#ifndef UTIL_H #define UTIL_H static inline float radians(const float degree) { return degree * (M_PI / 180.0f); } static inline Vector2 diff(Vector2 a, Vector2 b) { return (Vector2) { .x = a.x - b.x, .y = a.y - b.y, }; } static inline float signum(float x) { return (x > 0) - (x < 0); } #endif