100 lines
2.7 KiB
C++
100 lines
2.7 KiB
C++
/*
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Copyright (C) 2003, 2010 - Wolfire Games
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Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
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This file is part of Lugaru.
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Lugaru is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Lugaru is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _SKELETON_HPP_
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#define _SKELETON_HPP_
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#include "Animation/Animation.hpp"
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#include "Animation/Joint.hpp"
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#include "Animation/Muscle.hpp"
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#include "Graphic/Models.hpp"
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#include "Graphic/Sprite.hpp"
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#include "Graphic/gamegl.hpp"
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#include "Math/XYZ.hpp"
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#include "Objects/Object.hpp"
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#include "Utils/binio.h"
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const int max_joints = 50;
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class Skeleton
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{
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public:
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std::vector<Joint> joints;
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std::vector<Muscle> muscles;
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int selected;
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int forwardjoints[3];
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XYZ forward;
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int id;
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int lowforwardjoints[3];
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XYZ lowforward;
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XYZ specialforward[5];
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int jointlabels[max_joints];
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Model model[7];
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Model modellow;
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Model modelclothes;
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int num_models;
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Model drawmodel;
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Model drawmodellow;
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Model drawmodelclothes;
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bool clothes;
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bool spinny;
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GLubyte skinText[512 * 512 * 3];
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int skinsize;
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float checkdelay;
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float longdead;
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bool broken;
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int free;
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int oldfree;
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float freetime;
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bool freefall;
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void FindForwards();
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float DoConstraints(XYZ* coords, float* scale);
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void DoGravity(float* scale);
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void FindRotationJoint(int which);
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void FindRotationJointSameTwist(int which);
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void FindRotationMuscle(int which, int animation);
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void Load(const std::string& fileName, const std::string& lowfileName, const std::string& clothesfileName, const std::string& modelfileName, const std::string& model2fileName, const std::string& model3fileName, const std::string& model4fileName, const std::string& model5fileNamee, const std::string& model6fileName, const std::string& model7fileName, const std::string& modellowfileName, const std::string& modelclothesfileName, bool aclothes);
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Skeleton();
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private:
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// convenience functions
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// only for Skeleton.cpp
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inline Joint& joint(int bodypart) { return joints[jointlabels[bodypart]]; }
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inline XYZ& jointPos(int bodypart) { return joint(bodypart).position; }
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inline XYZ& jointVel(int bodypart) { return joint(bodypart).velocity; }
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};
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#endif
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