/* Copyright (C) 2003, 2010 - Wolfire Games Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. Lugaru is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Lugaru. If not, see <http://www.gnu.org/licenses/>. */ #include "Devtools/ConsoleCmds.hpp" #include "Game.hpp" #include "Level/Dialog.hpp" #include "Level/Hotspot.hpp" #include "Tutorial.hpp" #include "Utils/Folders.hpp" #include <json/value.h> #include <json/writer.h> const char* cmd_names[cmd_count] = { #define DECLARE_COMMAND(cmd) #cmd, #include "ConsoleCmds.def" #undef DECLARE_COMMAND }; console_handler cmd_handlers[cmd_count] = { #define DECLARE_COMMAND(cmd) ch_##cmd, #include "ConsoleCmds.def" #undef DECLARE_COMMAND }; using namespace Game; /* globals */ extern bool campaign; extern bool cellophane; extern int editoractive; extern int editorpathtype; extern int environment; extern float fadestart; extern float slomospeed; extern float slomofreq; extern int hostile; extern int maptype; extern int slomo; extern float slomodelay; extern bool skyboxtexture; extern float skyboxr; extern float skyboxg; extern float skyboxb; extern float skyboxlightr; extern float skyboxlightg; extern float skyboxlightb; extern Terrain terrain; extern float viewdistance; /* defined in GameTick.cpp */ extern int whichlevel; float tintr = 1, tintg = 1, tintb = 1; /* Helpers used in console commands */ /* Return true if PFX is a prefix of STR (case-insensitive). */ static bool stripfx(const char* str, const char* pfx) { return !strncasecmp(str, pfx, strlen(pfx)); } static void set_proportion(int pnum, const char* args) { float headprop, bodyprop, armprop, legprop; sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop); Person::players[pnum]->setProportions(headprop, bodyprop, armprop, legprop); } static void set_protection(int pnum, const char* args) { float head, high, low; sscanf(args, "%f%f%f", &head, &high, &low); Person::players[pnum]->protectionhead = head; Person::players[pnum]->protectionhigh = high; Person::players[pnum]->protectionlow = low; } static void set_armor(int pnum, const char* args) { float head, high, low; sscanf(args, "%f%f%f", &head, &high, &low); Person::players[pnum]->armorhead = head; Person::players[pnum]->armorhigh = high; Person::players[pnum]->armorlow = low; } static void set_metal(int pnum, const char* args) { float head, high, low; sscanf(args, "%f%f%f", &head, &high, &low); Person::players[pnum]->metalhead = head; Person::players[pnum]->metalhigh = high; Person::players[pnum]->metallow = low; } static void set_noclothes(int pnum, const char*) { Person::players[pnum]->clothes.clear(); Person::players[pnum]->clothestintr.clear(); Person::players[pnum]->clothestintg.clear(); Person::players[pnum]->clothestintb.clear(); Person::players[pnum]->skeleton.drawmodel.textureptr.load( PersonType::types[Person::players[pnum]->creature].skins[Person::players[pnum]->whichskin], 1, &Person::players[pnum]->skeleton.skinText[0], &Person::players[pnum]->skeleton.skinsize); } static void set_clothes(int pnum, const char* args) { char buf[64]; snprintf(buf, 63, "Textures/%s.png", args); const std::string file_path = Folders::getResourcePath(buf); FILE* tfile; tfile = fopen(file_path.c_str(), "rb"); if (tfile == NULL) { perror((std::string("Couldn't find file ") + file_path + " to assign as clothes").c_str()); // FIXME: Reduce code duplication with GameTick (should come from a Console class) for (int k = 14; k >= 1; k--) { consoletext[k] = consoletext[k - 1]; } consoletext[0] = std::string("Could not load the requested texture '") + args + "', aborting."; consoleselected = 0; return; } int id = Person::players[pnum]->clothes.size(); Person::players[pnum]->clothes.push_back(std::string(buf)); Person::players[pnum]->clothestintr.push_back(tintr); Person::players[pnum]->clothestintg.push_back(tintg); Person::players[pnum]->clothestintb.push_back(tintb); if (!Person::players[pnum]->addClothes(id)) { return; } Person::players[pnum]->DoMipmaps(); } static void list_clothes(int pnum) { printf("Clothes from player %d:\n", pnum); for (unsigned i = 0; i < Person::players[pnum]->clothes.size(); i++) { printf("%s (%f %f %f)\n", Person::players[pnum]->clothes[i].c_str(), Person::players[pnum]->clothestintr[i], Person::players[pnum]->clothestintg[i], Person::players[pnum]->clothestintb[i]); } } /* Console commands themselves */ void ch_quit(const char*) { tryquit = 1; } void ch_map(const char* args) { if (!LoadLevel(args)) { // FIXME: Reduce code duplication with GameTick (should come from a Console class) for (int k = 14; k >= 1; k--) { consoletext[k] = consoletext[k - 1]; } consoletext[0] = std::string("Could not load the requested level '") + args + "', aborting."; consoleselected = 0; } whichlevel = -2; campaign = 0; } void ch_save_json(const char* args) { std::string map_path = Folders::getUserDataPath() + "/Maps"; Folders::makeDirectory(map_path); map_path = map_path + "/" + args + ".json"; ofstream map_file(map_path); if (map_file.fail()) { perror((std::string("Couldn't open file ") + map_path + " for saving").c_str()); return; } else { cout << "saving in " << map_path << endl; } Json::Value map_data; map_data["version"] = 13; map_data["map"]["type"] = maptype; map_data["map"]["hostile"] = hostile; map_data["map"]["viewdistance"] = viewdistance; map_data["map"]["fadestart"] = fadestart; map_data["map"]["skybox"]["texture"] = skyboxtexture; map_data["map"]["skybox"]["r"] = skyboxr; map_data["map"]["skybox"]["g"] = skyboxg; map_data["map"]["skybox"]["b"] = skyboxb; map_data["map"]["skybox"]["lightr"] = skyboxlightr; map_data["map"]["skybox"]["lightg"] = skyboxlightg; map_data["map"]["skybox"]["lightb"] = skyboxlightb; map_data["map"]["dialogs"] = Dialog::saveDialogs(); map_data["map"]["environment"] = environment; for (unsigned int k = 0; k < Object::objects.size(); k++) { map_data["map"]["objects"][k] = *Object::objects[k]; } for (unsigned i = 0; i < Hotspot::hotspots.size(); i++) { map_data["map"]["hotspots"][i]["type"] = Hotspot::hotspots[i].type; map_data["map"]["hotspots"][i]["size"] = Hotspot::hotspots[i].size; map_data["map"]["hotspots"][i]["text"] = Hotspot::hotspots[i].text; map_data["map"]["hotspots"][i]["position"] = Hotspot::hotspots[i].position; } if (Person::players.size() > maxplayers) { cout << "Warning: this level contains more players than allowed" << endl; } for (unsigned j = 0; j < Person::players.size(); j++) { map_data["map"]["players"][j] = *Person::players[j]; } for (int j = 0; j < numpathpoints; j++) { map_data["map"]["pathpoints"][j]["pos"] = pathpoint[j]; for (int k = 0; k < numpathpointconnect[j]; k++) { map_data["map"]["pathpoints"][j]["connect"][k] = pathpointconnect[j][k]; } } map_data["map"]["center"] = mapcenter; map_data["map"]["radius"] = mapradius; Json::StreamWriterBuilder builder; // default is "All", this allows to print arrays as one line builder.settings_["commentStyle"] = "None"; builder.settings_["precision"] = 7; map_file << Json::writeString(builder, map_data); map_file.close(); } void ch_convert_to_json(const char* args) { ch_map(args); ch_save_json(args); } void ch_save(const char* args) { std::string map_path = Folders::getUserDataPath() + "/Maps"; Folders::makeDirectory(map_path); map_path = map_path + "/" + args; int mapvers = 12; FILE* tfile; tfile = fopen(map_path.c_str(), "wb"); if (tfile == NULL) { perror((std::string("Couldn't open file ") + map_path + " for saving").c_str()); return; } fpackf(tfile, "Bi", mapvers); fpackf(tfile, "Bi", maptype); fpackf(tfile, "Bi", hostile); fpackf(tfile, "Bf Bf", viewdistance, fadestart); fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb); fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb); fpackf(tfile, "Bf Bf Bf Bf Bf Bi", Person::players[0]->coords.x, Person::players[0]->coords.y, Person::players[0]->coords.z, Person::players[0]->yaw, Person::players[0]->targetyaw, Person::players[0]->num_weapons); if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5) { for (int j = 0; j < Person::players[0]->num_weapons; j++) { fpackf(tfile, "Bi", weapons[Person::players[0]->weaponids[j]].getType()); } } fpackf(tfile, "Bf Bf Bf", Person::players[0]->armorhead, Person::players[0]->armorhigh, Person::players[0]->armorlow); fpackf(tfile, "Bf