/* Copyright (C) 2003, 2010 - Wolfire Games Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. Lugaru is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Lugaru. If not, see . */ #include "Math/XYZ.hpp" #include #include extern bool campaign; extern int actuallevel; extern std::string campaignEndText[3]; std::vector ListCampaigns(); void LoadCampaign(); class CampaignLevel { private: int width; struct Position { int x, y; }; public: std::string mapname; std::string description; int choosenext; /* 0 = Immediately load next level at the end of this one. 1 = Go back to the world map. 2 = Don't bring up the Fiery loading screen. Maybe other things, I've not investigated. */ //int numnext; // 0 on final level. As David said: he meant to add story branching, but he eventually hadn't. std::vector nextlevel; Position location; CampaignLevel(); int getStartX(); int getStartY(); int getEndX(); int getEndY(); XYZ getCenter(); int getWidth(); std::istream& operator<<(std::istream& is); friend std::istream& operator>>(std::istream& is, CampaignLevel& cl) { return cl << is; } }; extern std::vector campaignlevels;