Files
peak_gent_software_engineering/lugaru/Source/Menu/Menu.hpp
anon c2279b596d .
2023-08-01 19:50:29 +02:00

85 lines
2.7 KiB
C++

/*
Copyright (C) 2003, 2010 - Wolfire Games
Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
Lugaru is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _MENU_HPP_
#define _MENU_HPP_
#include "Game.hpp"
struct MenuItem
{
enum MenuItemType
{
NONE,
LABEL,
BUTTON,
IMAGE,
IMAGEBUTTON,
MAPMARKER,
MAPLINE,
MAPLABEL
} type;
int id;
string text;
Texture texture;
int x, y, w, h;
float r, g, b;
float effectfade;
float linestartsize;
float lineendsize;
MenuItem(MenuItemType _type, int _id, const string& _text, Texture _texture,
int _x, int _y, int _w, int _h, float _r, float _g, float _b,
float _linestartsize = 1, float _lineendsize = 1);
};
class Menu
{
public:
static void clearMenu();
static void addLabel(int id, const string& text, int x, int y, float r = 1, float g = 0, float b = 0);
static void addButton(int id, const string& text, int x, int y, float r = 1, float g = 0, float b = 0);
static void addImage(int id, Texture texture, int x, int y, int w, int h, float r = 1, float g = 1, float b = 1);
static void addButtonImage(int id, Texture texture, int x, int y, int w, int h, float r = 1, float g = 1, float b = 1);
static void addMapLine(int x, int y, int w, int h, float startsize, float endsize, float r, float g, float b);
static void addMapMarker(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b);
static void addMapLabel(int id, const string& text, int x, int y, float r = 1, float g = 0, float b = 0);
static void setText(int id, const string& text);
static void setText(int id, const string& text, int x, int y, int w, int h);
static int getSelected(int mousex, int mousey);
static void drawItems();
static void Load();
static void Tick();
static void updateSettingsMenu();
static void updateStereoConfigMenu();
static void updateControlsMenu();
static void setKeySelected();
static void startChallengeLevel(int selected);
private:
static void handleFadeEffect();
static std::vector<MenuItem> items;
};
#endif