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peak_gent_software_engineering/lugaru/Source/Graphic/gamegl.hpp
anon c2279b596d .
2023-08-01 19:50:29 +02:00

58 lines
1.3 KiB
C++

/*
Copyright (C) 2003, 2010 - Wolfire Games
Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
Lugaru is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _GAMEGL_HPP_
#define _GAMEGL_HPP_
#include "Platform/Platform.hpp"
#include <algorithm>
#include <cstring>
#include <fstream>
#include <iostream>
#include <map>
#include <string>
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#define Polygon WinPolygon
#include <windows.h>
#undef Polygon
#endif
#define GL_GLEXT_PROTOTYPES 1
#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#include <OpenGL/glu.h>
#else
#include <GL/gl.h>
#include <GL/glext.h>
#include <GL/glu.h>
#endif
using namespace std;
/* !!! FIXME: until we replace logger better. --ryan. */
#define LOGFUNC
void LOG(const std::string& fmt, ...);
#endif