/* Copyright (C) 2003, 2010 - Wolfire Games Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. Lugaru is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Lugaru. If not, see . */ #ifndef _MENU_HPP_ #define _MENU_HPP_ #include "Game.hpp" struct MenuItem { enum MenuItemType { NONE, LABEL, BUTTON, IMAGE, IMAGEBUTTON, MAPMARKER, MAPLINE, MAPLABEL } type; int id; string text; Texture texture; int x, y, w, h; float r, g, b; float effectfade; float linestartsize; float lineendsize; MenuItem(MenuItemType _type, int _id, const string& _text, Texture _texture, int _x, int _y, int _w, int _h, float _r, float _g, float _b, float _linestartsize = 1, float _lineendsize = 1); }; class Menu { public: static void clearMenu(); static void addLabel(int id, const string& text, int x, int y, float r = 1, float g = 0, float b = 0); static void addButton(int id, const string& text, int x, int y, float r = 1, float g = 0, float b = 0); static void addImage(int id, Texture texture, int x, int y, int w, int h, float r = 1, float g = 1, float b = 1); static void addButtonImage(int id, Texture texture, int x, int y, int w, int h, float r = 1, float g = 1, float b = 1); static void addMapLine(int x, int y, int w, int h, float startsize, float endsize, float r, float g, float b); static void addMapMarker(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b); static void addMapLabel(int id, const string& text, int x, int y, float r = 1, float g = 0, float b = 0); static void setText(int id, const string& text); static void setText(int id, const string& text, int x, int y, int w, int h); static int getSelected(int mousex, int mousey); static void drawItems(); static void Load(); static void Tick(); static void updateSettingsMenu(); static void updateStereoConfigMenu(); static void updateControlsMenu(); static void setKeySelected(); static void startChallengeLevel(int selected); private: static void handleFadeEffect(); static std::vector items; }; #endif