Bf Bf", Person::players[0]->protectionhead, Person::players[0]->protectionhigh, Person::players[0]->protectionlow); fpackf(tfile, "Bf Bf Bf", Person::players[0]->metalhead, Person::players[0]->metalhigh, Person::players[0]->metallow); fpackf(tfile, "Bf Bf", Person::players[0]->power, Person::players[0]->speedmult); fpackf(tfile, "Bi", Person::players[0]->clothes.size()); fpackf(tfile, "Bi Bi", Person::players[0]->whichskin, Person::players[0]->creature); Dialog::saveDialogs(tfile); for (unsigned k = 0; k < Person::players[0]->clothes.size(); k++) { int templength = Person::players[0]->clothes[k].size(); fpackf(tfile, "Bi", templength); for (int l = 0; l < templength; l++) { fpackf(tfile, "Bb", Person::players[0]->clothes[k][l]); } fpackf(tfile, "Bf Bf Bf", Person::players[0]->clothestintr[k], Person::players[0]->clothestintg[k], Person::players[0]->clothestintb[k]); } fpackf(tfile, "Bi", environment); fpackf(tfile, "Bi", Object::objects.size()); for (unsigned int k = 0; k < Object::objects.size(); k++) { fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", Object::objects[k]->type, Object::objects[k]->yaw, Object::objects[k]->pitch, Object::objects[k]->position.x, Object::objects[k]->position.y, Object::objects[k]->position.z, Object::objects[k]->scale); } fpackf(tfile, "Bi", Hotspot::hotspots.size()); for (unsigned i = 0; i < Hotspot::hotspots.size(); i++) { fpackf(tfile, "Bi Bf Bf Bf Bf", Hotspot::hotspots[i].type, Hotspot::hotspots[i].size, Hotspot::hotspots[i].position.x, Hotspot::hotspots[i].position.y, Hotspot::hotspots[i].position.z); int templength = Hotspot::hotspots[i].text.size(); fpackf(tfile, "Bi", templength); for (int l = 0; l < templength; l++) { fpackf(tfile, "Bb", Hotspot::hotspots[i].text[l]); } } fpackf(tfile, "Bi", Person::players.size()); if (Person::players.size() > maxplayers) { cout << "Warning: this level contains more players than allowed" << endl; } for (unsigned j = 1; j < Person::players.size(); j++) { fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", Person::players[j]->whichskin, Person::players[j]->creature, Person::players[j]->coords.x, Person::players[j]->coords.y, Person::players[j]->coords.z, Person::players[j]->num_weapons, Person::players[j]->howactive, Person::players[j]->scale, Person::players[j]->immobile, Person::players[j]->yaw); if (Person::players[j]->num_weapons < 5) { for (int k = 0; k < Person::players[j]->num_weapons; k++) { fpackf(tfile, "Bi", weapons[Person::players[j]->weaponids[k]].getType()); } } if (Person::players[j]->numwaypoints < 30) { fpackf(tfile, "Bi", Person::players[j]->numwaypoints); for (int k = 0; k < Person::players[j]->numwaypoints; k++) { fpackf(tfile, "Bf", Person::players[j]->waypoints[k].x); fpackf(tfile, "Bf", Person::players[j]->waypoints[k].y); fpackf(tfile, "Bf", Person::players[j]->waypoints[k].z); fpackf(tfile, "Bi", Person::players[j]->waypointtype[k]); } fpackf(tfile, "Bi", Person::players[j]->waypoint); } else { Person::players[j]->numwaypoints = 0; Person::players[j]->waypoint = 0; fpackf(tfile, "Bi Bi Bi", Person::players[j]->numwaypoints, Person::players[j]->waypoint, Person::players[j]->waypoint); } fpackf(tfile, "Bf Bf Bf", Person::players[j]->armorhead, Person::players[j]->armorhigh, Person::players[j]->armorlow); fpackf(tfile, "Bf Bf Bf", Person::players[j]->protectionhead, Person::players[j]->protectionhigh, Person::players[j]->protectionlow); fpackf(tfile, "Bf Bf Bf", Person::players[j]->metalhead, Person::players[j]->metalhigh, Person::players[j]->metallow); fpackf(tfile, "Bf Bf", Person::players[j]->power, Person::players[j]->speedmult); fpackf(tfile, "Bf Bf Bf Bf", Person::players[j]->getProportion(0), Person::players[j]->getProportion(1), Person::players[j]->getProportion(2), Person::players[j]->getProportion(3)); fpackf(tfile, "Bi", Person::players[j]->clothes.size()); for (unsigned k = 0; k < Person::players[j]->clothes.size(); k++) { int templength; templength = Person::players[j]->clothes[k].size(); fpackf(tfile, "Bi", templength); for (int l = 0; l < templength; l++) { fpackf(tfile, "Bb", Person::players[j]->clothes[k][l]); } fpackf(tfile, "Bf Bf Bf", Person::players[j]->clothestintr[k], Person::players[j]->clothestintg[k], Person::players[j]->clothestintb[k]); } } fpackf(tfile, "Bi", numpathpoints); for (int j = 0; j < numpathpoints; j++) { fpackf(tfile, "Bf Bf Bf Bi", pathpoint[j].x, pathpoint[j].y, pathpoint[j].z, numpathpointconnect[j]); for (int k = 0; k < numpathpointconnect[j]; k++) { fpackf(tfile, "Bi", pathpointconnect[j][k]); } } fpackf(tfile, "Bf Bf Bf Bf", mapcenter.x, mapcenter.y, mapcenter.z, mapradius); fclose(tfile); } void ch_tint(const char* args) { sscanf(args, "%f%f%f", &tintr, &tintg, &tintb); } void ch_tintr(const char* args) { tintr = atof(args); } void ch_tintg(const char* args) { tintg = atof(args); } void ch_tintb(const char* args) { tintb = atof(args); } void ch_speed(const char* args) { Person::players[0]->speedmult = atof(args); } void ch_strength(const char* args) { Person::players[0]->power = atof(args); } void ch_power(const char* args) { Person::players[0]->power = atof(args); } void ch_size(const char* args) { Person::players[0]->scale = atof(args) * .2; } void ch_sizenear(const char* args) { int closest = findClosestPlayer(); if (closest >= 0) { Person::players[closest]->scale = atof(args) * .2; } } void ch_proportion(const char* args) { set_proportion(0, args); } void ch_proportionnear(const char* args) { int closest = findClosestPlayer(); if (closest >= 0) { set_proportion(closest, args); } } void ch_protection(const char* args) { set_protection(0, args); } void ch_protectionnear(const char* args) { int closest = findClosestPlayer(); if (closest >= 0) { set_protection(closest, args); } } void ch_armor(const char* args) { set_armor(0, args); } void ch_armornear(const char* args) { int closest = findClosestPlayer(); if (closest >= 0) { set_armor(closest, args); } } void ch_protectionreset(const char*) { set_protection(0, "1 1 1"); set_armor(0, "1 1 1"); } void ch_metal(const char* args) { set_metal(0, args); } void ch_noclothes(const char* args) { set_noclothes(0, args); } void ch_noclothesnear(const char* args) { int closest = findClosestPlayer(); if (closest >= 0) { set_noclothes(closest, args); } } void ch_clothes(const char* args) { set_clothes(0, args); } void ch_clothesnear(const char* args) { int closest = findClosestPlayer(); if (closest >= 0) { set_clothes(closest, args); } } void ch_clotheslist(const char*) { list_clothes(0); } void ch_clotheslistnear(const char*) { int closest = findClosestPlayer(); if (closest >= 0) { list_clothes(closest); } } void ch_belt(const char*) { Person::players[0]->skeleton.clothes = !Person::players[0]->skeleton.clothes; } void ch_cellophane(const char*) { cellophane = !cellophane; } void ch_funnybunny(const char*) { Person::players[0]->changeCreatureType(rabbittype); Person::players[0]->headless = 0; set_proportion(0, "1 1 1 1"); } void ch_wolfie(const char*) { Person::players[0]->changeCreatureType(wolftype); set_proportion(0, "1 1 1 1"); } void ch_lizardwolf(const char*) { Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurWolfLizard.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } void ch_darko(const char*) { Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurDarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } void ch_sizemin(const char*) { for (unsigned i = 1; i < Person::players.size(); i++) { if (Person::players[i]->scale < 0.8 * 0.2) { Person::players[i]->scale = 0.8 * 0.2; } } } void ch_tutorial(const char* args) { Tutorial::active = atoi(args); } void ch_hostile(const char* args) { hostile = atoi(args); } void ch_type(const char* args) { int n = sizeof(editortypenames) / sizeof(editortypenames[0]); for (int i = 0; i < n; i++) { if (stripfx(args, editortypenames[i])) { editoractive = i; break; } } } void ch_path(const char* args) { unsigned int n = sizeof(pathtypenames) / sizeof(pathtypenames[0]); for (unsigned int i = 0; i < n; i++) { if (stripfx(args, pathtypenames[i])) { editorpathtype = i; break; } } } void ch_hs(const char* args) { float size; int type, shift; sscanf(args, "%f%d %n", &size, &type, &shift); Hotspot::hotspots.emplace_back(Person::players[0]->coords, type, size); Hotspot::hotspots.back().text = std::string(args + shift); } void ch_dialog(const char* args) { int type; char buf1[32]; sscanf(args, "%d %31s", &type, buf1); std::string filename = std::string("Dialogues/") + buf1 + ".txt"; Dialog::dialogs.push_back(Dialog(type, filename)); Dialog::directing = true; Dialog::indialogue = 0; Dialog::whichdialogue = Dialog::dialogs.size(); } void ch_fixdialog(const char* args) { char buf1[32]; int whichdlg = 0; sscanf(args, "%d %31s", &whichdlg, buf1); std::string filename = std::string("Dialogues/") + buf1 + ".txt"; Dialog::dialogs[whichdlg] = Dialog(Dialog::dialogs[whichdlg].type, filename); } void ch_fixtype(const char* args) { int whichdlg = 0; int type = 0; sscanf(args, "%d %d", &whichdlg, &type); Dialog::dialogs[whichdlg].type = type; } void ch_fixrotation(const char*) { int playerId = Dialog::currentScene().participantfocus; Dialog::currentDialog().participantyaw[playerId] = Person::players[playerId]->yaw; } void ch_ddialog(const char* args) { if (Dialog::dialogs.empty() || Dialog::inDialog()) { return; } int dlg = -1; sscanf(args, "%d", &dlg); if (dlg == -1) { // Remove last entry Dialog::dialogs.pop_back(); return; } if (dlg >= int(Dialog::dialogs.size())) { // Invalid index, abort return; } // Erase given index, higher indexes will be decreased by 1 Dialog::dialogs.erase(Dialog::dialogs.begin() + dlg); } void ch_dhs(const char*) { if (!Hotspot::hotspots.empty()) { Hotspot::hotspots.pop_back(); } } void ch_immobile(const char*) { Person::players[0]->immobile = 1; } void ch_allimmobile(const char*) { for (unsigned i = 1; i < Person::players.size(); i++) { Person::players[i]->immobile = 1; } } void ch_mobile(const char*) { Person::players[0]->immobile = 0; } void ch_default(const char*) { Person::players[0]->armorhead = 1; Person::players[0]->armorhigh = 1; Person::players[0]->armorlow = 1; Person::players[0]->protectionhead = 1; Person::players[0]->protectionhigh = 1; Person::players[0]->protectionlow = 1; Person::players[0]->metalhead = 1; Person::players[0]->metalhigh = 1; Person::players[0]->metallow = 1; Person::players[0]->power = 1; Person::players[0]->speedmult = 1; Person::players[0]->scale = PersonType::types[Person::players[0]->creature].defaultScale; Person::players[0]->setProportions(1, 1, 1, 1); Person::players[0]->clothes.clear(); Person::players[0]->clothestintr.clear(); Person::players[0]->clothestintg.clear(); Person::players[0]->clothestintb.clear(); Person::players[0]->skeleton.drawmodel.textureptr.load( PersonType::types[Person::players[0]->creature].skins[Person::players[0]->whichskin], 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); editoractive = typeactive; Person::players[0]->immobile = 0; } void ch_play(const char* args) { int dlg; sscanf(args, "%d", &dlg); Dialog::whichdialogue = dlg; if (Dialog::whichdialogue >= int(Dialog::dialogs.size())) { return; } Dialog::currentDialog().play(); } void ch_mapkilleveryone(const char*) { maptype = mapkilleveryone; } void ch_mapkillmost(const char*) { maptype = mapkillmost; } void ch_mapkillsomeone(const char*) { maptype = mapkillsomeone; } void ch_mapgosomewhere(const char*) { maptype = mapgosomewhere; } void ch_viewdistance(const char* args) { viewdistance = atof(args) * 100; } void ch_fadestart(const char* args) { fadestart = atof(args); } void ch_slomo(const char* args) { slomospeed = atof(args); slomo = !slomo; slomodelay = 1000; } void ch_slofreq(const char* args) { slomofreq = atof(args); } void ch_skytint(const char* args) { sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb); skyboxlightr = skyboxr; skyboxlightg = skyboxg; skyboxlightb = skyboxb; SetUpLighting(); terrain.DoShadows(); Object::DoShadows(); } void ch_skylight(const char* args) { sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb); SetUpLighting(); terrain.DoShadows(); Object::DoShadows(); } void ch_skybox(const char*) { skyboxtexture = !skyboxtexture; SetUpLighting(); terrain.DoShadows(); Object::DoShadows(); }