60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
/*
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Copyright (C) 2003, 2010 - Wolfire Games
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Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
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This file is part of Lugaru.
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Lugaru is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Lugaru is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _DECAL_HPP_
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#define _DECAL_HPP_
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class Terrain;
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class Model;
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#include "Math/XYZ.hpp"
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enum decal_type
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{
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shadowdecal = 0,
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footprintdecal = 1,
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blooddecal = 2,
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blooddecalfast = 3,
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shadowdecalpermanent = 4,
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breakdecal = 5,
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blooddecalslow = 6,
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bodyprintdecal = 7
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};
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class Decal
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{
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public:
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XYZ position;
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decal_type type;
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float opacity;
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float rotation;
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float alivetime;
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float brightness;
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float texcoords[3][2];
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XYZ vertex[3];
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Decal();
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Decal(XYZ position, decal_type type, float opacity, float rotation, float brightness, int whichx, int whichy, float size, const Terrain& terrain, bool first);
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Decal(XYZ position, decal_type type, float opacity, float rotation, float size, const Model& model, int i, int which);
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};
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#endif
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