/*
Copyright (C) 2003, 2010 - Wolfire Games
Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
Lugaru is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lugaru. If not, see .
*/
#ifndef _INPUT_HPP_
#define _INPUT_HPP_
#include "Game.hpp"
#include
/**> CONSTANT DECLARATIONS <**/
#define MOUSEBUTTON_LEFT (SDL_NUM_SCANCODES + SDL_BUTTON_LEFT)
#define MOUSEBUTTON_RIGHT (SDL_NUM_SCANCODES + SDL_BUTTON_RIGHT)
#define MOUSEBUTTON_MIDDLE (SDL_NUM_SCANCODES + SDL_BUTTON_MIDDLE)
#define MOUSEBUTTON_X1 (SDL_NUM_SCANCODES + SDL_BUTTON_X1)
#define MOUSEBUTTON_X2 (SDL_NUM_SCANCODES + SDL_BUTTON_X2)
/**> FUNCTION PROTOTYPES <**/
class Input
{
public:
static void Tick();
static bool isKeyDown(int k);
static bool isKeyPressed(int k);
static const char* keyToChar(unsigned short which);
static bool MouseClicked();
};
#endif