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# PhotonSpinRandom C Implementation
This directory contains a C implementation of the PhotonSpinRandom generator, originally written in C# by Will Stafford Parsons and distributed in the [unity-helpers](https://github.com/wallstop/unity-helpers) repository.
## Files
- **photon_spin_random.h** - Header file with type definitions and function declarations
- **photon_spin_random.c** - Implementation of the PhotonSpin32 random number generator
- **Makefile** - Build configuration for easy compilation
- **donut.c** - ASCII art donut (not a source file, QA artifact)
## About PhotonSpinRandom
PhotonSpin32 is a 20-word ring-buffer random number generator inspired by SHISHUA, designed for high throughput and large period (~2^512). It excels at:
- Generating large streams of high-quality random numbers
- Heavy simulation workloads requiring excellent distribution
- Deterministic state capture and restoration
**Not suitable for**: Cryptographic or security-sensitive applications.
## Building
### Using Make
```bash
make # Build the test program
make test # Build and run tests
make clean # Clean build artifacts
```
### Using @BAKE
The source file includes a `@BAKE` statement for use with the [bake](https://github.com/8e8m/bake) build tool:
```bash
# The @BAKE command is embedded in photon_spin_random.c:
# @BAKE cc -O2 -Wall -Wextra -std=c99 -o photon_spin_random photon_spin_random.c -lm @STOP
```
To use it with bake, simply run bake in this directory.
### Manual Compilation
```bash
# For testing with built-in test harness:
cc -O2 -Wall -Wextra -std=c99 -DPHOTON_SPIN_TEST_MAIN -o photon_spin_random photon_spin_random.c -lm
# As a library (without test main):
cc -O2 -Wall -Wextra -std=c99 -c photon_spin_random.c
```
## Usage Example
```c
#include "photon_spin_random.h"
int main(void) {
photon_spin_random_t rng;
// Initialize with a seed
photon_spin_init(&rng, 42);
// Generate random numbers
uint32_t rand_uint = photon_spin_next_uint(&rng);
float rand_float = photon_spin_next_float(&rng); // [0, 1)
double rand_double = photon_spin_next_double(&rng); // [0, 1)
int32_t rand_range = photon_spin_next_int_range(&rng, 0, 100); // [0, 100)
return 0;
}
```
## API Reference
### Initialization Functions
- `photon_spin_init(rng, seed)` - Initialize with a single 32-bit seed
- `photon_spin_init_scalars(rng, seed_a, seed_b, seed_c)` - Initialize with three 32-bit seeds
- `photon_spin_init_ulongs(rng, seed0, seed1)` - Initialize with two 64-bit seeds
### Generation Functions
- `photon_spin_next_uint(rng)` - Generate next 32-bit unsigned integer
- `photon_spin_next_float(rng)` - Generate next float in [0, 1)
- `photon_spin_next_double(rng)` - Generate next double in [0, 1)
- `photon_spin_next_int_range(rng, min, max)` - Generate integer in [min, max)
## License
MIT License - Copyright (c) 2025 wallstop
Original C# implementation from: https://github.com/wallstop/unity-helpers
Converted to C for the librandom project.
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