133 lines
2.9 KiB
C++
133 lines
2.9 KiB
C++
/*
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Copyright (C) 2003, 2010 - Wolfire Games
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Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
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This file is part of Lugaru.
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Lugaru is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Lugaru is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _WEAPONS_HPP_
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#define _WEAPONS_HPP_
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#include "Animation/Skeleton.hpp"
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#include "Environment/Terrain.hpp"
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#include "Graphic/Models.hpp"
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#include "Graphic/Sprite.hpp"
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#include "Graphic/Texture.hpp"
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#include "Graphic/gamegl.hpp"
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#include "Math/XYZ.hpp"
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#include "Objects/Person.hpp"
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#include <cmath>
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#define knife 1
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#define sword 2
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#define staff 3
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class Weapon
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{
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public:
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Weapon(int type, int owner);
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static void Load();
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void draw();
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void doStuff(int);
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int getType()
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{
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return type;
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}
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void setType(int);
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void drop(XYZ velocity, XYZ tipvelocity, bool sethitsomething = true);
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void thrown(XYZ velocity, bool sethitsomething = true);
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int owner;
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XYZ position;
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XYZ tippoint;
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XYZ velocity;
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XYZ tipvelocity;
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bool missed;
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bool hitsomething;
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float freetime;
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bool firstfree;
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bool physics;
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float damage;
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int bloody;
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float blooddrip;
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float blooddripdelay;
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float rotation1;
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float rotation2;
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float rotation3;
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float bigrotation;
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float bigtilt;
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float bigtilt2;
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float smallrotation;
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float smallrotation2;
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private:
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static Model throwingknifemodel;
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static Texture knifetextureptr;
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static Texture lightbloodknifetextureptr;
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static Texture bloodknifetextureptr;
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static Model swordmodel;
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static Texture swordtextureptr;
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static Texture lightbloodswordtextureptr;
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static Texture bloodswordtextureptr;
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static Model staffmodel;
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static Texture stafftextureptr;
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int type;
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XYZ oldtippoint;
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XYZ oldposition;
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int oldowner;
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bool onfire;
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float flamedelay;
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float mass;
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float tipmass;
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float length;
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float drawhowmany;
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XYZ lastdrawnposition;
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XYZ lastdrawntippoint;
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float lastdrawnrotation1;
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float lastdrawnrotation2;
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float lastdrawnrotation3;
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float lastdrawnbigrotation;
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float lastdrawnbigtilt;
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float lastdrawnbigtilt2;
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float lastdrawnsmallrotation;
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float lastdrawnsmallrotation2;
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int lastdrawnanim;
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};
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class Weapons : public std::vector<Weapon>
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{
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public:
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Weapons();
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int Draw();
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void DoStuff();
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};
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extern Weapons weapons;
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#endif
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