111 lines
2.2 KiB
C++
111 lines
2.2 KiB
C++
/*
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Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
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This file is part of Lugaru.
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Lugaru is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Lugaru is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _ANIMATION_HPP_
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#define _ANIMATION_HPP_
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#include "Math/XYZ.hpp"
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#include <vector>
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enum anim_attack_type
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{
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neutral,
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normalattack,
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reversed,
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reversal
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};
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enum anim_height_type
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{
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lowheight,
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middleheight,
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highheight
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};
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enum animation_type
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{
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#define DECLARE_ANIM(id, ...) id,
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#include "Animation.def"
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#undef DECLARE_ANIM
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animation_count
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};
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enum animation_bit_offsets
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{
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#define DECLARE_ANIM_BIT(bit) o_##bit,
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#include "Animation.def"
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#undef DECLARE_ANIM_BIT
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animation_bit_count
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};
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enum animation_bits_def
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{
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#define DECLARE_ANIM_BIT(bit) bit = 1 << o_##bit,
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#include "Animation.def"
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#undef DECLARE_ANIM_BIT
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};
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static const int animation_bits[animation_count] = {
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#define DECLARE_ANIM(id, name, height, type, bits) bits,
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#include "Animation.def"
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#undef DECLARE_ANIM
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};
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struct AnimationFrameJointInfo
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{
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XYZ position;
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float twist;
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float twist2;
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bool onground;
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};
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struct AnimationFrame
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{
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void loadBaseInfo(FILE* tfile);
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void loadTwist2(FILE* tfile);
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void loadLabel(FILE* tfile);
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void loadWeaponTarget(FILE* tfile);
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std::vector<AnimationFrameJointInfo> joints;
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XYZ forward;
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int label;
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XYZ weapontarget;
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float speed;
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};
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class Animation
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{
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public:
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static std::vector<Animation> animations;
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static void loadAll();
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anim_height_type height;
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anim_attack_type attack;
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int numjoints;
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std::vector<AnimationFrame> frames;
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XYZ offset;
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Animation();
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Animation(const std::string& fileName, anim_height_type aheight, anim_attack_type aattack);
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};
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#endif
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