#ifndef DISPLAY_H #define DISPLAY_H #define WIN32_LEAN_AND_MEAN // so winsock1 isnt included, mainly #include <windows.h> #include "ogl/ogl.h" typedef struct WindowContext { WNDCLASSEX windowClass; HWND window; HDC windowDC; } WindowContext; int InitializeWindowContext(char className[], char windowName[], WNDPROC WindowProc, WindowContext *WContext); int InitializeOpenGL(HWND window, HGLRC *renderingContext); #endif