/* Copyright (C) 2003, 2010 - Wolfire Games Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. Lugaru is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Lugaru. If not, see . */ #ifndef _IMAGE_IO_HPP_ #define _IMAGE_IO_HPP_ #ifdef _MSC_VER #pragma once #endif #include #include #include #ifdef WIN32 #define WIN32_LEAN_AND_MEAN #define Polygon WinPolygon #include #undef Polygon #include #else #include "Graphic/gamegl.hpp" #endif /**> DATA STRUCTURES <**/ class ImageRec { public: GLubyte* data; // Image Data (Up To 32 Bits) GLuint bpp; // Image Color Depth In Bits Per Pixel. GLuint sizeX; GLuint sizeY; ImageRec(); ~ImageRec(); private: /* Make sure this class cannot be copied to avoid memory problems */ ImageRec(ImageRec const&); ImageRec& operator=(ImageRec const&); }; bool load_image(const char* fname, ImageRec& tex); bool save_screenshot(const char* fname); #endif