Files
peak_gent_software_engineering/lugaru/Source/Math/Frustum.cpp
anon c2279b596d .
2023-08-01 19:50:29 +02:00

203 lines
7.6 KiB
C++

/*
Copyright (C) 2003, 2010 - Wolfire Games
Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
Lugaru is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Math/Frustum.hpp"
#include "Graphic/gamegl.hpp"
#include <math.h>
void FRUSTUM::
GetFrustum()
{
static float projmatrix[16];
static float mvmatrix[16];
static float clip[16];
glGetFloatv(GL_PROJECTION_MATRIX, projmatrix);
glGetFloatv(GL_MODELVIEW_MATRIX, mvmatrix);
// Combine the matrices
clip[0] = mvmatrix[0] * projmatrix[0] + mvmatrix[1] * projmatrix[4] + mvmatrix[2] * projmatrix[8] + mvmatrix[3] * projmatrix[12];
clip[1] = mvmatrix[0] * projmatrix[1] + mvmatrix[1] * projmatrix[5] + mvmatrix[2] * projmatrix[9] + mvmatrix[3] * projmatrix[13];
clip[2] = mvmatrix[0] * projmatrix[2] + mvmatrix[1] * projmatrix[6] + mvmatrix[2] * projmatrix[10] + mvmatrix[3] * projmatrix[14];
clip[3] = mvmatrix[0] * projmatrix[3] + mvmatrix[1] * projmatrix[7] + mvmatrix[2] * projmatrix[11] + mvmatrix[3] * projmatrix[15];
clip[4] = mvmatrix[4] * projmatrix[0] + mvmatrix[5] * projmatrix[4] + mvmatrix[6] * projmatrix[8] + mvmatrix[7] * projmatrix[12];
clip[5] = mvmatrix[4] * projmatrix[1] + mvmatrix[5] * projmatrix[5] + mvmatrix[6] * projmatrix[9] + mvmatrix[7] * projmatrix[13];
clip[6] = mvmatrix[4] * projmatrix[2] + mvmatrix[5] * projmatrix[6] + mvmatrix[6] * projmatrix[10] + mvmatrix[7] * projmatrix[14];
clip[7] = mvmatrix[4] * projmatrix[3] + mvmatrix[5] * projmatrix[7] + mvmatrix[6] * projmatrix[11] + mvmatrix[7] * projmatrix[15];
clip[8] = mvmatrix[8] * projmatrix[0] + mvmatrix[9] * projmatrix[4] + mvmatrix[10] * projmatrix[8] + mvmatrix[11] * projmatrix[12];
clip[9] = mvmatrix[8] * projmatrix[1] + mvmatrix[9] * projmatrix[5] + mvmatrix[10] * projmatrix[9] + mvmatrix[11] * projmatrix[13];
clip[10] = mvmatrix[8] * projmatrix[2] + mvmatrix[9] * projmatrix[6] + mvmatrix[10] * projmatrix[10] + mvmatrix[11] * projmatrix[14];
clip[11] = mvmatrix[8] * projmatrix[3] + mvmatrix[9] * projmatrix[7] + mvmatrix[10] * projmatrix[11] + mvmatrix[11] * projmatrix[15];
clip[12] = mvmatrix[12] * projmatrix[0] + mvmatrix[13] * projmatrix[4] + mvmatrix[14] * projmatrix[8] + mvmatrix[15] * projmatrix[12];
clip[13] = mvmatrix[12] * projmatrix[1] + mvmatrix[13] * projmatrix[5] + mvmatrix[14] * projmatrix[9] + mvmatrix[15] * projmatrix[13];
clip[14] = mvmatrix[12] * projmatrix[2] + mvmatrix[13] * projmatrix[6] + mvmatrix[14] * projmatrix[10] + mvmatrix[15] * projmatrix[14];
clip[15] = mvmatrix[12] * projmatrix[3] + mvmatrix[13] * projmatrix[7] + mvmatrix[14] * projmatrix[11] + mvmatrix[15] * projmatrix[15];
// Right plane
frustum[0][0] = clip[3] - clip[0];
frustum[0][1] = clip[7] - clip[4];
frustum[0][2] = clip[11] - clip[8];
frustum[0][3] = clip[15] - clip[12];
// Left plane
frustum[1][0] = clip[3] + clip[0];
frustum[1][1] = clip[7] + clip[4];
frustum[1][2] = clip[11] + clip[8];
frustum[1][3] = clip[15] + clip[12];
// Bottom plane
frustum[2][0] = clip[3] + clip[1];
frustum[2][1] = clip[7] + clip[5];
frustum[2][2] = clip[11] + clip[9];
