/*
Copyright (C) 2003, 2010 - Wolfire Games
Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
Lugaru is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lugaru. If not, see .
*/
#include "Math/XYZ.hpp"
#include
#include
extern bool campaign;
extern int actuallevel;
extern std::string campaignEndText[3];
std::vector ListCampaigns();
void LoadCampaign();
class CampaignLevel
{
private:
int width;
struct Position
{
int x, y;
};
public:
std::string mapname;
std::string description;
int choosenext;
/*
0 = Immediately load next level at the end of this one.
1 = Go back to the world map.
2 = Don't bring up the Fiery loading screen. Maybe other things, I've not investigated.
*/
//int numnext; // 0 on final level. As David said: he meant to add story branching, but he eventually hadn't.
std::vector nextlevel;
Position location;
CampaignLevel();
int getStartX();
int getStartY();
int getEndX();
int getEndY();
XYZ getCenter();
int getWidth();
std::istream& operator<<(std::istream& is);
friend std::istream& operator>>(std::istream& is, CampaignLevel& cl)
{
return cl << is;
}
};
extern std::vector campaignlevels;