fixed menu bug
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@ -7,6 +7,3 @@
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+ list and search all system services
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+ adjust runlevel
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+ stop/start/restart service
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### Bugs
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+ on every even call new\_menu fails; which is funny, because i made this project to try out menu.h
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@ -1,2 +1,2 @@
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# TODO
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+ on every second call new\_nemu returns NULL with E\_NOT\_CONNECTED, which is bullshit `items` is passed correctly
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+ wait for feature requests and bug reports
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@ -302,6 +302,19 @@ static inline void make_menu(const int w, int y, const int x, const int flip_abo
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wbkgd(wmenud, COLOR_PAIR(COLOR_PAIR_STD));
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cmd_menu = new_menu(items.elements);
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/* ITEM stores MENU information internally such as its position in the MENU;
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* new_menu() will fail if it detects that the ITEMs passed in were already assigned;
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* however, in the process it happens to reset the ITEMs;
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* i assume this means the check is actually useless since it breaks the previous owner
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* and does not create a new; someone should check
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* yet, since it resets, it means a second call will succeed;
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* we could statically alloc MENU, but we dont want to perserve cursor location
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* and who knows what, so we dont
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*/
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if (not cmd_menu
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&& errno == E_NOT_CONNECTED) {
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cmd_menu = new_menu(items.elements);
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}
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set_menu_win(cmd_menu, wmenu);
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set_menu_sub(cmd_menu, wmenud);
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