198 lines
6.4 KiB
C++
198 lines
6.4 KiB
C++
/*
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Copyright (C) 2003, 2010 - Wolfire Games
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Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
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This file is part of Lugaru.
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Lugaru is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Lugaru is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Graphic/Decal.hpp"
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#include "Environment/Terrain.hpp"
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#include "Graphic/Models.hpp"
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Decal::Decal()
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: position()
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, type(shadowdecal)
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, opacity(0)
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, rotation(0)
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, alivetime(0)
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, brightness(0)
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{
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}
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Decal::Decal(XYZ _position, decal_type _type, float _opacity, float _rotation, float _brightness, int whichx, int whichy, float size, const Terrain& terrain, bool first)
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: position(_position)
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, type(_type)
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, opacity(_opacity)
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, rotation(_rotation)
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, alivetime(0)
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, brightness(_brightness)
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{
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float placex, placez;
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placex = (float)whichx * terrain.scale + terrain.scale;
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placez = (float)whichy * terrain.scale;
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texcoords[0][0] = (placex - position.x) / size / 2 + .5;
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texcoords[0][1] = (placez - position.z) / size / 2 + .5;
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vertex[0].x = placex;
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vertex[0].z = placez;
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vertex[0].y = terrain.heightmap[whichx + 1][whichy] * terrain.scale + .01;
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if (first) {
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placex = (float)whichx * terrain.scale + terrain.scale;
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placez = (float)whichy * terrain.scale + terrain.scale;
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} else {
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placex = (float)whichx * terrain.scale;
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placez = (float)whichy * terrain.scale;
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}
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texcoords[1][0] = (placex - position.x) / size / 2 + .5;
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texcoords[1][1] = (placez - position.z) / size / 2 + .5;
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vertex[1].x = placex;
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vertex[1].z = placez;
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if (first) {
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vertex[1].y = terrain.heightmap[whichx + 1][whichy + 1] * terrain.scale + .01;
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} else {
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vertex[1].y = terrain.heightmap[whichx][whichy] * terrain.scale + .01;
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}
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placex = (float)whichx * terrain.scale;
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placez = (float)whichy * terrain.scale + terrain.scale;
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texcoords[2][0] = (placex - position.x) / size / 2 + .5;
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texcoords[2][1] = (placez - position.z) / size / 2 + .5;
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vertex[2].x = placex;
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vertex[2].z = placez;
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vertex[2].y = terrain.heightmap[whichx][whichy + 1] * terrain.scale + .01;
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XYZ rot;
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if (rotation) {
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for (int i = 0; i < 3; i++) {
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rot.y = 0;
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rot.x = texcoords[i][0] - .5;
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rot.z = texcoords[i][1] - .5;
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rot = DoRotation(rot, 0, -rotation, 0);
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texcoords[i][0] = rot.x + .5;
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texcoords[i][1] = rot.z + .5;
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}
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}
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}
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Decal::Decal(XYZ _position, decal_type _type, float _opacity, float _rotation, float size, const Model& model, int i, int which)
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: position(_position)
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, type(_type)
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, opacity(_opacity)
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, rotation(_rotation)
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, alivetime(0)
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, brightness(0)
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{
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float placex, placez;
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if (which == 0) {
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placex = model.getTriangleVertex(i, 0).x;
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placez = model.getTriangleVertex(i, 0).z;
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texcoords[0][0] = (placex - position.x) / (size) / 2 + .5;
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texcoords[0][1] = (placez - position.z) / (size) / 2 + .5;
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vertex[0].x = placex;
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vertex[0].z = placez;
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vertex[0].y = model.getTriangleVertex(i, 0).y;
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placex = model.getTriangleVertex(i, 1).x;
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placez = model.getTriangleVertex(i, 1).z;
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texcoords[1][0] = (placex - position.x) / (size) / 2 + .5;
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texcoords[1][1] = (placez - position.z) / (size) / 2 + .5;
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vertex[1].x = placex;
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vertex[1].z = placez;
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vertex[1].y = model.getTriangleVertex(i, 1).y;
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placex = model.getTriangleVertex(i, 2).x;
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placez = model.getTriangleVertex(i, 2).z;
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texcoords[2][0] = (placex - position.x) / (size) / 2 + .5;
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texcoords[2][1] = (placez - position.z) / (size) / 2 + .5;
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vertex[2].x = placex;
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vertex[2].z = placez;
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vertex[2].y = model.getTriangleVertex(i, 2).y;
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} else if (which == 1) {
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placex = model.getTriangleVertex(i, 0).y;
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placez = model.getTriangleVertex(i, 0).z;
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texcoords[0][0] = (placex - position.y) / (size) / 2 + .5;
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texcoords[0][1] = (placez - position.z) / (size) / 2 + .5;
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vertex[0].x = model.getTriangleVertex(i, 0).x;
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vertex[0].z = placez;
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vertex[0].y = placex;
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placex = model.getTriangleVertex(i, 1).y;
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placez = model.getTriangleVertex(i, 1).z;
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texcoords[1][0] = (placex - position.y) / (size) / 2 + .5;
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texcoords[1][1] = (placez - position.z) / (size) / 2 + .5;
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vertex[1].x = model.getTriangleVertex(i, 1).x;
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vertex[1].z = placez;
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vertex[1].y = placex;
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placex = model.getTriangleVertex(i, 2).y;
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placez = model.getTriangleVertex(i, 2).z;
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texcoords[2][0] = (placex - position.y) / (size) / 2 + .5;
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texcoords[2][1] = (placez - position.z) / (size) / 2 + .5;
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vertex[2].x = model.getTriangleVertex(i, 2).x;
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vertex[2].z = placez;
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vertex[2].y = placex;
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} else {
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placex = model.getTriangleVertex(i, 0).x;
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placez = model.getTriangleVertex(i, 0).y;
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texcoords[0][0] = (placex - position.x) / (size) / 2 + .5;
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texcoords[0][1] = (placez - position.y) / (size) / 2 + .5;
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vertex[0].x = placex;
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vertex[0].z = model.getTriangleVertex(i, 0).z;
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vertex[0].y = placez;
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placex = model.getTriangleVertex(i, 1).x;
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placez = model.getTriangleVertex(i, 1).y;
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texcoords[1][0] = (placex - position.x) / (size) / 2 + .5;
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texcoords[1][1] = (placez - position.y) / (size) / 2 + .5;
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vertex[1].x = placex;
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vertex[1].z = model.getTriangleVertex(i, 1).z;
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vertex[1].y = placez;
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placex = model.getTriangleVertex(i, 2).x;
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placez = model.getTriangleVertex(i, 2).y;
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texcoords[2][0] = (placex - position.x) / (size) / 2 + .5;
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texcoords[2][1] = (placez - position.y) / (size) / 2 + .5;
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vertex[2].x = placex;
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vertex[2].z = model.getTriangleVertex(i, 2).z;
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vertex[2].y = placez;
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}
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}
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