264 lines
10 KiB
Plaintext
264 lines
10 KiB
Plaintext
Lugaru Developer Tools
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======================
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Activation
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----------
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There are two ways to activate developer tools:
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- Temporary: Pass the --devtools or -d option to the executable
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- Persistent: Add the following to your config.txt file:
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Devtools:
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1
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The config.txt file can be found in the following locations:
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- On Linux: ~/.config/lugaru/config.txt
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- On Mac: ~/Library/Application Support/Lugaru/config.txt
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- On Windows: C:/Users/yourusername/AppData/Roaming/Lugaru/config.txt
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Key bindings
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------------
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Note: dev keys must be pressed as if on a QWERTY keyboard.
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General
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~~~~~~~
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~ = console (see "Console commands" section)
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alt+m = toggle editor mode (see "Map editor" section)
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alt+k = restart challenge
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shift+k = skip challenge
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alt+h = give 200000 health and reset damage
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alt+j = toggle snow/grass/desert environment
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alt+c = toggle camera mode
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alt+v = toggle freeze
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alt+b = toggle slow motion
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alt+n = ragdoll
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alt+x = change weapon of nearby player [mod: ctrl]
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alt+u = change yaw (rotation around Z axis) [mod: ctrl]
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alt+f = put nearby player on fire [mod: ctrl]
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alt+t = change player skin [mod: ctrl]
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alt+shift+t = change player type (rabbit/wolf) [mod: ctrl]
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alt+i = explode nearby head
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alt+shift+i = explode nearby player
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* Where noted, the ctrl modifier applies the change to the main player,
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otherwise to the nearest player.
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Map editor (alt+m)
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~~~~~~~~~~~~~~~~~~
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o = place object
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p = place player
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delete = delete closest object
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shift+delete = delete closest player
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shift+left/right = change type of next object
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up/down = change size of next object
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left/right = change yaw (rotation around Z axis) of next object
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ctrl+up/down = change pitch (tilt) of next object
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shift+ctrl+up/down = change map radius
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shift+p = place waypoint
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ctrl+p = make/connect pathfind waypoint
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comma/period = select prev/next pathfind waypoints
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shift+comma = delete pathfind waypoint
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Console commands
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----------------
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Mapping
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~~~~~~~
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map (string) - loads the specified map.
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The string corresponds to the filename of a map in the Maps folder, located
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in Lugaru's Data folder.
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save (string) - saves the state of the current map.
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The string corresponds to the filename that the map will be saved under in
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the Maps folder, located in Lugaru's Data folder. Caution: this command
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will overwrite other maps with the same name without prompting you.
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Character attributes
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~~~~~~~~~~~~~~~~~~~~
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wolfie - sets the player to a wolf. You gain all of the speed, strength,
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durability, and attacks of a wolf.
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funnybunny - sets the player to a rabbit.
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size (float) - changes the overall size of your character.
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The value is based on 1, that is, 1.5 is 50% larger.
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proportion (float) (float) (float) (float) - changes the proportions of your
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character. The four floating point values correspond to the proportions of
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the character's head, body, arm and leg respectively. Each value is based
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on 1, that is, 1.5 is 50% larger.
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speed (float) - sets your running speed.
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Each value is based on 1, that is, 1.5 is 50% faster.
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strength (float) - sets your attack strength.
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Each value is based on 1; that is, 1.5 is 50% stronger.
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power (float) - sets the amount of health you have.
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Each value is based on 1; that is, 1.5 is 50% healthier.
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protection (float) (float) (float) - sets your armor strength in terms of blunt
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resistance. Each floating point corresponds to the strength of your high,
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medium, or low resistance, respectively. Each value is based on 1; that is,
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1.5 is 50% more durable.
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armor (float) (float) (float) - sets your armor strength in terms of sharp
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attacks. Each floating point corresponds to the strength of your high,
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medium, or low resistance, respectively. Each value is based on 1; that is,
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1.5 is 50% more durable.
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immobile - makes character immobile.
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May gain some FPS in dialogue levels.
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mobile - cancels 'immobile'.
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allimmobile - does as name suggests.
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May be used when you are done with a dialogue level.
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armorreset, protectionreset - reset the value of the armor and protection
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settings for your character.
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armornear, protectionnear, proportionnear, sizenear - apply the changes to the
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character nearest to you instead of you.
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cellophane - makes everyone invisible, except for the shadows.
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Character appearance
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~~~~~~~~~~~~~~~~~~~~
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lizardwolf, darko - changes your skin to the respective easter egg texture.
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Normal skins are available via the ctrl+alt+t hotkey.
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tintr (float) - sets the redness of your clothes.
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This only affects the color of future clothes, so you must set it in
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advance. It must be a value from 0 to 1.
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tintg (float) - sets the greenness of your clothes.
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This only affects the color of future clothes, so you must set it in
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advance. It must be a value from 0 to 1.
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tintb (float) - sets the blueness of your clothes.
