/* Copyright (C) 2003, 2010 - Wolfire Games Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. Lugaru is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Lugaru. If not, see . */ #include "Graphic/Stereo.hpp" #include "Math/XYZ.hpp" #include "Objects/Weapons.hpp" #include #include bool visibleloading = false; float volume = 0; bool ismotionblur = false; float usermousesensitivity = 0; bool floatjump = false; bool cellophane = false; bool autoslomo = false; bool decalstoggle = false; bool invertmouse = false; bool texttoggle = false; float blurness = 0; float targetblurness = 0; float windvar = 0; float precipdelay = 0; float gamespeed = 0; float oldgamespeed = 0; int difficulty = 0; float multiplier = 0; float realmultiplier = 0; float screenwidth = 0, screenheight = 0; float minscreenwidth = 640, minscreenheight = 480; float maxscreenwidth = 3000, maxscreenheight = 3000; bool fullscreen = 0; float viewdistance = 0; XYZ viewer; XYZ viewerfacing; float fadestart = 0; int environment = 0; float texscale = 0; float gravity = 0; Light light; Terrain terrain; SDL_Window* sdlwindow; int kTextureSize = 0; int detail = 0; FRUSTUM frustum; float texdetail = 0; float realtexdetail = 0; float playerdist = 0; int slomo = 0; float slomodelay = 0; int bloodtoggle = 0; float camerashake = 0; float woozy = 0; float blackout = 0; bool foliage = false; bool musictoggle = false; bool trilinear; Weapons weapons; bool damageeffects = false; bool ambientsound = false; bool mousejump = false; bool freeze = false; bool winfreeze = false; float flashamount = 0, flashr = 0, flashg = 0, flashb = 0; int flashdelay = 0; float motionbluramount = 0; bool stillloading = false; bool showpoints = false; bool showdamagebar = false; bool alwaysblur = false; bool immediate = false; bool velocityblur = false; XYZ windvector; int mainmenu = 0; int whichjointstartarray[26] = { 0 }; int whichjointendarray[26] = { 0 }; float smoketex = 0; float slomospeed = 0; float slomofreq = 0; bool againbonus = false; float damagedealt = 0; int maptype = 0; int editoractive = 0; int editorpathtype = 0; bool reversaltrain = false; bool cananger = false; bool canattack = false; bool skyboxtexture = false; float skyboxr = 0; float skyboxg = 0; float skyboxb = 0; float skyboxlightr = 0; float skyboxlightg = 0; float skyboxlightb = 0; int hostile = 0; float hostiletime = 0; XYZ envsound[30]; float envsoundvol[30] = { 0 }; float envsoundlife[30] = { 0 }; int numenvsounds; bool devtools = false; bool gamestarted = false; StereoMode stereomode = stereoNone; StereoMode newstereomode = stereoNone; float stereoseparation = 0.05; bool stereoreverse = false;