/* Copyright (C) 2003, 2010 - Wolfire Games Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. Lugaru is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Lugaru. If not, see . */ #include "Game.hpp" #include "Audio/openal_wrapper.hpp" #include "Graphic/gamegl.hpp" #include "Platform/Platform.hpp" #include "User/Settings.hpp" #include "Menu/Menu.hpp" #include "Version.hpp" #include #include #include #include #include #include #include using namespace Game; #ifdef WIN32 #include #include #else #include #endif extern float multiplier; extern float realmultiplier; extern int slomo; extern bool cellophane; extern float texdetail; extern bool freeze; extern bool stillloading; extern int mainmenu; extern float slomospeed; extern float slomofreq; extern int difficulty; extern SDL_Window* sdlwindow; using namespace std; set> resolutions; // statics/globals (internal only) ------------------------------------------ // Menu defs int kContextWidth; int kContextHeight; //----------------------------------------------------------------------------------------------------------------------- // OpenGL Drawing void initGL() { glClear(GL_COLOR_BUFFER_BIT); swap_gl_buffers(); // clear all states glDisable(GL_ALPHA_TEST); glDisable(GL_BLEND); glDisable(GL_DEPTH_TEST); glDisable(GL_FOG); glDisable(GL_LIGHTING); glDisable(GL_LOGIC_OP); glDisable(GL_TEXTURE_1D); glDisable(GL_TEXTURE_2D); glPixelTransferi(GL_MAP_COLOR, GL_FALSE); glPixelTransferi(GL_RED_SCALE, 1); glPixelTransferi(GL_RED_BIAS, 0); glPixelTransferi(GL_GREEN_SCALE, 1); glPixelTransferi(GL_GREEN_BIAS, 0); glPixelTransferi(GL_BLUE_SCALE, 1); glPixelTransferi(GL_BLUE_BIAS, 0); glPixelTransferi(GL_ALPHA_SCALE, 1); glPixelTransferi(GL_ALPHA_BIAS, 0); // set initial rendering states glShadeModel(GL_SMOOTH); glClearDepth(1.0f); glDepthFunc(GL_LEQUAL); glDepthMask(GL_TRUE); glEnable(GL_DEPTH_TEST); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glCullFace(GL_FRONT); glEnable(GL_CULL_FACE); glEnable(GL_LIGHTING); glEnable(GL_DITHER); glEnable(GL_COLOR_MATERIAL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glAlphaFunc(GL_GREATER, 0.5f); if (CanInitStereo(stereomode)) { InitStereo(stereomode); } else { fprintf(stderr, "Failed to initialize stereo, disabling.\n"); stereomode = stereoNone; } } void toggleFullscreen() { fullscreen = !fullscreen; Uint32 flags = SDL_GetWindowFlags(sdlwindow); if (flags & SDL_WINDOW_FULLSCREEN) { flags &= ~SDL_WINDOW_FULLSCREEN; } else { flags |= SDL_WINDOW_FULLSCREEN; } SDL_SetWindowFullscreen(sdlwindow, flags); } SDL_bool sdlEventProc(const SDL_Event& e) { switch (e.type) { case SDL_QUIT: return SDL_FALSE; case SDL_WINDOWEVENT: if (e.window.event == SDL_WINDOWEVENT_CLOSE) { return SDL_FALSE; } break; case SDL_MOUSEMOTION: deltah += e.motion.xrel; deltav += e.motion.yrel; break; case SDL_KEYDOWN: if ((e.key.keysym.scancode == SDL_SCANCODE_G) && (e.key.keysym.mod & KMOD_CTRL)) { SDL_bool mode = SDL_TRUE; if ((SDL_GetWindowFlags(sdlwindow) & SDL_WINDOW_FULLSCREEN) == 0) { mode = (SDL_GetWindowGrab(sdlwindow) ? SDL_FALSE : SDL_TRUE); } SDL_SetWindowGrab(sdlwindow, mode); SDL_SetRelativeMouseMode(mode); } else if ((e.key.keysym.scancode == SDL_SCANCODE_RETURN) && (e.key.keysym.mod & KMOD_ALT)) { toggleFullscreen(); } break; } return SDL_TRUE; } // -------------------------------------------------------------------------- static