#error "Not implemented." #if 0 const float G = 9.8f; const float mass = 10.0f; const float x0 = 400.0f; const float y0 = 500.0f; float v0 = 50.0f; float angle = 45.0f; float v = v0; float x = x0; float y = y0; float t0 = GetTime(); vector<Vector2> trajectory; float dt = GetTime() - t0; v = (G/mass) * dt; x = x0 + (v0*sin(radians(angle + 90.0f))) * dt; y = y0 + (v0*cos(radians(angle + 90.0f)) + G*dt) * dt * v; trajectory.push_back((Vector2) { .x = x, .y = y }); if (y > screenHeight) { v0 = (rand() % 100) + 20.0f; angle = rand() % 180; v = v0; y = y0; x = x0; t0 = GetTime(); trajectory.clear(); } ------ for (const auto &v : trajectory) { DrawPixel(v.x, v.y, BLUE); } DrawCircleV((Vector2){x, y}, 10, RED); DrawText("Stone Trajectory Simulation", 10, 10, 20, DARKGRAY); DrawText(TextFormat("Time: %.2f s", dt), 10, 40, 20, DARKGRAY); DrawText(TextFormat("Velocity: %.2f Angle: %.2f", v, angle), 10, 70, 20, DARKGRAY); #endif