/* Copyright (C) 2003, 2010 - Wolfire Games Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. Lugaru is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Lugaru. If not, see . */ #ifndef _MUSCLE_HPP_ #define _MUSCLE_HPP_ #include "Animation/Joint.hpp" #include enum muscle_type { boneconnect, constraint, muscle }; class Muscle { public: std::vector vertices; std::vector verticeslow; std::vector verticesclothes; float length; float targetlength; Joint* parent1; Joint* parent2; float maxlength; float minlength; muscle_type type; bool visible; float rotate1, rotate2, rotate3; float lastrotate1, lastrotate2, lastrotate3; float oldrotate1, oldrotate2, oldrotate3; float newrotate1, newrotate2, newrotate3; float strength; Muscle(); void load(FILE* tfile, int vertexNum, std::vector& joints); void loadVerticesLow(FILE* tfile, int vertexNum); void loadVerticesClothes(FILE* tfile, int vertexNum); void DoConstraint(bool spinny); }; #endif