Point gMidPoint; bool SetUp() { LOGFUNC; cellophane = 0; texdetail = 4; slomospeed = 0.25; slomofreq = 8012; DefaultSettings(); if (!SDL_WasInit(SDL_INIT_VIDEO)) { if (SDL_Init(SDL_INIT_VIDEO) == -1) { fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError()); return false; } } if (!LoadSettings()) { fprintf(stderr, "Failed to load config, creating default\n"); SaveSettings(); } if (SDL_GL_LoadLibrary(NULL) == -1) { fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError()); SDL_Quit(); return false; } for (int displayIdx = 0; displayIdx < SDL_GetNumVideoDisplays(); ++displayIdx) { for (int i = 0; i < SDL_GetNumDisplayModes(displayIdx); ++i) { SDL_DisplayMode mode; if (SDL_GetDisplayMode(displayIdx, i, &mode) == -1) { continue; } if ((mode.w < 640) || (mode.h < 480)) { continue; // sane lower limit. } pair resolution(mode.w, mode.h); resolutions.insert(resolution); } } if (resolutions.empty()) { const std::string error = "No suitable video resolutions found."; cerr << error << endl; SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Lugaru init failed!", error.c_str(), NULL); SDL_Quit(); return false; } if (commandLineOptions[SHOWRESOLUTIONS]) { printf("Available resolutions:\n"); for (auto resolution = resolutions.begin(); resolution != resolutions.end(); resolution++) { printf(" %d x %d\n", (int)resolution->first, (int)resolution->second); } } SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1); Uint32 sdlflags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN; if (commandLineOptions[FULLSCREEN]) { fullscreen = commandLineOptions[FULLSCREEN].last()->type(); } if (fullscreen) { sdlflags |= SDL_WINDOW_FULLSCREEN; } if (!commandLineOptions[NOMOUSEGRAB].last()->type()) { sdlflags |= SDL_WINDOW_INPUT_GRABBED; } sdlwindow = SDL_CreateWindow("Lugaru", SDL_WINDOWPOS_CENTERED_DISPLAY(0), SDL_WINDOWPOS_CENTERED_DISPLAY(0), kContextWidth, kContextHeight, sdlflags); if (!sdlwindow) { fprintf(stderr, "SDL_CreateWindow() failed: %s\n", SDL_GetError()); fprintf(stderr, "forcing 640x480...\n"); kContextWidth = 640; kContextHeight = 480; sdlwindow = SDL_CreateWindow("Lugaru", SDL_WINDOWPOS_CENTERED_DISPLAY(0), SDL_WINDOWPOS_CENTERED_DISPLAY(0), kContextWidth, kContextHeight, sdlflags); if (!sdlwindow) { fprintf(stderr, "SDL_CreateWindow() failed: %s\n", SDL_GetError()); fprintf(stderr, "forcing 640x480 windowed mode...\n"); sdlflags &= ~SDL_WINDOW_FULLSCREEN; sdlwindow = SDL_CreateWindow("Lugaru", SDL_WINDOWPOS_CENTERED_DISPLAY(0), SDL_WINDOWPOS_CENTERED_DISPLAY(0), kContextWidth, kContextHeight, sdlflags); if (!sdlwindow) { fprintf(stderr, "SDL_CreateWindow() failed: %s\n", SDL_GetError()); return false; } } } SDL_GLContext glctx = SDL_GL_CreateContext(sdlwindow); if (!glctx) { fprintf(stderr, "SDL_GL_CreateContext() failed: %s\n", SDL_GetError()); SDL_Quit(); return false; } SDL_GL_MakeCurrent(sdlwindow, glctx); int dblbuf = 0; if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf)) { fprintf(stderr, "Failed to get a double-buffered context.