/*
Copyright (C) 2003, 2010 - Wolfire Games
Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
Lugaru is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lugaru. If not, see .
*/
#include "Menu/Menu.hpp"
#include "Audio/openal_wrapper.hpp"
#include "Graphic/gamegl.hpp"
#include "Level/Campaign.hpp"
#include "User/Settings.hpp"
#include "Utils/Input.hpp"
#include "Version.hpp"
// Should not be needed, Menu should call methods from other classes to launch maps and challenges and so on
#include "Level/Awards.hpp"
#include
#include
#include
using namespace Game;
extern float multiplier;
extern std::set> resolutions;
extern int mainmenu;
extern std::vector campaignlevels;
extern float musicvolume[4];
extern float oldmusicvolume[4];
extern bool stillloading;
extern bool visibleloading;
extern int whichchoice;
extern int leveltheme;
extern void toggleFullscreen();
int entername = 0;
std::string newusername = "";
unsigned newuserselected = 0;
float newuserblinkdelay = 0;
bool newuserblink = false;
std::vector