152 lines
3.7 KiB
C++
152 lines
3.7 KiB
C++
/*
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Copyright (C) 2003, 2010 - Wolfire Games
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Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
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This file is part of Lugaru.
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Lugaru is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Lugaru is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _ACCOUNT_HPP_
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#define _ACCOUNT_HPP_
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#include <fstream>
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#include <map>
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#include <string>
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#include <vector>
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struct CampaignProgress
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{
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int highscore;
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float fasttime;
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int score;
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float time;
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std::vector<int> choices;
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CampaignProgress()
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{
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highscore = 0;
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fasttime = 0;
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score = 0;
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time = 0;
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}
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};
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class Account
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{
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public:
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static void destroyActive();
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static void setActive(int i);
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static void add(const std::string& name);
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static Account& get(int i);
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static void loadFile(std::string filename);
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static void saveFile(std::string filename);
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static int getNbAccounts();
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static bool hasActive();
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static Account& active();
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Account(const std::string& name = "");
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Account(FILE* tfile);
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void endGame();
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void winCampaignLevel(int choice, int score, float time);
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void winLevel(int level, int score, float time);
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// getter and setters
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int getDifficulty();
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void setDifficulty(int i)
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{
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difficulty = i;
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};
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const std::string& getName()
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{
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return name;
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};
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int getCampaignScore()
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{
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return campaignProgress[currentCampaign].score;
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};
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int getCampaignChoicesMade()
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{
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return campaignProgress[currentCampaign].choices.size();
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};
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int getCampaignChoice(int i)
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{
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return campaignProgress[currentCampaign].choices[i];
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};
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void setCampaignScore(int s)
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{
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campaignProgress[currentCampaign].score = s;
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if (s > campaignProgress[currentCampaign].highscore) {
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campaignProgress[currentCampaign].highscore = s;
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}
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};
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void setCampaignFinalTime(float t)
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{
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campaignProgress[currentCampaign].time = t;
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if ((t < campaignProgress[currentCampaign].fasttime) || ((campaignProgress[currentCampaign].fasttime == 0) && (t != 0))) {
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campaignProgress[currentCampaign].fasttime = t;
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}
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};
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float getCampaignFasttime()
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{
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return campaignProgress[currentCampaign].fasttime;
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};
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void resetFasttime()
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{
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campaignProgress[currentCampaign].fasttime = 0;
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};
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int getCampaignHighScore()
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{
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return campaignProgress[currentCampaign].highscore;
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};
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int getHighScore(int i)
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{
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return highscore[i];
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};
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float getFastTime(int i)
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{
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return fasttime[i];
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};
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int getProgress()
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{
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return progress;
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};
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std::string getCurrentCampaign()
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{
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return currentCampaign;
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};
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void setCurrentCampaign(const std::string& name);
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private:
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//statics
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static std::vector<Account> accounts;
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static int i_active;
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void save(FILE* tfile);
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int difficulty;
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int progress; // progress in challenge levels
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float points;
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int highscore[50];
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float fasttime[50];
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bool unlocked[60];
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std::string name;
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std::string currentCampaign;
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std::map<std::string, CampaignProgress> campaignProgress;
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};
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#endif
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