/* MIT License - Copyright (c) 2025 wallstop * Original C# implementation from: https://github.com/wallstop/unity-helpers * Converted to C for librandom project */ #ifndef PCG_RANDOM_H #define PCG_RANDOM_H #include #include /* PCG (Permuted Congruential Generator): High-quality, small-state PRNG. * * PCG offers excellent statistical quality with very small state and extremely * fast generation. This implementation uses a 64-bit state with 32-bit outputs * and an increment (stream selector). * * Pros: * - Fast and allocation-free; suitable for gameplay hot paths * - Great statistical quality; passes TestU01 BigCrush and PractRand * - Deterministic and reproducible across platforms * - Small state footprint * * Cons: * - Not cryptographically secure * - 32-bit outputs (use multiple calls for 64-bit) */ typedef struct { uint64_t state; uint64_t increment; } pcg_random_t; /* Initialize the generator with a seed */ void pcg_init(pcg_random_t *rng, uint64_t seed); /* Initialize with explicit state and increment */ void pcg_init_full(pcg_random_t *rng, uint64_t state, uint64_t increment); /* Generate next random 32-bit unsigned integer */ uint32_t pcg_next_uint(pcg_random_t *rng); /* Generate next random 64-bit unsigned integer */ uint64_t pcg_next_ulong(pcg_random_t *rng); /* Generate next random float in [0, 1) */ float pcg_next_float(pcg_random_t *rng); /* Generate next random double in [0, 1) */ double pcg_next_double(pcg_random_t *rng); #endif /* PCG_RANDOM_H */