\n"); SDL_Quit(); return false; } if (SDL_GL_SetSwapInterval(-1) == -1) { // try swap_tear first. SDL_GL_SetSwapInterval(1); } SDL_ShowCursor(0); if (!commandLineOptions[NOMOUSEGRAB].last()->type()) { SDL_SetRelativeMouseMode(SDL_TRUE); } initGL(); GLint width = kContextWidth; GLint height = kContextHeight; gMidPoint.h = width / 2; gMidPoint.v = height / 2; screenwidth = width; screenheight = height; newdetail = detail; newscreenwidth = screenwidth; newscreenheight = screenheight; /* If saved resolution is not in the list, add it to the list (so that it’s selectable in the options) */ pair startresolution(width, height); if (resolutions.find(startresolution) == resolutions.end()) { resolutions.insert(startresolution); } InitGame(); return true; } static void DoMouse() { if (mainmenu || ((abs(deltah) < 10 * realmultiplier * 1000) && (abs(deltav) < 10 * realmultiplier * 1000))) { deltah *= usermousesensitivity; deltav *= usermousesensitivity; mousecoordh += deltah; mousecoordv += deltav; if (mousecoordh < 0) { mousecoordh = 0; } else if (mousecoordh >= kContextWidth) { mousecoordh = kContextWidth - 1; } if (mousecoordv < 0) { mousecoordv = 0; } else if (mousecoordv >= kContextHeight) { mousecoordv = kContextHeight - 1; } } } void DoFrameRate(int update) { static long frames = 0; static AbsoluteTime time = { 0, 0 }; static AbsoluteTime frametime = { 0, 0 }; AbsoluteTime currTime = UpTime(); double deltaTime = (float)AbsoluteDeltaToDuration(currTime, frametime); if (0 > deltaTime) { // if negative microseconds deltaTime /= -1000000.0; } else { // else milliseconds deltaTime /= 1000.0; } multiplier = deltaTime; if (multiplier < .001) { multiplier = .001; } if (multiplier > 10) { multiplier = 10; } if (update) { frametime = currTime; // reset for next time interval } deltaTime = (float)AbsoluteDeltaToDuration(currTime, time); if (0 > deltaTime) { // if negative microseconds deltaTime /= -1000000.0; } else { // else milliseconds deltaTime /= 1000.0; } frames++; if (0.001 <= deltaTime) { // has update interval passed if (update) { time = currTime; // reset for next time interval frames = 0; } } } void DoUpdate() { static float sps = 200; static int count; static float oldmult; DoFrameRate(1); if (multiplier > .6) { multiplier = .6; } fps = 1 / multiplier; count = multiplier * sps; if (count < 2) { count = 2; } realmultiplier = multiplier; multiplier *= gamespeed; if (difficulty == 1) { multiplier *= .9; } if (difficulty == 0) { multiplier *= .8; } if (loading == 4) { multiplier *= .00001; } if (slomo && !mainmenu) { multiplier *= slomospeed; } oldmult = multiplier; multiplier /= (float)count; DoMouse(); TickOnce(); for (int i = 0; i < count; i++) { Tick(); } multiplier = oldmult; TickOnceAfter(); /* - Debug code to test how many channels were active on average per frame static long frames = 0; static AbsoluteTime start = {0,0}; AbsoluteTime currTime = UpTime (); static int num_channels = 0; num_channels += OPENAL_GetChannelsPlaying(); double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start); if (0 > deltaTime) // if negative microseconds deltaTime /= -1000000.0; else // else milliseconds deltaTime /= 1000.0; ++frames; if (deltaTime >= 1) { start = currTime; float avg_channels = (float)num_channels / (float)frames; ofstream opstream("log.txt",ios::app); opstream << "Average frame count: "; opstream << frames; opstream << " frames - "; opstream << avg_channels; opstream << " per frame.