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bool againbonus = false;
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float damagedealt = 0;
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int maptype = 0;
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int editoractive = 0;
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int editorpathtype = 0;
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bool reversaltrain = false;
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bool cananger = false;
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bool canattack = false;
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bool skyboxtexture = false;
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float skyboxr = 0;
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float skyboxg = 0;
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float skyboxb = 0;
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float skyboxlightr = 0;
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float skyboxlightg = 0;
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float skyboxlightb = 0;
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int hostile = 0;
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float hostiletime = 0;
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XYZ envsound[30];
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float envsoundvol[30] = { 0 };
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float envsoundlife[30] = { 0 };
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int numenvsounds;
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bool devtools = false;
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bool gamestarted = false;
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StereoMode stereomode = stereoNone;
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StereoMode newstereomode = stereoNone;
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float stereoseparation = 0.05;
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bool stereoreverse = false;
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