/* Copyright (C) 2003, 2010 - Wolfire Games Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. Lugaru is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Lugaru. If not, see . */ #ifndef _TEXTURE_HPP_ #define _TEXTURE_HPP_ #include "Graphic/gamegl.hpp" #include #include #include #include class TextureRes { private: GLuint id; string filename; bool hasMipmap; bool isSkin; int skinsize; GLubyte* data; int datalen; void load(); public: TextureRes(const string& filename, bool hasMipmap); TextureRes(const string& filename, bool hasMipmap, GLubyte* array, int* skinsize); ~TextureRes(); void bind(); /* Make sure TextureRes never gets copied */ TextureRes(TextureRes const& other) = delete; TextureRes& operator=(TextureRes const& other) = delete; }; class Texture { private: std::shared_ptr tex; public: inline Texture() : tex(nullptr) { } void load(const string& filename, bool hasMipmap); void load(const string& filename, bool hasMipmap, GLubyte* array, int* skinsizep); void bind(); }; #endif