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anon c2279b596d .
2023-08-01 19:50:29 +02:00

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C++

/*
Copyright (C) 2003, 2010 - Wolfire Games
Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
Lugaru is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _SPRITE_HPP_
#define _SPRITE_HPP_
#include "Environment/Lights.hpp"
#include "Environment/Terrain.hpp"
#include "Graphic/Texture.hpp"
#include "Graphic/gamegl.hpp"
#include "Math/Frustum.hpp"
#include "Math/XYZ.hpp"
#include "Objects/Object.hpp"
#include "Utils/ImageIO.hpp"
#include <vector>
#define max_sprites 20000
enum
{
cloudsprite = 0,
bloodsprite,
flamesprite,
smoketype,
weaponflamesprite,
cloudimpactsprite,
snowsprite,
weaponshinesprite,
bloodflamesprite,
breathsprite,
splintersprite,
spritenumber
};
class Sprite
{
private:
XYZ oldposition;
XYZ position;
XYZ velocity;
float size;
float initialsize;
int type;
int special;
float color[3];
float opacity;
float rotation;
float alivetime;
float speed;
float rotatespeed;
static float checkdelay;
static vector<std::unique_ptr<Sprite> > sprites;
public:
static void DeleteSprite(int which);
static void MakeSprite(int atype, XYZ where, XYZ avelocity, float red, float green, float blue, float asize, float aopacity);
static void Draw();
static void deleteSprites()
{
sprites.clear();
}
static void setLastSpriteSpecial(int s)
{
sprites.back()->special = s;
}
static void setLastSpriteSpeed(int s)
{
sprites.back()->speed = s;
}
static void setLastSpriteAlivetime(float al)
{
sprites.back()->alivetime = al;
}
static Texture cloudtexture;
static Texture bloodtexture;
static Texture flametexture;
static Texture smoketexture;
static Texture cloudimpacttexture;
static Texture snowflaketexture;
static Texture shinetexture;
static Texture bloodflametexture;
static Texture splintertexture;
static Texture leaftexture;
static Texture toothtexture;
Sprite();
~Sprite(){};
};
#endif