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anon c2279b596d .
2023-08-01 19:50:29 +02:00

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C++

/*
Copyright (C) 2003, 2010 - Wolfire Games
Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
Lugaru is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _DECAL_HPP_
#define _DECAL_HPP_
class Terrain;
class Model;
#include "Math/XYZ.hpp"
enum decal_type
{
shadowdecal = 0,
footprintdecal = 1,
blooddecal = 2,
blooddecalfast = 3,
shadowdecalpermanent = 4,
breakdecal = 5,
blooddecalslow = 6,
bodyprintdecal = 7
};
class Decal
{
public:
XYZ position;
decal_type type;
float opacity;
float rotation;
float alivetime;
float brightness;
float texcoords[3][2];
XYZ vertex[3];
Decal();
Decal(XYZ position, decal_type type, float opacity, float rotation, float brightness, int whichx, int whichy, float size, const Terrain& terrain, bool first);
Decal(XYZ position, decal_type type, float opacity, float rotation, float size, const Model& model, int i, int which);
};
#endif