\n"; opstream.close(); frames = 0; num_channels = 0; } */ if (stereomode == stereoNone) { DrawGLScene(stereoCenter); } else { DrawGLScene(stereoLeft); DrawGLScene(stereoRight); } } // -------------------------------------------------------------------------- void CleanUp(void) { LOGFUNC; delete[] commandLineOptionsBuffer; SDL_Quit(); } // -------------------------------------------------------------------------- static bool IsFocused() { return ((SDL_GetWindowFlags(sdlwindow) & SDL_WINDOW_INPUT_FOCUS) != 0); } #ifndef WIN32 // (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.) static char* findBinaryInPath(const char* bin, char* envr) { size_t alloc_size = 0; char* exe = NULL; char* start = envr; char* ptr; do { size_t size; ptr = strchr(start, ':'); /* find next $PATH separator. */ if (ptr) { *ptr = '\0'; } size = strlen(start) + strlen(bin) + 2; if (size > alloc_size) { char* x = (char*)realloc(exe, size); if (x == NULL) { if (exe != NULL) { free(exe); } return (NULL); } /* if */ alloc_size = size; exe = x; } /* if */ /* build full binary path... */ strcpy(exe, start); if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/')) { strcat(exe, "/"); } strcat(exe, bin); if (access(exe, X_OK) == 0) { /* Exists as executable? We're done. */ strcpy(exe, start); /* i'm lazy. piss off. */ return (exe); } /* if */ start = ptr + 1; /* start points to beginning of next element. */ } while (ptr != NULL); if (exe != NULL) { free(exe); } return (NULL); /* doesn't exist in path. */ } /* findBinaryInPath */ char* calcBaseDir(const char* argv0) { /* If there isn't a path on argv0, then look through the $PATH for it. */ char* retval; char* envr; if (strchr(argv0, '/')) { retval = strdup(argv0); if (retval) { *((char*)strrchr(retval, '/')) = '\0'; } return (retval); } envr = getenv("PATH"); if (!envr) { return NULL; } envr = strdup(envr); if (!envr) { return NULL; } retval = findBinaryInPath(argv0, envr); free(envr); return (retval); } static inline void chdirToAppPath(const char* argv0) { char* dir = calcBaseDir(argv0); if (dir) { #if (defined(__APPLE__) && defined(__MACH__)) // Chop off /Contents/MacOS if it's at the end of the string, so we // land in the base of the app bundle. const size_t len = strlen(dir); const char* bundledirs = "/Contents/MacOS"; const size_t bundledirslen = strlen(bundledirs); if (len > bundledirslen) { char* ptr = (dir + len) - bundledirslen; if (strcasecmp(ptr, bundledirs) == 0) *ptr = '\0'; } #endif errno = 0; if (chdir(dir) != 0) { printf("Error changing dir to '%s' (%s).\n", dir, strerror(errno)); } free(dir); } } #endif const option::Descriptor usage[] = { { UNKNOWN, 0, "", "", option::Arg::None, "USAGE: lugaru [options]\n\n" "Options:" }, { VERSION, 0, "v", "version", option::Arg::None, " -v, --version Print version and exit." }, { HELP, 0, "h", "help", option::Arg::None, " -h, --help Print usage and exit." }, { FULLSCREEN, 1, "f", "fullscreen", option::Arg::None, " -f, --fullscreen Start the game in fullscreen mode." }, { FULLSCREEN, 0, "w", "windowed", option::Arg::None, " -w, --windowed Start the game in windowed mode (default)." }, { NOMOUSEGRAB, 1, "", "nomousegrab", option::Arg::None, " --nomousegrab Disable mousegrab." }, { NOMOUSEGRAB, 0, "", "mousegrab", option::Arg::None, " --mousegrab Enable mousegrab (default)." }, { SOUND, 1, "", "nosound", option::Arg::None, " --nosound Disable sound." }, { OPENALINFO, 0, "", "openal-info", option::Arg::None, " --openal-info Print info about OpenAL at launch." }, { SHOWRESOLUTIONS, 