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anon c2279b596d .
2023-08-01 19:50:29 +02:00

134 lines
3.5 KiB
C++

/*
Copyright (C) 2003, 2010 - Wolfire Games
Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
Lugaru is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Graphic/Texture.hpp"
#include "Utils/Folders.hpp"
#include "Utils/ImageIO.hpp"
using namespace std;
extern bool trilinear;
void TextureRes::load()
{
ImageRec texture;
//load image into 'texture'
if (!load_image(filename.c_str(), texture)) {
cerr << "Texture " << filename << " loading failed" << endl;
return;
}
skinsize = texture.sizeX;
GLuint type = GL_RGBA;
if (texture.bpp == 24) {
type = GL_RGB;
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glDeleteTextures(1, &id);
glGenTextures(1, &id);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (hasMipmap) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (trilinear ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR_MIPMAP_NEAREST));
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
} else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
if (isSkin) {
free(data);
const int nb = texture.sizeY * texture.sizeX * (texture.bpp / 8);
data = (GLubyte*)malloc(nb * sizeof(GLubyte));
datalen = 0;
for (int i = 0; i < nb; i++) {
if ((i + 1) % 4 || type == GL_RGB) {
data[datalen++] = texture.data[i];
}
}
glTexImage2D(GL_TEXTURE_2D, 0, type, texture.sizeX, texture.sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
} else {
glTexImage2D(GL_TEXTURE_2D, 0, type, texture.sizeX, texture.sizeY, 0, type, GL_UNSIGNED_BYTE, texture.data);
}
}
void TextureRes::bind()
{
glBindTexture(GL_TEXTURE_2D, id);
}
TextureRes::TextureRes(const string& _filename, bool _hasMipmap)
: id(0)
, filename(_filename)
, hasMipmap(_hasMipmap)
, isSkin(false)
, skinsize(0)
, data(NULL)
, datalen(0)
{
load();
}
TextureRes::TextureRes(const string& _filename, bool _hasMipmap, GLubyte* array, int* skinsizep)
: id(0)
, filename(_filename)
, hasMipmap(_hasMipmap)
, isSkin(true)
, skinsize(0)
, data(NULL)
, datalen(0)
{
load();
*skinsizep = skinsize;
for (int i = 0; i < datalen; i++) {
array[i] = data[i];
}
}
TextureRes::~TextureRes()
{
free(data);
glDeleteTextures(1, &id);
}
void Texture::load(const string& filename, bool hasMipmap)
{
tex.reset(new TextureRes(Folders::getResourcePath(filename), hasMipmap));
}
void Texture::load(const string& filename, bool hasMipmap, GLubyte* array, int* skinsizep)
{
tex.reset(new TextureRes(Folders::getResourcePath(filename), hasMipmap, array, skinsizep));
}
void Texture::bind()
{
if (tex) {
tex->bind();
} else {
glBindTexture(GL_TEXTURE_2D, 0);
}
}