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This only affects the color of future clothes, so you must set it in
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advance. It must be a value from 0 to 1.
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tint (float) (float) (float) - sets the color of your clothes.
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This only affects the color of future clothes, so you must set it in
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advance. Each floating point corresponds to red, green, and blue,
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respectively. Each value must be a number from 0 to 1.
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noclothes - removes all of your clothes.
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noclothesnear - same, applied to the character nearest to you.
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clothes (string) - adds clothes to your character.
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The string can be one of the following (case sensitive):
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Shirt
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LongSleeve
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EarWrap
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FootWrap
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Pants
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FancyPants
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Scar
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HeadBand
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LeatherWristLeft
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LeatherWristRight
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LeatherArmor
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LeatherPants
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Actually, these names come from the files in your Data/Lugaru/Textures
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folder of type ".png". You may add any png file in that folder and use it
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with the clothes command. See Decal Editing to create such files.
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clothesnear - does the same for the character nearest to you.
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clotheslist - lists the clothes of the main player (and their tint).
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clotheslistnear - does the same for the character nearest to you.
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Skybox
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~~~~~~
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skybox - toggles skybox on and off.
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skytint (float) (float) (float) - sets the color tint of the sky.
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Each floating point value corresponds to a red, green, or blue value,
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respectively, between 0 and 1.
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skylight (float) (float) (float) - sets the color of the lighting of the sky.
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Each floating point value corresponds to a red, green, or blue value,
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respectively, between 0 and 1.
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Miscellaneous map
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~~~~~~~~~~~~~~~~~
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tutorial (boolean) - toggles tutorial mode on/off for the current map.
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hostile (boolean) - toggles whether or not characters on the map are hostile.
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type (string) - sets the initial state of the next character.
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The possible values are listed below:
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active
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sitting
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sitting wall
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sleeping
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dead1
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dead2
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dead3
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dead4
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path keepwalking/pause - determines whether enemies walk through the next
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pathpoint or pause briefly.
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Map objectives
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~~~~~~~~~~~~~~
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mapkilleveryone - makes objective of the map to kill everyone.
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mapgosomewhere - makes objective of the map to go somewhere.
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mapkillsomeone - makes objective of the map to kill a specific enemy.
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mapkillmost - makes objective of the map to kill everyone but one.
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Hotspots
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~~~~~~~~
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hs (size) (type) (string) - creates a hotspot underneath you.
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The three arguments correspond to the size, type, and text of the hotspot,
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respectively. See below for the explanations of each type integer:
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type 0 = static, display text
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type 1-10 = attached to player 1-10, display text
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type 11-20 = attached to player 1-10, must kill to win
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type -1 = win if approached
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dhs - deletes the last hotspot.
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An example is "hs 15.0 0 sdf". Note that hotspots are very buggy (TODO:
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review once bugs are fixed), especially those not of type 0. Quitting and
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restarting Lugaru, then creating a hotspot in a simple map first, can help.
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You may have to fiddle around with this. Some strings may be randomly
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rejected, but if you know how to hex-edit, you can change them directly in
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the map file (make sure to change the byte before the string to the number
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of its characters).
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Dialogs
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~~~~~~~
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dialog (int) (string) - loads the "string.txt" dialog with type "int" and enter
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directing mode: Fly around, press numpad 1-10 to change the players' head
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target, press 1-10 to define who is saying the current line and move on to
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the next line. The type argument can be one of:
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0-9 = player index, activates when "attacking" them
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10+ = "special", activates automatically when in range; player ID is
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the module of the type (e.g. type 18 would be special, player 8)
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40-49 = some other thing, someone really needs to cleanup this logic :)
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fixdialog (int) (string) - replaces the dialog of given index by the one
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described in the "string.txt" file.
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ddialog (int) - deletes given dialog (if no argument or -1, deletes the last
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dialog). Does not work when actually playing a dialog.
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fixtype (int) (int) - fixes the type (2nd arg) of the given dialog (1st arg).
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play (int) - plays given dialog.
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fixrotation - when playing a dialog, sets the in-dialog yaw of the current
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participant to its out-of-dialog yaw value.
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Graphics
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~~~~~~~~
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viewdistance (float) - sets the far clipping plane.
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In other words, it controls how far you can see before the fog obscures it.
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Its value is based on 1, that is, 1.5 is 50% farther.
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fadestart (float) - sets what fraction of the viewdistance an object must pass
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to begin fading. In other words, it controls how far an object has to be
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before it starts becoming transparent. Its value is based on 1, that is,
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1.5 is 50% farther.
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Miscellaneous
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~~~~~~~~~~~~~
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quit - quits Lugaru.
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slomo (float) - toggles slow motion on or off.
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If it's turning on, the game speed is controlled by the floating point
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value. The value is based on 1, that is, 0.5 is 50% slower than normal game
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speed.
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slofreq (integer) - sets the slow motion sound frequency.
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The following commands have unknown effects: metal, sizemin, fixrotation,
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fixtype.
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