/*
Copyright (C) 2003, 2010 - Wolfire Games
Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
Lugaru is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lugaru. If not, see .
*/
#ifndef _MUSCLE_HPP_
#define _MUSCLE_HPP_
#include "Animation/Joint.hpp"
#include
enum muscle_type
{
boneconnect,
constraint,
muscle
};
class Muscle
{
public:
std::vector vertices;
std::vector verticeslow;
std::vector verticesclothes;
float length;
float targetlength;
Joint* parent1;
Joint* parent2;
float maxlength;
float minlength;
muscle_type type;
bool visible;
float rotate1, rotate2, rotate3;
float lastrotate1, lastrotate2, lastrotate3;
float oldrotate1, oldrotate2, oldrotate3;
float newrotate1, newrotate2, newrotate3;
float strength;
Muscle();
void load(FILE* tfile, int vertexNum, std::vector& joints);
void loadVerticesLow(FILE* tfile, int vertexNum);
void loadVerticesClothes(FILE* tfile, int vertexNum);
void DoConstraint(bool spinny);
};
#endif