0, "", "showresolutions", option::Arg::None, " --showresolutions List the resolutions found by SDL at launch." }, { DEVTOOLS, 0, "d", "devtools", option::Arg::None, " -d, --devtools Enable dev tools: console, level editor and debug info." }, { CMD, 0, "c", "command", option::Arg::Optional, " -c, --command Run this command at game start. May be used to load a map." }, { 0, 0, 0, 0, 0, 0 } }; option::Option commandLineOptions[commandLineOptionsNumber]; option::Option* commandLineOptionsBuffer; int main(int argc, char** argv) { argc -= (argc > 0); argv += (argc > 0); // skip program name argv[0] if present option::Stats stats(true, usage, argc, argv); if (commandLineOptionsNumber != stats.options_max) { std::cerr << "Found incorrect command line option number" << std::endl; return 1; } commandLineOptionsBuffer = new option::Option[stats.buffer_max]; option::Parser parse(true, usage, argc, argv, commandLineOptions, commandLineOptionsBuffer); if (parse.error()) { delete[] commandLineOptionsBuffer; return 1; } // Always start by printing the version and info to the stdout std::cout << "--------------------------------------------------------------------------\n" << "Lugaru HD: The Rabbit's Foot, by Wolfire Games and the OSS Lugaru project.\n\n" << "Licensed under the GPL 2.0+ and CC-BY-SA 3.0 and 4.0 licenses.\n" << "More information, updates and bug reports at http://osslugaru.gitlab.io\n" << std::endl; std::cout << "Version " + VERSION_STRING + " -- " + VERSION_BUILD_TYPE + " build\n" << "--------------------------------------------------------------------------\n" << std::endl; if (commandLineOptions[VERSION]) { // That was enough, quit. delete[] commandLineOptionsBuffer; return 0; } if (commandLineOptions[HELP]) { option::printUsage(std::cout, usage); delete[] commandLineOptionsBuffer; return 0; } if (option::Option* opt = commandLineOptions[UNKNOWN]) { std::cerr << "Unknown option: " << opt->name << "\n"; option::printUsage(std::cerr, usage); delete[] commandLineOptionsBuffer; return 1; } // !!! FIXME: we could use a Win32 API for this. --ryan. #ifndef WIN32 chdirToAppPath(argv[0]); #endif LOGFUNC; #ifdef NDEBUG try { #endif { newGame(); if (!SetUp()) { delete[] commandLineOptionsBuffer; return 42; } if (commandLineOptions[DEVTOOLS]) { devtools = true; } bool gameDone = false; bool gameFocused = true; srand(time(nullptr)); if (commandLineOptions[CMD].count() > 0) { devtools = true; Menu::startChallengeLevel(1); for (option::Option* opt = commandLineOptions[CMD]; opt; opt = opt->next()) { if (opt->arg && (strlen(opt->arg) > 0)) { cmd_dispatch(opt->arg); } } } while (!gameDone && !tryquit) { if (IsFocused()) { gameFocused = true; // check windows messages deltah = 0; deltav = 0; SDL_Event e; if (!waiting) { // message pump while (SDL_PollEvent(&e)) { if (!sdlEventProc(e)) { gameDone = true; break; } } } // game DoUpdate(); } else { if (gameFocused) { // allow game chance to pause gameFocused = false; DoUpdate(); } // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking' SDL_WaitEvent(0); } } deleteGame(); } CleanUp(); return 0; #ifdef NDEBUG } catch (const std::exception& error) { CleanUp(); std::string e = "Caught exception: "; e += error.what(); LOG(e); SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Exception catched", error.what(), NULL); return -1; } #endif }