frustum[2][3] = clip[15] + clip[13];
// Top plane
frustum[3][0] = clip[3] - clip[1];
frustum[3][1] = clip[7] - clip[5];
frustum[3][2] = clip[11] - clip[9];
frustum[3][3] = clip[15] - clip[13];
// Far plane
frustum[4][0] = clip[3] - clip[2];
frustum[4][1] = clip[7] - clip[6];
frustum[4][2] = clip[11] - clip[10];
frustum[4][3] = clip[15] - clip[14];
// Near plane
frustum[5][0] = clip[3] + clip[2];
frustum[5][1] = clip[7] + clip[6];
frustum[5][2] = clip[11] + clip[10];
frustum[5][3] = clip[15] + clip[14];
}
int FRUSTUM::
CubeInFrustum(float x, float y, float z, float size)
{
static int c, c2;
for (int i = 0; i < 6; i++) {
c = 0;
if (frustum[i][0] * (x - size) + frustum[i][1] * (y - size) + frustum[i][2] * (z - size) + frustum[i][3] > 0) {
c++;
}
if (frustum[i][0] * (x + size) + frustum[i][1] * (y - size) + frustum[i][2] * (z - size) + frustum[i][3] > 0) {
c++;
}
if (frustum[i][0] * (x - size) + frustum[i][1] * (y + size) + frustum[i][2] * (z - size) + frustum[i][3] > 0) {
c++;
}
if (frustum[i][0] * (x + size) + frustum[i][1] * (y + size) + frustum[i][2] * (z - size) + frustum[i][3] > 0) {
c++;
}
if (frustum[i][0] * (x - size) + frustum[i][1] * (y - size) + frustum[i][2] * (z + size) + frustum[i][3] > 0) {
c++;
}
if (frustum[i][0] * (x + size) + frustum[i][1] * (y - size) + frustum[i][2] * (z + size) + frustum[i][3] > 0) {
c++;
}
if (frustum[i][0] * (x - size) + frustum[i][1] * (y + size) + frustum[i][2] * (z + size) + frustum[i][3] > 0) {
c++;
}
if (frustum[i][0] * (x + size) + frustum[i][1] * (y + size) + frustum[i][2] * (z + size) + frustum[i][3] > 0) {
c++;
}
if (c == 0) {
return 0;
}
if (c == 8) {
c2++;
}
}
if (c2 >= 6) {
return 2;
} else {
return 1;
}
}
int FRUSTUM::
CubeInFrustum(float x, float y, float z, float size, float height)
{
static int c, c2;
for (int i = 0; i < 6; i++) {
c = 0;
if (frustum[i][0] * (x - size) + frustum[i][1] * (y - height) + frustum[i][2] * (z - size) + frustum[i][3] > 0) {
c++;
}
if (frustum[i][0] * (x + size) + frustum[i][1] * (y - height) + frustum[i][2] * (z - size) + frustum[i][3] > 0) {
c++;
}
if (frustum[i][0] * (x - size) + frustum[i][1] * (y + height) + frustum[i][2] * (z - size) + frustum[i][3] > 0) {
c++;
}
if (frustum[i][0] * (x + size) + frustum[i][1] * (y + height) + frustum[i][2] * (z - size) + frustum[i][3] > 0) {
c++;
}
if (frustum[i][0] * (x - size) + frustum[i][1] * (y - height) + frustum[i][2] * (z + size) + frustum[i][3] > 0) {
c++;
}
if (frustum[i][0] * (x + size) + frustum[i][1] * (y - height) + frustum[i][2] * (z + size) + frustum[i][3] > 0) {
c++;
}
if (frustum[i][0] * (x - size) + frustum[i][1] * (y + height) + frustum[i][2] * (z + size) + frustum[i][3] > 0) {
c++;
}
if (frustum[i][0] * (x + size) + frustum[i][1] * (y + height) + frustum[i][2] * (z + size) + frustum[i][3] > 0) {
c++;
}
if (c == 0) {
return 0;
}
if (c == 8) {
c2++;
}
}
if (c2 >= 6) {
return 2;
} else {
return 1;
}
}
int FRUSTUM::
SphereInFrustum(float x, float y, float z, float radius)
{
static int c2;
for (int i = 0; i < 6; i++) {
if (frustum[i][0] * x + frustum[i][1] * y + frustum[i][2] * z + frustum[i][3] > -1 * radius) {
c2++;
} else {
return 0;
}
}
if (c2 >= 6) {
return 2;
} else {
return 1;
}
}