115 lines
2.6 KiB
C++
115 lines
2.6 KiB
C++
/*
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Copyright (C) 2003, 2010 - Wolfire Games
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Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
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This file is part of Lugaru.
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Lugaru is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Lugaru is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _SPRITE_HPP_
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#define _SPRITE_HPP_
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#include "Environment/Lights.hpp"
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#include "Environment/Terrain.hpp"
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#include "Graphic/Texture.hpp"
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#include "Graphic/gamegl.hpp"
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#include "Math/Frustum.hpp"
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#include "Math/XYZ.hpp"
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#include "Objects/Object.hpp"
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#include "Utils/ImageIO.hpp"
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#include <vector>
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#define max_sprites 20000
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enum
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{
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cloudsprite = 0,
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bloodsprite,
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flamesprite,
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smoketype,
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weaponflamesprite,
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cloudimpactsprite,
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snowsprite,
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weaponshinesprite,
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bloodflamesprite,
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breathsprite,
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splintersprite,
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spritenumber
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};
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class Sprite
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{
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private:
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XYZ oldposition;
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XYZ position;
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XYZ velocity;
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float size;
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float initialsize;
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int type;
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int special;
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float color[3];
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float opacity;
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float rotation;
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float alivetime;
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float speed;
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float rotatespeed;
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static float checkdelay;
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static vector<std::unique_ptr<Sprite> > sprites;
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public:
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static void DeleteSprite(int which);
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static void MakeSprite(int atype, XYZ where, XYZ avelocity, float red, float green, float blue, float asize, float aopacity);
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static void Draw();
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static void deleteSprites()
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{
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sprites.clear();
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}
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static void setLastSpriteSpecial(int s)
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{
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sprites.back()->special = s;
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}
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static void setLastSpriteSpeed(int s)
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{
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sprites.back()->speed = s;
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}
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static void setLastSpriteAlivetime(float al)
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{
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sprites.back()->alivetime = al;
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}
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static Texture cloudtexture;
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static Texture bloodtexture;
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static Texture flametexture;
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static Texture smoketexture;
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static Texture cloudimpacttexture;
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static Texture snowflaketexture;
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static Texture shinetexture;
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static Texture bloodflametexture;
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static Texture splintertexture;
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static Texture leaftexture;
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static Texture toothtexture;
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Sprite();
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~Sprite(){};
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};
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#endif
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