lugaru
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Animation
Audio
Sounds.cpp
Sounds.def
Sounds.hpp
openal_wrapper.cpp
openal_wrapper.hpp
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Math
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Objects
Platform
Thirdparty
User
Utils
Game.cpp
Game.hpp
GameDraw.cpp
GameInitDispose.cpp
GameTick.cpp
Globals.cpp
Lugaru.rc
Tutorial.cpp
Tutorial.hpp
Version.hpp.in
main.cpp
.appveyor.yml
.clang-format
.doozer.json
.gitattributes
.gitignore
.gitlab-ci.yml
AUTHORS
CMakeLists.txt
COMPILING.md
CONTENT-LICENSE.txt
COPYING.txt
README.md
RELEASE-NOTES.md
Chess.cpp
README.md
gizzbuzz.py
maidbuzz.png
this_is_what_happens_when_you_hand_an_ardurino_to_a_sperg.cpp
125 lines
3.5 KiB
C++
125 lines
3.5 KiB
C++
/*
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Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
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This file is part of Lugaru.
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Lugaru is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Lugaru is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Audio/Sounds.hpp"
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#include "Audio/openal_wrapper.hpp"
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#include "Utils/Folders.hpp"
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struct OPENAL_SAMPLE* samp[sounds_count];
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extern XYZ envsound[30];
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extern float envsoundvol[30];
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extern int numenvsounds;
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extern float envsoundlife[30];
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int footstepsound, footstepsound2, footstepsound3, footstepsound4;
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int channels[100];
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static const char* sound_data[sounds_count] = {
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#define DECLARE_SOUND(id, filename) filename,
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#include "Sounds.def"
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#undef DECLARE_SOUND
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};
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// FIXME: dimensionality is not a property of the sound sample.
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// This should be decided at the time of playback
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static int snd_mode(int snd)
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{
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switch (snd) {
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case alarmsound:
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case consolefailsound:
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case consolesuccesssound:
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case firestartsound:
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case fireendsound:
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return OPENAL_2D;
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default:
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return OPENAL_HW3D;
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}
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}
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void loadAllSounds()
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{
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for (int i = 0; i < sounds_count; i++) {
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std::string buf = std::string("Sounds/") + sound_data[i];
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samp[i] = OPENAL_Sample_Load(OPENAL_FREE,
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Folders::getResourcePath(buf).c_str(),
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snd_mode(i),
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0, 0);
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}
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footstepsound = footstepsn1;
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footstepsound2 = footstepsn2;
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footstepsound3 = footstepst1;
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footstepsound4 = footstepst2;
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// Huh?
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// OPENAL_Sample_SetMode(samp[whooshsound], OPENAL_LOOP_NORMAL);
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for (int i = stream_firesound; i <= stream_menutheme; i++) {
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OPENAL_Stream_SetMode(samp[i], OPENAL_LOOP_NORMAL);
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}
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}
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void addEnvSound(XYZ coords, float vol, float life)
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{
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envsound[numenvsounds] = coords;
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envsoundvol[numenvsounds] = vol;
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envsoundlife[numenvsounds] = life;
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numenvsounds++;
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}
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void emit_sound_at(int soundid, const XYZ& pos, float vol)
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{
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PlaySoundEx(soundid, samp[soundid], NULL, true);
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OPENAL_3D_SetAttributes_(channels[soundid], pos);
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OPENAL_SetVolume(channels[soundid], vol);
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OPENAL_SetPaused(channels[soundid], false);
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}
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void emit_sound_np(int soundid, float vol)
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{
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PlaySoundEx(soundid, samp[soundid], NULL, true);
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OPENAL_SetVolume(channels[soundid], vol);
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OPENAL_SetPaused(channels[soundid], false);
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}
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void emit_stream_at(int soundid, const XYZ& pos, float vol)
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{
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PlayStreamEx(soundid, samp[soundid], NULL, true);
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OPENAL_3D_SetAttributes_(channels[soundid], pos);
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OPENAL_SetVolume(channels[soundid], vol);
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OPENAL_SetPaused(channels[soundid], false);
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}
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void emit_stream_np(int soundid, float vol)
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{
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PlayStreamEx(soundid, samp[soundid], NULL, true);
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OPENAL_SetVolume(channels[soundid], vol);
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OPENAL_SetPaused(channels[soundid], false);
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}
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void resume_stream(int soundid)
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{
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OPENAL_SetPaused(channels[soundid], false);
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}
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void pause_sound(int soundid)
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{
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OPENAL_SetPaused(channels[soundid], true);
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}
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