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anon c2279b596d .
2023-08-01 19:50:29 +02:00

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C++

/*
Copyright (C) 2003, 2010 - Wolfire Games
Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
Lugaru is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Graphic/Decal.hpp"
#include "Environment/Terrain.hpp"
#include "Graphic/Models.hpp"
Decal::Decal()
: position()
, type(shadowdecal)
, opacity(0)
, rotation(0)
, alivetime(0)
, brightness(0)
{
}
Decal::Decal(XYZ _position, decal_type _type, float _opacity, float _rotation, float _brightness, int whichx, int whichy, float size, const Terrain& terrain, bool first)
: position(_position)
, type(_type)
, opacity(_opacity)
, rotation(_rotation)
, alivetime(0)
, brightness(_brightness)
{
float placex, placez;
placex = (float)whichx * terrain.scale + terrain.scale;
placez = (float)whichy * terrain.scale;
texcoords[0][0] = (placex - position.x) / size / 2 + .5;
texcoords[0][1] = (placez - position.z) / size / 2 + .5;
vertex[0].x = placex;
vertex[0].z = placez;
vertex[0].y = terrain.heightmap[whichx + 1][whichy] * terrain.scale + .01;
if (first) {
placex = (float)whichx * terrain.scale + terrain.scale;
placez = (float)whichy * terrain.scale + terrain.scale;
} else {
placex = (float)whichx * terrain.scale;
placez = (float)whichy * terrain.scale;
}
texcoords[1][0] = (placex - position.x) / size / 2 + .5;
texcoords[1][1] = (placez - position.z) / size / 2 + .5;
vertex[1].x = placex;
vertex[1].z = placez;
if (first) {
vertex[1].y = terrain.heightmap[whichx + 1][whichy + 1] * terrain.scale + .01;
} else {
vertex[1].y = terrain.heightmap[whichx][whichy] * terrain.scale + .01;
}
placex = (float)whichx * terrain.scale;
placez = (float)whichy * terrain.scale + terrain.scale;
texcoords[2][0] = (placex - position.x) / size / 2 + .5;
texcoords[2][1] = (placez - position.z) / size / 2 + .5;
vertex[2].x = placex;
vertex[2].z = placez;
vertex[2].y = terrain.heightmap[whichx][whichy + 1] * terrain.scale + .01;
XYZ rot;
if (rotation) {
for (int i = 0; i < 3; i++) {
rot.y = 0;
rot.x = texcoords[i][0] - .5;
rot.z = texcoords[i][1] - .5;
rot = DoRotation(rot, 0, -rotation, 0);
texcoords[i][0] = rot.x + .5;
texcoords[i][1] = rot.z + .5;
}
}
}
Decal::Decal(XYZ _position, decal_type _type, float _opacity, float _rotation, float size, const Model& model, int i, int which)
: position(_position)
, type(_type)
, opacity(_opacity)
, rotation(_rotation)
, alivetime(0)
, brightness(0)
{
float placex, placez;
if (which == 0) {
placex = model.getTriangleVertex(i, 0).x;
placez = model.getTriangleVertex(i, 0).z;
texcoords[0][0] = (placex - position.x) / (size) / 2 + .5;
texcoords[0][1] = (placez - position.z) / (size) / 2 + .5;
vertex[0].x = placex;
vertex[0].z = placez;
vertex[0].y = model.getTriangleVertex(i, 0).y;
placex = model.getTriangleVertex(i, 1).x;
placez = model.getTriangleVertex(i, 1).z;
texcoords[1][0] = (placex - position.x) / (size) / 2 + .5;
texcoords[1][1] = (placez - position.z) / (size) / 2 + .5;
vertex[1].x = placex;
vertex[1].z = placez;
vertex[1].y = model.getTriangleVertex(i, 1).y;
placex = model.getTriangleVertex(i, 2).x;
placez = model.getTriangleVertex(i, 2).z;
texcoords[2][0] = (placex - position.x) / (size) / 2 + .5;
texcoords[2][1] = (placez - position.z) / (size) / 2 + .5;
vertex[2].x = placex;
vertex[2].z = placez;
vertex[2].y = model.getTriangleVertex(i, 2).y;
} else if (which == 1) {
placex = model.getTriangleVertex(i, 0).y;
placez = model.getTriangleVertex(i, 0).z;
texcoords[0][0] = (placex - position.y) / (size) / 2 + .5;
texcoords[0][1] = (placez - position.z) / (size) / 2 + .5;
vertex[0].x = model.getTriangleVertex(i, 0).x;
vertex[0].z = placez;
vertex[0].y = placex;
placex = model.getTriangleVertex(i, 1).y;
placez = model.getTriangleVertex(i, 1).z;
texcoords[1][0] = (placex - position.y) / (size) / 2 + .5;
texcoords[1][1] = (placez - position.z) / (size) / 2 + .5;
vertex[1].x = model.getTriangleVertex(i, 1).x;
vertex[1].z = placez;
vertex[1].y = placex;
placex = model.getTriangleVertex(i, 2).y;
placez = model.getTriangleVertex(i, 2).z;
texcoords[2][0] = (placex - position.y) / (size) / 2 + .5;
texcoords[2][1] = (placez - position.z) / (size) / 2 + .5;
vertex[2].x = model.getTriangleVertex(i, 2).x;
vertex[2].z = placez;
vertex[2].y = placex;
} else {
placex = model.getTriangleVertex(i, 0).x;
placez = model.getTriangleVertex(i, 0).y;
texcoords[0][0] = (placex - position.x) / (size) / 2 + .5;
texcoords[0][1] = (placez - position.y) / (size) / 2 + .5;
vertex[0].x = placex;
vertex[0].z = model.getTriangleVertex(i, 0).z;
vertex[0].y = placez;
placex = model.getTriangleVertex(i, 1).x;
placez = model.getTriangleVertex(i, 1).y;
texcoords[1][0] = (placex - position.x) / (size) / 2 + .5;
texcoords[1][1] = (placez - position.y) / (size) / 2 + .5;
vertex[1].x = placex;
vertex[1].z = model.getTriangleVertex(i, 1).z;
vertex[1].y = placez;
placex = model.getTriangleVertex(i, 2).x;
placez = model.getTriangleVertex(i, 2).y;
texcoords[2][0] = (placex - position.x) / (size) / 2 + .5;
texcoords[2][1] = (placez - position.y) / (size) / 2 + .5;
vertex[2].x = placex;
vertex[2].z = model.getTriangleVertex(i, 2).z;
vertex[2].y = placez;
}
}