70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
/*
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Copyright (C) 2003, 2010 - Wolfire Games
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Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
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This file is part of Lugaru.
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Lugaru is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Lugaru is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Math/XYZ.hpp"
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#include <string>
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#include <vector>
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extern bool campaign;
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extern int actuallevel;
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extern std::string campaignEndText[3];
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std::vector<std::string> ListCampaigns();
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void LoadCampaign();
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class CampaignLevel
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{
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private:
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int width;
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struct Position
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{
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int x, y;
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};
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public:
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std::string mapname;
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std::string description;
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int choosenext;
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/*
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0 = Immediately load next level at the end of this one.
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1 = Go back to the world map.
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2 = Don't bring up the Fiery loading screen. Maybe other things, I've not investigated.
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*/
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//int numnext; // 0 on final level. As David said: he meant to add story branching, but he eventually hadn't.
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std::vector<int> nextlevel;
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Position location;
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CampaignLevel();
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int getStartX();
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int getStartY();
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int getEndX();
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int getEndY();
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XYZ getCenter();
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int getWidth();
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std::istream& operator<<(std::istream& is);
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friend std::istream& operator>>(std::istream& is, CampaignLevel& cl)
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{
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return cl << is;
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}
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};
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extern std::vector<CampaignLevel> campaignlevels;
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